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Silent Hill 3
2
Attachment When you beat the game, you can enter a code to unlock a special costume for the New Game+. The code "PrincessHeart" has Heather wearing a superhero outfit. In the PS3 or Xbox360 version, there is an achievement/trophy for wearing the outfit called "Where's Luna?", which is a reference to Sailor Moon.
The Legend of Zelda: Link's Awakening
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
1
Attachment Before destroying the support pillars and causing the fourth floor to collapse onto the third, the four rooms in the center of Eagle's Tower's third floor are entirely different, consisting primarily of an extremely large pit. Of these rooms, the upper two are inaccessible and never normally seen in-game. It appears the one on the left was meant to be used, but due to the way the crystal switches work, the blocks controlled by them will always deny you entry. And even if it was accessible, the pit is too open and can easily lead to getting trapped on the second floor. Interestingly, while the room is inaccessible, it was still updated after the first version.

To the right of that room is one that was definitely never intended to be used at all, consisting only of a "down" staircase leading up to the fourth floor, presumably for testing purposes. It's also the only way to get up there. (Leaving the 4F area in any direction will take you to blank "default" rooms.)

These rooms are also present in the DX version.
Sonic Adventure 2
1
Attachment There is a variety of unused data in the games code. Some of which was featured in later remakes. The unused content includes art assets, text that suggests a World Ranking system was in the works, extra tutorials, and added Chao World features. Unused content present in later versions include the Black Market and unused themes (Shadow, Amy, Omochao, Maria and the Secretary).
The Legend of Zelda: Twilight Princess
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
1
Attachment Twilight Princess is one of the few Zelda games that does not have a magic meter. As such, there is no need for Green Chu Jelly, which is an item used to refill magic in other Zelda games. However, in the Wii version, it is possible to obtain Green Chu Jelly through normal means. But it is only possible once, in the "Cave of Ordeals", room 19. Carefully kill all of the purple Chus and let a Blue Chu and and Yellow Chu merge. Kill it and then scoop up the remains with a bottle. Link will now be holding a bottle of Green Chu Jelly. It has no text, description or effect whatsoever. However, performing this trick in the GameCube version produces a Purple Chu instead.
Donkey Kong Country 2: Diddy's Kong Quest
subdirectory_arrow_right Donkey Kong Country 2 (Game)
1
Attachment In the GBA version, there is a new boss of K. Rool's Keep, called Kerozene, who can be found in the level "Stronghold Showdown." In the SNES version, there was only a cutscene in this location which gave you a Kremkoin before taking Donkey Kong away.
Bubble Bobble
2
Taito, the creators of Bubble Bobble, announced in 1996 that they had actually lost the source code for the arcade version of Bubble Bobble. All of the various ports were reverse engineered from the arcade ROM and earlier computer and console conversions.
The Legend of Zelda: A Link to the Past & Four Swords
1
Attachment In the GBA port of A Link to the Past, the sprite of the witch's assistant on the potion shop was replaced with the character "Maple" from previous Zelda games for the Game Boy.
Bonanza Bros.
1
Attachment In the Sega Genesis version, Opa-Opa, of SEGA's Fantasy Zone series, makes a cameo appearance as a painting in Level 9.
Marvel: Ultimate Alliance
subdirectory_arrow_right Marvel: Ultimate Alliance (Game), Marvel: Ultimate Alliance (Game)
1
Moon Knight and Colossus are not on the roster of playable characters in the PlayStation 2, Xbox, and PlayStation Portable version, but they can still be accessed on these versions by using an exploit.
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda: Ocarina of Time 3D (Game)
1
Attachment There are several signs in Ocarina of Time that you can cut. In the Nintendo 64, Gamecube and Wii versions of the game, you can cut them diagonally. The 3DS Version of the game only allows you to cut them vertically and horizontally.
The Legend of Zelda: Ocarina of Time
1
Attachment In the Hyrule Castle courtyard, in one of the windows you can see pictures of Mario, Luigi, Yoshi, Peach and Bowser. In Ocarina of Time 3D, the pictures were replaced with a Mario level background with warp pipes and blocks.
F-Zero GX
1
Attachment F-Zero AX, the arcade counterpart of F-Zero GX, can be found in the game files of F-Zero GX in its entirety. Using a cheat device, players can have access to the full game as it originally was.
Final Fantasy
1
The spell Saber (SABR in the NES version) does nothing in the NES version. In later releases, it increases the caster's attack by 16 and the caster's accuracy by 10.
Final Fantasy
1
The spell Temper (TMPR) was bugged in the original NES version. In later releases, it raises the attack of an ally by 14.
Space Harrier
1
Attachment In the SEGA Master System version, if you enter "ERI" in all of the highscore places, a secret message will appear. The message reads:

WORNDERFUL FANTASTIC

YOU, SMART GUY


PLEASE SEND US YOUR THOUGHTS
TO THIS GAME. WE'LL ANSWER A
LETTER WITH SOMETHING TO THE
FIRST TEN PERSONS.

SO, FORGIVE US, IF YOUR LETTER
IS OUT OF TEN, WE CAN'T REPLY
TO YOURS.

BY THE WAY, CAN YOU SEE WHY
YOU CAN FIND THIS MESSAGE?


SEGA ENTERPRISES LTD.
R,D NO.4 "SPACE HARRIER"
1,2,12 HANEDA, OTA KU
TOKYO, JAPAN 144

It will appear for 50 seconds with the "Haya Oh" song played over it and afterwards players will be taken back to the title screen.
Final Fantasy
1
In the NES and PS releases of the game, Intelligence had no effect on a spell's strength. A Red Mage can do as much damage with a fire spell as a Black Mage, and can use a cure spell as well as a White Mage, even though a White Mage should be better at it.
Snake Rattle 'n' Roll
1
Attachment The entire structure of the seventh level is designed to spell out "NINTENDO" and "GAME BOY", the latter which was released the same year as Snake Rattle 'n Roll. In the Genesis/Mega Drive version, the messages are altered to "SNAKE R+R" and "GO SEGA" respectively.
Donkey Kong Land III
subdirectory_arrow_right Donkey Kong GB: Dinky Kong & Dixie Kong (Game)
1
Attachment Approximately three years after Donkey Kong Land III's original release for the Game Boy, an updated color version was released in 2000 called "Donkey Kong GB: Dinky Kong & Dixie Kong" for the Game Boy Color. Apart from having some other minor changes, the game was released only in Japan.
Lemmings
subdirectory_arrow_right Lemmings (Game)
1
Attachment There was originally going to be a Lemmings arcade port by Data East. The port got to the prototype stage before being cancelled. it was the first Lemmings game to include a "fast-forward" function, a feature that was later used in future ports and sequels.
Mortal Kombat
1
Kano didn't appear in the Sega Game Gear version of the game, but his ending text is still in the game's code, suggesting he was intended to appear.
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