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Resident Evil
1
In the Sega Saturn version of Resident Evil, the Hunter Alpha's of the original game were replaced by a variant called Tick, which was a somewhat insectoid looking Hunter with its sickle arms and antennae.
Final Fantasy VI
1
Attachment There are three unused enemies hidden in the game's code. These are CzarDragon, Colossus and an alternate Umaro. The Colossus and Umaro use the same graphics and palettes as other enemies in the game. The Colossus is fairly simple and has a full attack script, and the alternate Umaro is weaker than the original.

CzarDragon however has no script, so when the battle begins, all it does is attack repeatedly. Which is odd, as there's a line of battle dialogue for the enemy, as though it was intended to be fought. The dialogue reads:
Mwa, ha ha... Humans and their desires! I'm free at last! I bring you destruction... I bring you terror... I am Czar... Prepare yourselves!
Taking into account the dialogue and its likeness to Shinryu in Final Fantasy V, it seems as though CzarDragon was intended to be an optional end boss. In the Gameboy Advance rerelease, CzarDragon can be fought under its original Japanese name Kaiser Dragon. It has a unique sprite similar to the SNES design.
Sonic Adventure 2
subdirectory_arrow_right Sonic Adventure 2: Battle (Game)
1
Attachment In the Dreamcast version of the game, boxes in the Crazy Gadget area have green X's on them. These were changed to red X's for the Gamecube version of the game. It's believed that the change was made because the logo of Microsoft's Xbox is a green X.
Maniac Mansion
1
In the NES version of the game, despite heavy censorship, the scene where the player can put a hamster into a microwave oven was left in the game. Nintendo discovered this just as the first run was being shipped to retail, and stipulated that no more copies could be manufactured until that scene was censored.

In later versions of the game, including the PAL version, attempting to put the hamster in the microwave will only cause the game to respond "HOW SICK!"
Bomberman
subdirectory_arrow_right Lode Runner (Game)
1
Attachment In the NES version of Bomberman, if players complete the 50th level it'll reveal Bomberman's true identity to be Lode Runner. Bombermen also appears as the enemy robots in the NES port of Lode Runner which was developed by Hudson Soft.
The Legend of Zelda: A Link to the Past
1
Attachment There is a secret room, called the Chris Houlihan room, that is not accessible via normal means. It contains a telepathy tile and 225 Rupees and is used as an error handler if you fall into a hole but the game can't find a proper destination.

This room appeared as a result of Chris Houlihan winning a Nintendo Power contest and being promised an appearance in a Zelda game. Many of the glitches used to access the room were removed in the GBA port though, along with any mention of Chris.
No More Heroes: Heroes' Paradise
1
Attachment A Nintendo 64 can be seen very easily on a shelf in Travis' apartment during a cutscene after assassinating Dr. Peace in the original Wii version. However, in this title, the N64 is changed to a SEGA Genesis with a 32X, and SEGA CD attachments. This is likely because Nintendo would not want their console to appear in a game on a competitors' platform.
No More Heroes
1
Attachment A Nintendo 64 can be seen very easily on a shelf in Travis' apartment during a cutscene after assassinating Dr. Peace.

In the remake, No More Heroes: Heroes' Paradise, the N64 is changed to a SEGA Genesis with a 32X and SEGA CD attachment. This is likely because Nintendo would not want their console to appear in a game on a competitors' platform.
Resident Evil 4
1
Attachment After the abandoned house scene where Leon is knocked out by Chief Mendez, he awakens without his jacket without explanation. In "Separate Ways"' second chapter, Ada comes across a Ganado wearing Leon's jacket.
The Lost Vikings
1
The Genesis version also included a three-player mode, not found in any other versions. Using a multitap, Player 1 controls Erik, Player 2 controls Baleog, and Player 3 controls Olaf.
The Lost Vikings
1
The Genesis version included 5 additional levels not found in any other versions of the game. 1 in Prehistoria, 2 in Egypt, 1 in the Factory, and 1 in Wacky World. This increased the overall level count up from 37 to 42.
Castlevania: Symphony of the Night
subdirectory_arrow_right Akumajou Dracula X: Gekka no Yasoukyoku (Game)
1
Attachment The Saturn version includes a number of extra areas and features unavailable in the PlayStation version. Most infamously being that of the Underground Garden, as the entrance is still visible in the PlayStation version, though inaccessible. The player can glitch the game into allowing access to this area, but it is unfinished and only a glitched out save point is available.
The Legend of Zelda: Twilight Princess
1
Link made his first right-handed appearance in Twilight Princess for Wii. Up through Twilight Princess for GameCube, Link had traditionally been left-handed, but with the introduction of motion controls, director Eiji Aonuma decided to make him right-handed so it would be more comfortable to "swing" the sword with your right hand (which is how most people were playing). Instead of re-doing Link's model though, the Wii version of the game was simply flipped horizontally, reversing the positions of everything from east to west.
Cool Spot
subdirectory_arrow_right Bubsy in Claws Encounters of the Furred Kind (Game)
2
There's a hidden credit line in the ROMs of both Bubsy in Claws Encounters of the Furred Kind and the SNES version of Cool Spot which reads:
(C) 1992 Basement Boys Software

Basement Boys Software were a group famous for making hacking tools on the Commodore 64 in the late 80s, who had some members go on to Chip Level Designs, a company that used to provide sound programming for a number of SNES titles.
person Dazz calendar_month February 16, 2013
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