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The Legend of Zelda: A Link to the Past
1
Attachment An unused enemy soldier with a cannon is fully programmed in the game, but never used. He includes full AI, graphics and animations.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
1
Attachment A Safari Zone was originally planned to be in the game, but removed at some point in development. As such, if accessed via a glitch or cheating device, there are no Pokemon to be found in the grass, but some can be found via fishing.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
Attachment There's a battle against Professor Oak programmed into the game, but was never included in the final game. It is only accessible by using a Gameshark or glitching the game.

His team consists of: lv.66 Tauros, lv.67 Exeggutor, lv.68 Arcanine, lv.70 Gyarados and the starter Pokémon that neither you or your rival chose at the beginning of the game, fully evolved at lv.69.
The Legend of Zelda: Ocarina of Time
1
Attachment During beta testing for Ocarina of Time, developers added an Arwing from the Star Fox series to the game to test enemy AI and Z-Targeting. While it was never actually used in the game, the code was never removed and can still be accessed via devices like GameShark and Action Replay.
Castlevania: Symphony of the Night
1
Attachment A debug room can be accessed using GameShark codes, which features some testing tiles, and a Japanese voice track, which when translated reads:
"Hi, I'm Joji Yanami. I'm not a young man anymore. I've done this job for a long time. Eyup. I've done a lot of stupid roles. Man, though, this year has been so hot, I could die. It's way too much... I'm an old man, you see. I can't do anything anymore. It's exhausting. Someone save me, please. It's already September. I think something will come of all this, maybe. Old age is old age. Maybe not, though. Yeah. Well, that's all. See you, then."
GoldenEye 007
1
Attachment There's a hidden test level called "Citadel" found in the game's coding. It was designed during the early stages of multiplayer and had it been functional in the finished game, Oddjob and Mayday wouldn't have been available to play.

The level can only be accessed through the use of a cheat device. As an obvious test level, however, there are numerous glitches which prevent it from being properly playable.
Sabrina the Animated Series: Zapped!
2
There's a few unused messages hidden in the ROM that differ from the US and EU version. In the US, there are 3 messages of "Hello there!" whereas in the EU version they read:
"Wow Salem, so this is what the inside of a hex editor looks like..."
"Hello there!"
"Hey look! Someone ripped our game!!!"

There is also a large chunk of uncompiled code, and for some reason the file path to the developer's ZoneAlarm settings: "C:\PROGRAM FILES\ZONE LABS\ZONEALARM\ZONEALARM.E"
GoldenEye 007
1
Attachment In the first level of the game, the Dam, there's a small island near the end which can be seen from afar. The island features a guard tower and an inoperable drone gun with some beta textures. It can only be reachable using a cheat device and a no clipping cheat enabled.

Left over code suggest the player had to travel to the island and retrieve proper equipment to perform a bungee jump. 'Piton Gun' and 'Bungee' can still be seen in the games code, and a Piton Gun is what Bond used in the movie to get to the facility. However, according to Duncan Botwood, one of the developers on the game, it was originally planned for players to investigate the area and find some armor as a reward.
Robotrek
1
Attachment There are 3 unused items in the game's code:
Warp System: Allows you to exit to the world map, disappears after use. Likely removed due to the number of times in the story you're supposed to be trapped in a dungeon.
Sphere: The description reads "Ball?" There appears to be no other use for it.
Badge 2: Again, has no actual use, and is just a recolor of the Leader's Badge.
NHL 96
1
At the beginning of the game's ROM is a message directed towards hackers and demo coders. The message reads:
"Tiburon Entertainment, Inc. developed this product for Electronic Arts.
Tiburon is a small developer located in Longwood Florida, a suburb of Orlando.
We develop entertainment software for console systems, and IBM Compatibles.
If you're a talented programmer or Artist please fax us your resume at 407-862-4077.
Although formal education is a plus, it's not required. This message is directed
to all you hackers and demo coders out there who might be looking through our ROMs.
We have good benefits, and pay competitive wages.
We understand that while your resume may not reflect jobs programming, that you
may still be very talented, and the opportunity may not have been available.
In this case we ask your to mail us you're demos, or examples of work you have done.
Tiburon Entertainment c/o Hey! I'm good, and I want a job
900 Fox Valley Drv. Suite #202 Longwood, FL"
Mario vs. Donkey Kong
1
Nintendo originally planned to include a level editor in the game. The level editor is still in the game's code, and by editing the game's memory, the level editor can still be accessed.
Marvel vs. Capcom 3: Fate of Two Worlds
1
There is code in the game's data that would suggest that Doctor Octopus would have appeared in the game as a playable character.
GoldenEye 007
1
The code of the game hides a working ZX Spectrum emulator. A Rare developer, Steve Ellis, coded it simply to see if it was possible.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
There is an unused item written in the code of the first Pokemon games that would allow the player to ride on water without having a Pokemon use Surf. It has been given the fan name "Surfboard"
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
In the game's code there is a trainer class for "Chief" called "シルフのチーフ" which translates to Silph's Chief. This possibly meant that the player had to battle Silph Co.'s president.
Sonic the Hedgehog
1
Attachment In Sonic 06's manual, there is a section about shields however they cannot be accessed during normal game-play. By modifying the game's code, they can be accessed but can not protect against damage.
Sonic the Hedgehog 2
1
Attachment There was originally a stage called Hidden Palace Zone in the game. It featured an underground cave full of shiny gems. Code for the stage exists on the final version of the cartridge, however it cannot be played through normal means. In an interview, Yuji Naka revealed that the player would be warped to the Hidden Palace Zone when all 7 Chaos Emeralds were collected. There, you would be given the ability to become Super Sonic.

Early versions of the stage can be played in prototypes of the game.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
Attachment In Pokémon Ruby and Sapphire, map data exists for a closed version of the Flower Shop (which in the final version is usually always open) on Route 104. In this unused map there is only one non-playable character, and they inform the player that the Flower Shop is closed.

The map was originally used in the Pokémon Festa 2002 demo to limit the player's experience of the game. It was later removed from gameplay in the final version, but still exists within the code.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
1
Attachment Olivine City has a hidden map/house that is only accessible by using cheat codes.
The map is of a small house containing two NPCs. The first is a Rhydon, whose glitched sprite changes into a Clefairy during walking animations. When A is pressed in front of it, it simply says, "Gugooh!" The next is a woman, when A is pressed in front of the woman in the house, she says: "When my Pokémon got sick, the Pharmacist in Ecruteak made some medicine for me." It is worth noting that she says that the pharmacy is located in Ecruteak City, when in the final version of the game it was located in Cianwood City.

Also, presuming that the player is in the Olivine House; if the radio is playing "The Pokédex Show" instead of the "Pokédex Talk Show" the game will not display any Pokédex entries and freeze (this will occur between 4am and 10am).
Mortal Kombat
1
Kano didn't appear in the Sega Game Gear version of the game, but his ending text is still in the game's code, suggesting he was intended to appear.
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