Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Shadow of the Colossus
1
Shadow of The Colossus was originally planned around groups of characters on horses working cooperatively to defeat the colossi. However, this was cancelled due to it being too difficult for the Playstation 2's hardware.
Half-Life 2
1
Early on in development, the game was going to feature a "Physgun" instead of the well-known Gravity Gun, which would be able to pick up objects from far or close range, and move them around in the air. It was eventually removed because there were too many exploits it was capable of, and the concept was later re-used in Garry's Mod.
Company: Rare
1
According to Chris Seavor (creator of Conker's Bad Fur Day), Rare wanted to explore 'amiibo styled things' way back during the days of the Nintendo 64. Rare even made figures of two of their characters for an unproduced fantasy video game called Urchin. The idea went nowhere with Rare and Nintendo at the time. Later, Nintendo decided to introduce the concept of Amiibos for the Nintendo Wii U and 3DS on June 10, 2014.
Hyrule Warriors
1
The character Linkle was originally created during the development of Hyrule Warriors. She was originally conceived to be Link's younger sister, but the idea was scrapped due to Eiji Aonuma not wanting her inclusion to conflict with Wind Waker Link's sister Aryll. After the game's release, sketches of her concept were included in the boxed editions' visual databook and she escalated into popularity within a portion of the Zelda fandom. Despite being incomplete at the time, she was one of the popularly requested characters during the open call for playable candidates posted onto the game's Twitter. When re-pitched to Aonuma with a revised backstory, he approved her.

Former Nintendo localizer Chris Pranger stated on his Twitter that Linkle was the last character he wrote before leaving Nintendo. He expressed excitement for her debut, adding that he liked writing for her more than he did Lana.
Resident Evil 6
1
According to Yoshiaki Hirabayashi, the producer of Resident Evil 6, the idea to use Albert Wesker in the game came up at least once. Spoiler:Due to Wesker being dead, however, they couldn't use the character but still wanted to somehow involve him in the story. As they were developing the character of Jake Muller at the time, they came up with the idea of him being Wesker's son.
Shadow the Hedgehog
1
There were plans to have Sonic in the game's multiplayer mode although this idea was cut early on in development. The only thing that remains of him in the game's memory is his Japanese voice clips.
Resident Evil 2
1
Attachment According to early concept art Leon was supposed to own a bloodhound. Since this has not been mentioned in the series since, it is likely this was omitted from the canon.
Overwatch
1
Attachment During early concept stages of the game, Hanzo and Genji were once originally the same character, a cyborg ninja named Hanzo that wielded both a sword and bow. As time went on, Hanzo was split into two characters, with Hanzo using the bow and arrows, and Genji who was given the cyborg ninja motif and sword.
Resident Evil Zero
1
While it was still being developed on the Nintendo 64, the game was going to have multiple endings depending on which character(s) were still alive at the end of the game. This meant both Rebecca and Billy could have gotten killed at some point in the game. The idea was scrapped due to the possibility of Rebecca's death contradicting the series' timeline.
Resident Evil Zero
1
During the development of Resident Evil Zero, the developers toyed with the idea of including running zombies in the game. They didn't make it into the game's final release, but the idea was reused as the Crimson Heads of the 2002 Resident Evil remake.
Collection: Shantae
1
Shantae director Matt Bozon has revealed that there were plenty of prototypes of games for Shantae that never made it off of the drawing board. These include things such as a spline-scroller (like Namco's Klonoa), a open-world 3D game (similar to Super Mario 64), and a 3D platformer. He even hinted that they were going to be released for the PS2, PC, and Nintendo Gamecube. Matt Bozon states:

"We had a polygonal Shantae that could be run around in three distinct gameplay 'gyms'. One was a spline-scroller (like Namco's Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We've done a lot of exploration in this area" Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2. She even rode a river raft on the GameCube. It's possible that we'll see a polygonal Shantae down the line, but only if it serves the style of gameplay we want to create at the time."
Banjo-Kazooie
subdirectory_arrow_right Dream: Land of Giants (Game)
1
Before Rare decided to use Banjo to replace the character Edison (the main character of the canceled Project Dream project that would later become Banjo-Kazooie), they wanted the main character to be a rabbit.
Grand Theft Auto: San Andreas
1
Attachment San Fierro was originally named "San Fiero". This can be seen on unused textures within the game's files.
Diddy Kong Racing
subdirectory_arrow_right Diddy Kong Racing Adventure (Game)
1
Attachment In 2004, another attempt at a sequel for Diddy Kong racing was made, this time as more of a follow-up to the original called Diddy Kong Racing Adventure. The game would've been released on the GameCube, and would've been developed by the UK game studio Climax Studios.

The story of the game focuses on Wizpig seeking revenge on Diddy by teaming up with the Kremlings to turn Kongo Isle into a series of race tracks. Diddy gets his buddies to stop Wizpig and the Kremlings to take back Kongo Isle.

Climax presented the demo of Diddy Kong Racing Adventures to Nintendo, but they didn't give Climax approval to develop the game.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
Attachment The 7th gym leader originally had a different design. Because of its similarities to early artwork to Blaine, as well as his appearance in the anime, this design is likely the original design for Blaine.
Legends of Callasia
1
Attachment The game previously went under the title Legends of Fire & Steel, however the name would later be changed to Legends of Callasia due to the original being considered by the developers as too long, generic and could easily be confused with the A Song of Fire and Ice series.
Command & Conquer: Red Alert 2
1
Design documents show Soviet structures having an ability called "Turtle mode", where they would disable their production ability in favor of extra armor. This ability was documented for the Construction yard, Barracks and Tesla Reactor.
Collection: S.T.A.L.K.E.R.
1
There is an unused human zombie enemy in the game files for all three games. It is thought they were meant to be the end result of zombified stalkers who have lost the ability to operate mechanical devices.
The PDA Encyclopedia also contains an unused entry for them;
"The Brain Scorcher strips its victim of mind and reason, leaving only an empty, mindless shell."

While not included in the games, all the necessary files are contained in the installed data, making them easy to mod back in.
Etrian Odyssey 2 Untold: The Fafnir Knight
1
According to the Etrian Odyssey II Untold Staff Book, the restaurant in High Lagaard was originally planned to be run by three sisters who represented the three types of dishes: Western, Japanese, and Chinese. To unlock new recipes, the player would then have to battle the sisters. This idea was seen as overambitious, prompting the removal of the battles and the creation of a single chef, Regina, to lead the restaurant instead.
Samurai Warriors 3
subdirectory_arrow_right Samurai Warriors 2 Empires (Game)
1
Motonari makes an appearance in Samurai Warriors 2 Empires during a pre-battle event where he gives words of encouragement to his sons Motoharu, Takamoto and Takakage. The latter also becomes a playable character in the forth installment.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 156 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right