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Tornado Outbreak
1
The game's cutscenes were animated using Adobe Flash and compressed through Bink Video.
Tornado Outbreak
1
Zephyr has an unused fumble animation that was intended to play right after the player stopped controlling the tornado.
1
Smoke and Mirrors, another cancelled game developed by the company featured the player taking control of an anthropomorphic bat who relied on magic tricks and illusions to complete various objectives.
Castle Shikigami 2
1
In an interview with the game's director Naoki Suda published in the 2003 Nintendo Monthly Online, he was asked why he added the character 'Chibi Fumiko' in the game? He responded:

"As we approached the end of the development, we realized we'd forgotten to include a hidden character. One day I remembered "Chibi Fumiko" from the comic anthology for the first game. She was created specifically for that comic, at the request of the writer, and we never had any intention of using her in-game… but given the situation we found ourselves in, I thought, "We can use this!!!" and we hurriedly added her."
Ape Escape
1
Later revisions of the NTSC version of the game had a specific monkey's name and description changed, possibly out of fear of copyright infringement. An ape named Freeto with the description, "Needs clean underwear" is changed to Quiff, with the description, "Bad fur day."
1
Attachment Karin Madan, an artist at Loose Cannon Studios posted some concept art from an unknown cancelled game developed by the company.
Franchise: Uncharted
1
In order to make the bartending scene in the Uncharted movie more natural, Tom Holland did actual training at a real bar. He worked shifts at the Chiltern Firehouse in London, England.
Tornado Outbreak
1
In 2019, a tutorial video was recovered from a deleted hard drive. The tutorial video included a powerup known as the Fujita Frenzy that allows the tornado to instantly grow in size and destroy larger buildings.
Franchise: Mario
1
While filming the infamous live-action Super Mario Bros movie released in 1993, Bob Hoskins and John Leguizamo would deliberately get intoxicated before shoots to help them cope with the disastrous production.
Foodfight!
subdirectory_arrow_right Foodfight! (Game)
2
Attachment A game based on the critically reviled, but at the time still in production, animated film "Foodfight!" got far enough into development that it received a playable demo at Take Two Interactive's booth at E3 2006. According to the marquee above the demo booth, it was scheduled to be released in Spring 2007 to coincide with the film's planned release at the time. Due to numerous production issues and distribution setbacks, the film would not see a release until 2012, but the game would never be seen again. The only known evidence of its existence is a short 8-second piece of B-roll footage captured on the E3 show floor, and saved by the now-defunct Quake fan website PlanetQuake4.net.

The game was initially developed by Midway Games West in 2001, when the film was in an earlier iteration, but aside from some released concept art, this version of the game was abandoned. The game shown at E3 2006 would have been a 3D platformer starring Dex Dogtective, and possibly would have featured voice work from at least some of the film's cast including Charlie Sheen (the voice of Dex), Eva Longoria, Hillary Duff and Wayne Brady. At this stage, it was expected to be published by Global Star Software (which would later be absorbed into 2K Games in late 2007) and released for the Game Boy Advance, Nintendo GameCube, and PlayStation 2. It's not known who would have developed it. While the marquee showcases the logo for the development company Vicious Cycle, reported correspondence with a developer from the company claimed Vicious Cycle never had any involvement with the game.
person MehDeletingLater calendar_month February 22, 2022
Barbarian
subdirectory_arrow_right Barbarian (Game)
1
A Game Boy Advance version was in development, but was shelved without announcement.
The Haunted Mansion
subdirectory_arrow_right Disney's The Haunted Mansion (Game)
1
A Game Boy Advance version was in the works, but was shelved without announcement.
Dr. Seuss': The Cat in the Hat
1
IGN uploaded gameplay of a GameCube version of The Cat in the Hat. Why the game was cancelled is unclear, though it may have been due to the poor reception and sales of the movie the game was based on.
NHL 96
1
A PlayStation version was in development, but was delayed to Fall 1996 due to the game not meeting EA’s standards. Unfortunately, that Fall came and the PlayStation version was nowhere to be found. This mirrors Madden NFL 96, which had its PlayStation version cancelled for the same reason.
Franchise: Uncharted
1
According to actor Tom Holland during an interview with YouTuber JackSepticEye, the film makers originally wanted to include the car chase scene from Uncharted 4: A Thief's End into the Uncharted movie, but the idea was scrapped due to time constraints.
Street Fighter V
1
A port for Linux was announced to release on Spring 2016. However, the port was never heard from again after the announcement.
LittleBigPlanet Karting
1
Although the console was presented around the same time LittleBigPlanet Karting was under development, game designer William Ho said the team had no intention of making a PlayStation Vita version.
Nox
1
Michael Booth, the game’s creator, envisioned Nox as an updated version of the 1985 Atari game Gauntlet. He also looked at real-time magical combat games such as "Magic: The Gathering" and Mortal Kombat, hence the medical setting for Nox.
Batman Forever: The Arcade Game
1
Atari Jaguar and Sega 32X versions were in development and set for a 1995 release, but were cancelled most likely due to the poor reception and sales of the console and add-on, respectively.
Clock Tower
1
Director Hifumi Kono was hesitant about releasing the game on the PlayStation. Given that Sony was new to the video game console market, Kono was unsure about their success, despite them outnumbering the Sega Saturn in terms of sales. Kono eventually settled on the PlayStation as an exclusive title, as he felt the PlayStation was the one that could dominate the fifth generation console market, which it did.
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