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The Punisher
1
Attachment The game's final boss Kingpin smokes a cigarette before the final battle. In the Genesis version he doesn't smoke.
The Punisher
1
Attachment The female ninjas' outfit shows more skin in the arcade version, whereas in the Genesis version they are covered up.
Gex
1
Attachment Exclusive to the 3DO version, in the level "The Project", there is a secret exit towards the bottom of the map with a Question Mark caption just before it reading:

"This door will take Gex so far away that he can't come back! Make sure you've saved your game recently!"

Going through the secret exit will boot up a secret Breakout clone, where you control Gex shooting balls up towards isometric cubes. To catch the ball, it must hit Gex's head, or if it is too far away from his head, Gex can shoot his tongue out a short distance to catch it just before it lands. The game's second boss, The Flatulator, also appears in this minigame, and hitting him with the ball will allow Gex to shoot the ball higher, while propellors will occasionally appear to generate more cubes.

This game appears to be another small project that was repurposed into an Easter egg, although there are no known messages or credits that appear during it. It's unknown why this minigame was left out of other versions of the game.
Gex
1
Attachment Exclusive to the 3DO version, in the level "The Project", there is a secret exit in the bottom-left corner of the map with a Question Mark caption just before it reading:

"This door will take Gex so far away that he can't come back! Make sure you've saved your game recently!"

Entering this secret exit will boot up a 3D side-scrolling shoot-'em-up level. The game gives you 5 credits and 3 hit points to play through the game. You can pick up remote controls, and after getting enough of them your ship will now have triple shots. For every enemy shot at, the score will change to different quips and numbers at random, including:

•"69 Dude!"
•666 (the Number of the beast)
•90210 (the zip code to Beverly Hills, California and a reference to the 1990 television series "Beverly Hills, 90210")
•"Googleplex" [sic] (Googolplex, the company Google did not exist at the time this demo was made or when Gex was first released)
•"Really high!"
•"Way up there"
•"Astronomical"
•Infinity
•"Score is cool, huh, huh"
•"Are you still counting?"
•"I don't know"
•"I lost count"
•"Who cares!"
•"Who keeps score!"
•"Missed one!"
•"Watch your butt not the score!"
•"Is your controller plugged in"
•"Loser!"
•"You suck!"
•"Sucks to be you!"
•"How bad are you?!"

It was originally a senior college project for Stanford University by programmer Evan Wells, but was repurposed as an Easter egg for this game. On the Game Over screen, the game's credits can be seen:

"Thank you for playing!

Programming: Evan Lindsay Wells
Gregg Tavares
Design: Evan Lindsay Wells
Art: Steve Webb
Music: Steve Henefin"

This Easter egg was first known to have been documented in a pair of grainy YouTube videos from 2007. It's unknown why this minigame was not included in other versions of the game.
Dead Rising 4
subdirectory_arrow_right Dead Rising 4: Frank's Big Package (Game)
1
Including DLC for both versions, the Xbox One version of the game has 104 achievements in total to obtain, while the PS4 version only has 58 achievements available.
Town With No Name
1
The audio that plays during the Spoiler:Saloon sex scene is different between both the CDTV and DOS versions of the game.

CDTV Version
DOS Version
Frogger: The Great Quest
1
In 2020, an unused level was discovered in the PC version of the game called Ruins of Joy Town that was meant to be played after The Goblin Fort level, but before Joy Castle. The unused level appears to be mostly completed, but lacks background music.
LEGO Batman: The Videogame
subdirectory_arrow_right LEGO Batman: The Videogame (Game)
1
Due to the Instruction manual mentioning a "young Tim", and the DS version having a Tim Drake character, the primary Robin in this game is most likely Tim Drake.
Gunstar Heroes
1
Attachment In the Game Gear version, during the fifth stage where Gunstar Yellow gets kidnapped, a billboard can be found advertising "Super C Spirits", appearing to be a reference to Super C.
Tornado Outbreak
1
The sunlight in the Xbox 360 port of the game uses an animated shader that creates a mirage effect.
Tornado Outbreak
1
Attachment The Wii version of the game doesn't support widescreen. As a result, when the aspect ratio is set to widescreen, it will result in the display being stretched out.
Castlevania: Symphony of the Night
subdirectory_arrow_right Akumajou Dracula X: Gekka no Yasoukyoku (Game)
1
The Sega Saturn version of the game contains hidden files that can only be accessed when loading the game disc on a PC. 15 pieces of character artwork and a text document containing messages from 13 of the Saturn version's developers including graphic artists, members of the sound team, and programmers can be found. The messages contain insights about their duties, goals and struggles in porting the game from the PlayStation to the inferior Saturn, with several members of the staff having just entered the video game industry and joined Konami prior to work starting on the port. Collectively, they had mixed to positive feelings about the final result, with most being happy with their work, while others feeling they had failed to live up to the PlayStation version. Regardless, much of the staff thanked players for playing the game and encouraged them to mail feedback to them at Konami.

