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Developer Sandy Petersen has given multiple explanations as to how the Koreans were added as a playable faction in the game's Conquerors expansion in 2000. On the Age of Kings Heaven forum in 2016, Petersen explained that the Koreans were chosen as one of a few candidate "Oriental" civilizations that could use the existing East Asian architecture art assets, along with the Khmers and Tibetans. He said that ultimately, attracting potential customers in South Korea was just one of several deciding factors.
Years later in 2025, he gave a different, contradictory account of events, stating that the Koreans were a last-minute addition handed down from Microsoft only five weeks before the project's completion. He also mentioned that one of the design decisions he made for Koreans was to give them free Archer armor upgrades. However, this bonus wasn't added to the game until Update 42848 in 2020, many years after Petersen's work on the game finished.
Years later in 2025, he gave a different, contradictory account of events, stating that the Koreans were a last-minute addition handed down from Microsoft only five weeks before the project's completion. He also mentioned that one of the design decisions he made for Koreans was to give them free Archer armor upgrades. However, this bonus wasn't added to the game until Update 42848 in 2020, many years after Petersen's work on the game finished.
Archived Sandy Petersen statement (under the username "ES_Sandyman") on the Age of Kings Heaven forums:
https://aok.heavengames.com/university/game-info/general-info/conquerors-expansion/
Windows Central article:
https://www.windowscentral.com/gaming/starcraft-was-impossible-to-topple-from-its-korean-throne-why-an-extra-civ-was-added-to-age-of-empires-2-at-the-last-minute
Petersen regarding Koreans on Twitter:
https://x.com/SandyofCthulhu/status/1942270104982675747
Update 42848:
https://www.ageofempires.com/news/aoe2de-update-42848/
https://aok.heavengames.com/university/game-info/general-info/conquerors-expansion/
Windows Central article:
https://www.windowscentral.com/gaming/starcraft-was-impossible-to-topple-from-its-korean-throne-why-an-extra-civ-was-added-to-age-of-empires-2-at-the-last-minute
Petersen regarding Koreans on Twitter:
https://x.com/SandyofCthulhu/status/1942270104982675747
Update 42848:
https://www.ageofempires.com/news/aoe2de-update-42848/
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In the third scenario of the Genghis Khan campaign, titled "Into China", it is possible for the Mongol faction player to capture Bombard Cannons from the Chinese faction. However, in standard play, it is impossible for either civilization to build and access this unit.
Video of the Bombard Cannons being captured:
https://www.youtube.com/watch?v=qR70LbBhFXk#t=1684s
1999 reference card bundled with the PC big box version of the game:
https://www.reddit.com/r/aoe2/comments/f4xyas/original_quick_reference_guide_1999/
https://www.youtube.com/watch?v=qR70LbBhFXk#t=1684s
1999 reference card bundled with the PC big box version of the game:
https://www.reddit.com/r/aoe2/comments/f4xyas/original_quick_reference_guide_1999/
subdirectory_arrow_right Age of Empires II: Definitive Edition (Game)
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In the original game, the scenario "The Battle of Stirling", which is based off of the historical Battle of Stirling Bridge, did not feature an actual bridge on the map, likely resulting in the abridged name of the scenario. The Stirling Bridge was eventually added to the map in the game's Definitive Edition, serving as a means for the Scots to cross over onto the English camp.
HD Edition footage:
https://www.youtube.com/watch?v=nDZLMdq1Qz0#t=382s
Definitive Edition footage:
https://www.youtube.com/watch?v=KkWSbG76plI#t=25s
https://www.youtube.com/watch?v=nDZLMdq1Qz0#t=382s
Definitive Edition footage:
https://www.youtube.com/watch?v=KkWSbG76plI#t=25s
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It's possible to extract campaigns from the game itself and edit them like Custom Scenarios.
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During development, Wolves were meant to have much more complicated behavior. Every new match would have wolves start the game by forming a pack and then wandering across the map, seeking food sources while avoiding towns. Their level of aggression would vary based on their level of hunger. Furthermore, players would be able to hear howling in the background at points, the frequency of which would hint at the threat the wolves posed.
Age of Empires II: The Age of Kings design document (page 66):
https://archive.org/details/age2designdocument/page/n65/mode/2up
https://archive.org/details/age2designdocument/page/n65/mode/2up
subdirectory_arrow_right Age of Empires II: Definitive Edition (Game)
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In the Age of Empires II competitive scene, a "Daut Castle" refers to a Castle that either requires the death of many of one's Villagers to complete, or is left unfinished (but nearly complete) due to an enemy attack. The term was coined in 2016 and named after Serbian competitive player DauT, who lost a large number of Villagers before having his Castle quickly destroyed in a broadcasted game. In the game's 2019 Definitive Edition, this moment was acknowledged through the achievement "Castle of Doubt", which is rewarded to players who lose an unfinished Castle that is 95% or more towards completion.
Daut Castle origin video:
https://www.youtube.com/watch?v=CnZvvuptvOg
Compilation of Daut Castles in gameplay:
https://www.youtube.com/watch?v=iW7jPTn9gmk
Steam achievements:
https://steamcommunity.com/stats/813780/achievements
https://www.youtube.com/watch?v=CnZvvuptvOg
Compilation of Daut Castles in gameplay:
https://www.youtube.com/watch?v=iW7jPTn9gmk
Steam achievements:
https://steamcommunity.com/stats/813780/achievements
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Prior to deciding on what the new civilizations for the existing architectural styles would be (Spanish, Koreans and Huns) in the Conquerors Expansion of Age of Empires II: The Age of Kings, previously considered civilizations had been:
• Western European: Italians.
• Eastern Asian: Khmers and Tibetans.
• Central European: Swiss, Magyars, Slavs and Hasburgs.
In addition, the new architectural style was chosen to be for new world civilizations because the developers found the Aztecs to be cool, had name recognition, and had been defeated by a concatenation of lucky flukes.
Many of these scrapped civilization ideas would later be added into the HD Expansions of Age of Empires II.
• Western European: Italians.
• Eastern Asian: Khmers and Tibetans.
• Central European: Swiss, Magyars, Slavs and Hasburgs.
In addition, the new architectural style was chosen to be for new world civilizations because the developers found the Aztecs to be cool, had name recognition, and had been defeated by a concatenation of lucky flukes.
Many of these scrapped civilization ideas would later be added into the HD Expansions of Age of Empires II.
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In 2023, this popularity in Vietnam was formally acknowledged by Forgotten Empires, the modern developers of the series, in their "Return of Rome" expansion for Age of Empires II, which ported and updated content from the original Age of Empires to Age of Empires II: Definitive Edition. The expansion included a new faction, Lac Viet, "in honor and recognition of ["The Rise of Rome" expansion from the first Age of Empires game's] phenomenal popularity in Vietnam."
2020 article regarding AoE's Vietnamese fandom:
https://www.fanbyte.com/legacy/age-of-empires-vietnam
Tournament winnings of Age of Empires:
https://www.esportsearnings.com/games/510-age-of-empires
The announcement of Return of Rome:
https://www.ageofempires.com/news/return-of-rome-everything-you-need-to-know/
Forgotten Empires directly acknowledging the Vietnamese fandom:
https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/lac-viet
https://www.fanbyte.com/legacy/age-of-empires-vietnam
Tournament winnings of Age of Empires:
https://www.esportsearnings.com/games/510-age-of-empires
The announcement of Return of Rome:
https://www.ageofempires.com/news/return-of-rome-everything-you-need-to-know/
Forgotten Empires directly acknowledging the Vietnamese fandom:
https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/lac-viet
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