Banjo-Kazooie
Banjo-Kazooie
June 29, 1998
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subdirectory_arrow_right Banjo-Kazooie (Game)
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In the original Nintendo 64 version, if you input too many "illegal" cheats in the sandcastle in Treasure Trove Cove, Gruntilda will permanently delete your save file. This won't come into effect until you have saved and quit or turned off the console though.

In the Xbox Live Arcade version, entering any cheat except for those given by Cheato and Bottles will disable saving for the current playthrough and remove the player's score from the leaderboard. Oddly enough, there is no penalty for inputting too many cheat codes in this version, even though all the text about erasing the save file is retained. This was fixed in the 2026 Evercade port of the game.
person WoollyRex calendar_month April 16, 2013
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When you collect a Mumbo Token, a sound effect of Mumbo saying "Ikkum Bokum" plays. This phrase (and most of Mumbo's speech aside from "Oominaka" and a few other sound effects) are all made up of randomly-arranged soundbites. When these soundbites are arranged in the correct order, they say "Come and have a go, if you think you're hard enough."
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When Mumbo turns you into a creature he says "Oominaka." Grant Kirkhope, Mumbo's voice actor, revealed that at the time of recording the voices for the game his left testicle was swollen. "Knackers" is British slang for testicles, so he thought it would be funny if Mumbo said "Ooh, my Knackers." Thus, every time that Mumbo uses his magic to turn you into a creature, he's actually complaining that his testicles are in pain.
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The music played inside the Ant Hill of Mumbo's Mountain is a slowed down version of what was originally intended to be the world's main theme. The original theme was partially inspired by the Baby Elephant Walk tune from the film "Hatari!".

The theme that was used for the world Treasure Trove Cove was also the second version that the game's composer, Grant Kirkhope, had written due to the change of the game from "Project Dream" to "Banjo-Kazooie".
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Attachment Napper the Ghost and Clanker's voices are both Banjo's voice but slowed down and lowered respectively. This was done due to not enough memory space on the cartridge to add additional voices.
subdirectory_arrow_right Banjo-Tooie (Game), Banjo-Kazooie (Game), Banjo-Tooie (Game)
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According to co-creator Gregg Mayles, the idea behind "Stop 'n' Swop" was to do certain challenges/objectives in Banjo-Tooie, then stop and swap the cartridges while the system was still on. This would have unlocked special items in Banjo-Kazooie. You can than swap the games again to get the items in Banjo-Tooie, and this would potentially extend to future Rare games, including Donkey Kong 64. This idea was scrapped when the window of time that players could "hot swap" games (the ability to switch games when the power was on) was shortened from 10 seconds to only 1 second. There are still cheat codes that will unlock the special items in Banjo-Kazooie. In the Xbox Live Arcade versions of both games, the methods to obtain the Stop 'n' Swop items were changed to instead be tied to recognizing save data for Banjo-Tooie or Banjo-Kazooie: Nuts & Bolts. In the 2026 Evercade ports of the games, the Stop 'n' Swop system is reimplemented after beating the game, and allows players to unlock additional cheats, and a music player featuring early unused versions of certain level themes.
person gamemaster1991 calendar_month March 25, 2013
subdirectory_arrow_right Banjo-Kazooie (Game)
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Attachment On the third file select, you can see Banjo and Kazooie playing a Game Boy. The sound effects coming from the Game Boy are from Donkey Kong Land. Oddly enough this would still be featured in the Xbox Live Arcade version. In the 2026 Evercade version however, the Game Boy would be replaced with Evercade's Rare-themed Super Pocket handheld console.
person Bean101 calendar_month March 23, 2013
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On the title screen, there is a slight chance that you may get an alternate file select animation. These include Banjo being flipped out of his bed and out his window, the wall in Banjo's kitchen spinning around, and Banjo being launched out of his chair.
subdirectory_arrow_right Dream: Land of Giants (Game)
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Attachment Banjo-Kazooie started development on the SNES and was titled "Project Dream" or "Dream: Land of Giants". The game was going to be an RPG, and the main character would have been a young man named Edison who had caused trouble with a group of pirates led by a man named Captain Blackeye.
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