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Final Fantasy IV
1
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that the unreleased track "The Origin" was the first song he composed for the game, and described the song as setting the tone for the rest of the pieces that came after. He also stated that it was originally intended to be the opening introduction theme, but "Red Wings" was chosen instead.
Shin Megami Tensei: Nocturne
1
Within the game's files is the main title theme to the Star Wars series, presumably having been used to test how the Sony ADPCM audio compression would affect the game's music.
Persona 5
1
Originally, the cutscene that plays after Spoiler:the Phantom Thieves believe Ryuji to be dead after the destruction of Shindo's palace was going to feature extra lines of dialogue not present in the final game, as well as a dialogue tree for Joker, the player's character. Additionally, there are unused animations in the game's files Spoiler:showing the Phantom Thieves beating up Ryuji. In the final game, the scene cuts to black.
Catherine
1
Attachment Within the game's data is an original cover of the song "Battle! Wild Pokémon" from Pokémon Diamond & Pearl. In addition, an early placeholder texture for score rankings features the names of numerous Pokémon characters.
Ghost Trick: Phantom Detective
1
Within the game's files is an arrangement of "Tifa's Theme" from Final Fantasy VII, presumably having been used to test out the game's soundfont before implementing any original music.
LEGO Star Wars: The Video Game
1
There were three levels planned and almost finished for the game but cut: The first was a level in the Episode I chapter which has the player playing the scene where Anakin accidently attacks and destroys a Trade Federation ship in the space above Naboo. The second one was for the Episode II levels and featured a playable version of Anakin and Obi-Wan's chase of Zam Weasel in a speeder throughout Coruscant like in the beginning of the movie. The third was the scene in Episode III where Obi-Wan chases General Grevious around Utapau on a Boga creature.

The first level was cut because the developers thought that it bloated its Episode's level count, and they wanted the number of levels between all of them to be mostly even. It is unknown why the Speeder chase was cut, but the Boga chase level was cut due to the developers thinking it clashed with the game's co-op multiplayer feature. Nonetheless, the Trade Federation ship level and the Zam Weasel Chase would eventually be realized in LEGO Star Wars: The Complete Saga. However, the Boga chase level didn't appear in that game at all.
Alien Soldier
1
Seven Force, a boss from Gunstar Heroes that appears in this game as the boss of the Underground Mine stage, was originally intended to have two extra forms: Harpy Force and Nemesis Force. These forms were never finished due to time constraints, but voice clips of the game's announcer saying each form's name can be found in the Voice Test, and their idle sprites can be found in the game's data.
Tornado Outbreak
1
Attachment An unused audio clip from the level Showdown with Omegaton suggests that Nimbus was originally going to tell Zephyr to pummel Omegaton's gigantic kidneys.
Super Mario Sunshine
1
An unused Goop effect can be found in the game's files that, when Mario jumps into it, will cause him to sink like it was quicksand and take damage. This effect causes Mario to perform unique struggling animations and voice clips that are not found anywhere in the final game, suggesting that this Goop variant was cut late into development.
Daffy Duck in Hollywood
2
The Genesis version of the game was originally planned to use a rendition of Richard A. Whiting's "Hooray for Hollywood" arranged by the game's composer Matt Furniss instead of the story theme found in the final game. The song was most likely cut due to licensing issues.
Castlevania: Lords of Shadow 2
1
Attachment Several temporary music files used during the game's development that were later replaced and left in the encrypted data for the final game include songs from the soundtrack to Castlevania: Lords of Shadow, as well as several licensed songs from the soundtrack to Deus Ex: Human Revolution, Hans Zimmer's score for the film "Inception", and Daft Punk's soundtrack to the film "Tron: Legacy".
Deltarune
1
Attachment Within the data for Chapter 2 is an alternate, sped-up version of "Digital Roots" that lacks the ambient wind sounds. The existence of this track is a marked deviation from the rest of both Deltarune and Undertale, which otherwise speed up and slow down tracks in real time.

The filename for this unused variation is "spamton_house.ogg"; as "Digital Roots" itself uses the filename "spamton_basement.ogg", this seems to imply that the faster version was originally meant for Spamton's shop, which instead uses "Dialtone" (named Spoiler:"spamton_neo_after.ogg" in the game's files) in the final game.
Super Smash Bros. Melee
1
If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
Deltarune
1
Attachment Within the data for the itch.io Mac 1.00 version of Chapter 2 is an early version of "Faint Courage", written in a lower key and lacking certain instrumental tracks compared to the final arrangement. The filename for this rendition is "audio_menu.ogg", implying that it was originally written for the Chapter 2 main menu before being refitted for the game over screen. The released game instead uses "Faint Glow" (which is replaced with "Before the Story" after completing the chapter), titled "menu.ogg" in the game's files, for the main menu. All other releases and revisions of Chapter 2 remove this unused song from the game's data.
Transformers: The Game
1
Attachment There was a scrapped level in the Xbox 360, PS3, PS2, and Wii versions of the game that would have taken place right outside and in front of the Hoover Dam for both Autobot and Decepticon campaigns. The Autobots Bumblebee and Optimus would have had to defend the humans escaping the compromised Dam. Then Optimus would have a battle with Megatron atop the Dam in an attempt to knock the Decepticon leader off, and all of this would culminate in a battle with Bonecrusher. Meanwhile in the Decepticon story, Blackout is tasked with destroying the Dam and then Bumblebee. Following that, Megatron awakens and the player plays as him as he decimates the landmark. These scrapped levels are somewhat playable in the Wii and PS3 releases via hacks but some of the mission chapters are incomplete and thus the levels themselves are unbeatable.
Deltarune
1
Attachment Within the data for Chapter 2 are an unused series of voice grunts; the filenames for them are all "Snd_txtrx" followed by a number. This name deciphers as "Sound Text Rx," implying that these files were intended for Rouxls Kaard, who during regular gameplay is one of the only characters to feature dialogue portraits but no voice grunts (instead using the generic text scrolling sound).
Art of Fighting
1
There are unused voice clips for Ryo, Robert, and Yuri that likely relate to the game's climax where Yuri reveals the identity of Mr. Karate.
Art of Fighting
1
The in-game announcer mentions the stage name and number while in-between levels. It does this for every stage except for the first one, since the map isn't shown when the single-player starts. However, the game does have a sound clip for the very first stage that is never used.
The King of Fighters '99: Millennium Battle
1
The game contains unused music that was likely meant for the standard and MVS title screen sequence.
Super Mario Bros. 2
1
In a prototype version of the game, the Underground theme was originally meant to be an updated version of the Underground theme from Super Mario Bros. with added kick percussion, but this was scrapped in the final release. A similar-sounding Underground theme to that of Super Mario Bros. 2's prototype would end up being used in Super Mario Bros. 3.
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