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GoldenEye 007
1
Attachment Even after unlocking all 23 cheat options through the single player campaign, there is still an empty 24th space left in the cheat menu. This space is left for nine cheat options which cannot be unlocked during the course of the game. They can only be added to the menu using a GameShark. The cheat options include:

Extra Characters (800696XX 0001)
Maximum Ammo (80069654 0001)
Line Mode (80069657 0001)
Super 2X Health (80069658 0001)
Super 2X Armor (80069659 0001)
Extra Weapons (8006965D 0001)
Super 10X Health (80069660 0001)
Multiplayer Invisibility (80069666 0001)
Debug Position Display (80069669 0001)

Several of these cheats can also be activated by button codes in-game.
Tetris
1
Attachment Hacking the game reveals an unfinished, but playable two-player competitive mode in the game's code.
GoldenEye 007
1
Attachment The Statue and Cradle levels were once both playable multiplayer levels, but were taken out of the final game. Both can be accessed and played with a GameShark, and both levels contain weapons, ammo, and body armor. However, Cradle had severe lag issues, especially with more than two players. Statue also suffered from frame rate issues and contained several glitched areas that would not load properly and turn black. It was likely these levels were both taken out for these reasons.
Cave Story
1
In late 2011, a .zip file was uploaded to the Doukutsu Uploader that contained all 19 versions of orgview made throughout Cave Story's development timeline. Dozens of different beta versions of songs that play in-game, including some unused ones in the final version, were part of the package.
Metroid: Zero Mission
1
Attachment Crocomire was originally going to be in the game, but was cut for unknown reasons. Crocomire can still be accessed by hacking into the game's code, but the existing animations are seemingly unfinished and there's no death sequence.
The Legend of Zelda: Twilight Princess
1
Attachment There are some The Wind Waker leftovers in the game. These are the Wind Waker item itself, Bomb Flowers and some other items. The file 'itemmdl.arc' contains models of 21 items from The Legend of Zelda: The Wind Waker which suggests Twilight Princess uses The Wind Waker's engine.
GoldenEye 007
1
Attachment A beta version of the Statue level took place during the day and had a gray, cloudless sky with very thick fog. The statues were also laid out differently. Leftover references in code also indicate that truck was more than likely intended to appear in the ending cut scene.
Conker's Bad Fur Day
1
Attachment Originally there was a cutscene making fun of Pikachu in the game. After hackers discovered a Pikachu tail in the game's code, a fan asked the game's designer about it and he told the story in a tweet.
Kingdom Hearts
1
Attachment Disney Castle was supposed to be playable. It was shown in a beta trailer but the level was cut from the final version. However, through cheat codes, it can be accessed.
Ogre Battle 64: Person of Lordly Caliber
1
Attachment There are three unused character classes within the code of the game. There is the unfinished 'Giant' class, and the finished 'Lycanthrope' and 'Werewolf' classes. It is unknown why these were omitted from the game.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
There are 2 unused abilities. No Ability and Cacophony.
No Ability is presumed to be an error handler, and is used when the game manages to find a Pokémon with an ability of ID set to 00. The term isn't used in the final game because all Pokémon were given abilities.
Cacophony is an ability similar to Soundproof, which isn't assigned any Pokémon in the game. It's assumed it was meant to be the ability for Whismur, Loudred, and Exploud, given their nature for noise-based attacks.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
During development, a type called "Bird" was going to be in the game, but was later changed to flying. This is still in the game's code, with Missingno. being a bird/normal type.
Pokémon Black Version 2
subdirectory_arrow_right Pokémon White Version 2 (Game)
1
Remnants of Route 10, removed from the map in Black 2 & White 2, are still visible in the game's code. The textures, models, and collisions remain, but the scripts, text, and wild Pokemon data are not present.
Sega Smash Pack Volume 1
1
Within the game is a text file named ECHELON.TXT, calling out the warez group of the same name. The file basically explains how to create a ROM loader using the emulator the game uses. This is particularly perplexing as the game was released the same day Sega announced they were to pull out of the console market. Gary Lake, who left these instructions, was the programmer of the game. He is now the Director of Technology at Capcom.
BS Zelda no Densetsu: Inishie no Sekiban
1
After collecting everything in the game, two item slots remain empty - the Magic Cape and Book of Mudora, while coded into the game and fill these slots when hacked into the player's inventory, cannot be obtained normally.

The Magic Cape works as usual (you become invisible and invincible at the cost of magic power), but the Book of Mudora does nothing; as it fills the last slot in the A-button portion of the status screen, you were likely supposed to find the Book and either use it yourself (as in ALTTP) or give it to Zelda.
Sonic Adventure 2
1
Attachment There is a variety of unused data in the games code. Some of which was featured in later remakes. The unused content includes art assets, text that suggests a World Ranking system was in the works, extra tutorials, and added Chao World features. Unused content present in later versions include the Black Market and unused themes (Shadow, Amy, Omochao, Maria and the Secretary).
Kirby's Return to Dream Land
1
Attachment There were originally going to be more Super Abilities. A Super Spark and Super Cutter were planned, but were cut for two reasons. The Super Spark data is completely overwritten with Ultra Sword files and the Super Cutter was cut due to it being to similar to Ultra Sword. The model and icon for the Super Cutter still remain on the game's disc.
Donkey Kong 64
1
ASCII text for ICE KEY is present in the ROM. The Ice Key is one of the Stop 'n' Swop items in Banjo-Kazooie, so there may have been intended to be a connection between the two games.
Pokémon Yellow Version: Special Pikachu Edition
1
Data exists for a battle situation when the Trainer has no Pokémon, though it isn't actually used when entering a battle with no Pokémon in the final release. In this case, selecting any option other than Run shows the message "Hurry, get away!" This may have been a prototype for the initial battle with the wild Pikachu at the start of the player's adventure, as the player has no Pokémon at that point. It could also have been planned for a possible battle against a wild Spearow with Pikachu unable to battle, making it closer to the events of the anime.
Super Princess Peach
1
There are several test levels left in the game's ROM. In one of them, Iggy Koopa is actually the boss, but due to him having no coding, he dies as soon as you enter his screen.
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