Two notable details from these messages include:

•A story/rant shared by programmer Hideto Imai in the last and longest message about his experience in violating Japan's Motor Vehicle Storage Act by parking his car curbside while staying at his in-laws during development.

•A scrapped character idea shared by graphic designer Yoshinori Suzuki:

"There's actually another version of Maria with a full set of graphics different from the one the player meets in the actual game. It ended up going unused. It might've been neat if she had been used, though. Because she was a dark version of Maria, the opposite to the light version of Maria, her attacks and such would have been entirely different. Go ahead and imagine for yourselves what she might have been like. (Perhaps, if she'd appeared in the game, she'd have been called Black Maria?)"
ZombiU
subdirectory_arrow_right Zombi (Game)
1
The PC port of the game featured a glitch that prevents the player from playing the game by crashing to the desktop. It was patched on November 25, 2021.
Tornado Outbreak
1
The Xbox 360 port of the game is the only version that natively supports 60 FPS. The framerate on actual Xbox 360 hardware is capped to 30 but can drop down to 9 FPS, because of the render distance and additional lighting. When emulated, the game maintains a steady 30/60 FPS depending on what's going on. Cutscenes, subtitles and loading screens move too quickly, and there is major slowdown when the game is running in 60 FPS. This is noticeable in the sixth level Ringling Village and the final level Showdown With Omegaton.
Tornado Outbreak
1
Attachment The Xbox 360 and PlayStation 3 ports of the game feature a group of wandering Elvis impersonators in the map High Roller Blowout.
Freddi Fish and The Case of the Missing Kelp Seeds
2
Pajama Sam: No Need to Hide When It's Dark Outside and Freddi Fish and the Case of the Missing Kelp Seeds were released on the Wii as Pajama Sam: Don’t Fear the Dark and Freddi Fish: Kelp Seed Mystery respectively, alongside Spy Fox: Dry Cereal, which kept its name. However, these ports ran off of the ScummVM emulator engine and did not use proper attribution, leading to all unsold copies of the games being removed from sale and destroyed, and mandatory donations being made to the Free Software Foundation.
Rod-Land
1
In the European release of the NES version, pressing Right on the logo screen for the game's publisher Storm will trigger a secret set of credits menus. This screen can also be accessed during any cutscene by pressing Right after the message at the current cutscene is displayed and the program is paused before the next cutscene screen and waiting for the input to skip it. This occurs because the input waiting routine is the same for the logo and for the cutscene waiting screens. The Japanese version of the game has no starting logo and the cutscene input logic is changed, but the credits are still in the game and can be accessed through hacking.
Popful Mail: Magical Fantasy Adventure
1
Attachment During the game's opening cutscene, a doodle of Sonic the Hedgehog can be seen on a bulletin board only found in the Sega CD Version of the game.
Kid Icarus
1
There is a hidden feature that allows Pit to haggle with Shopkeepers to lower the prices of items.

In the NES release, this is done by simultaneously pressing A and B on a second controller. In the Famicom release, haggling is instead done using a second controller with a microphone on it, by holding A on the second controller and speaking into the microphone to haggle. In the 3D Classics port for the 3DS, haggling can be done by simultaneously pressing the A button and either Start or Select.

The main catch to haggling is that the prices will only be successfully lowered if Pit's health is one point higher than the first number of the stage he is currently haggling on (i.e. Pit's health must be at 2 arrows when haggling in World 1 to successfully haggle). Otherwise, the Shopkeeper will raise the prices instead.

However if you fail to haggle, the prices will not change until the Shopkeeper's text finishes scrolling, creating a small window of time to buy something at its original price just before they increase.
person MehDeletingLater calendar_month December 7, 2021
Haggling in the Famicom version:
https://www.youtube.com/watch?v=aF_TynJ-c6w

Haggling in the 3D Classics port:
https://youtu.be/-pVgHw0Hixw?t=300
Shaq-Fu
1
Attachment The 2 Player mode found on the Game Boy version cannot be accessed through normal means and instead is accessible by playing the game on the Super Game Boy SNES adapter cartridge.
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