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Tekken 7
1
According to series producer Katsuhiro Harada, Morrigan Aensland from Darkstalkers was considered as a guest character for the game, but the idea was dropped after realizing making the character could take a lot of time.
Jak II
1
Attachment Design documents show that the relation between Jak and Mar was to be explored in more depth before the end of the game. In early plot revisions, Jak and Sig would discover Mar was a time traveller who vanished after founding the city.
Mar's time travelling device would've been found in the Underport.
Jak II
1
Attachment The earliest iteration of Dark Jak would've made him faster, completely invincible and able to use items that would otherwise hurt Jak.
This would come with the added drawback of always ending the transformation with one hit point left.
Jak 3
1
In an earlier version of the game's plot, it was Jak's Light Eco transformation that would cause the Day Star to appear in the sky. In it, the Precursors would come to rebuild the planet and declare that only the fittest species would be allowed to remain. In this iteration, Spargus and Haven were warring factions.
Mother 3
subdirectory_arrow_right EarthBound 64 (Game)
1
Mother 3+, the game's physical soundtrack, contains a remix of Big Shot's theme. This remix is heavily based on the theme used in the trailer for Earthbound/Mother 64. The track's name, "A Great Person Theme", instead of "Big Shot's Theme", suggests that this particular version of the song was created earlier in the game's development, possibly when it was still planned to be a 64DD game.
Resident Evil 7: Biohazard
1
In a “Making of” video, game director Koshi Nakanishi stated that the Bakers were originally going to have a pet dog named Diane that would have appeared at the dinner scene, but she was cut early in development.
Dead or Alive
1
Bayman's codename "Gatsby" from the game's early development is based on the American novel The Great Gatsby.
Dead or Alive
1
The very first character developed for the game was a fighter codenamed "Kelly", who was originally cut from the final roster for being incomplete compared to later characters. However, since the team needed one more fighter, they decided to go back and develop a more complete version of Kelly. That character became the final version of Zack.
Castlevania: Aria of Sorrow
1
In an interview with game's producer, Koji Igarashi, found within the game's official Japanese strategy guide, he was asked why he set the game in Japan. He responded:

"Well, I know I keep saying that the protagonist of Aria of Sorrow, Soma Cruz is Japanese, but for the overseas version, we said he was a foreign exchange student living in Japan. That seemed like the best way for westerners to relate to the character, given that Castlevania is very popular in Japan and overseas. That’s why I asked the illustrator Aya Kojima to “draw him like a Japanese person who doesn’t look very Japanese.” And I’ve had people tell me he doesn’t look Japanese to them, so mission accomplished."
Castlevania II: Simon's Quest
1
In Japan, the game was originally called 'Dracula 2', but the game's creator and director, Hitoshi Akamatsu, thought of the title 'Simon's Quest' for the game's release in Western regions.
Blasphemous
1
The game's world was originally called Orthodoxia, but this was later changed to Cvstodia.
Paper Mario: The Thousand-Year Door
1
Attachment At one point, the W Emblem was going to be purple. This would imply that when Mario equips the W Emblem, it was originally going to make Mario’s clothes transform into Waluigi’s clothes, as opposed to this happening by equipping the L and W Emblems in the final game.
Sonic Heroes
1
All 12 playable characters have dialogue in the game that goes completely unused. The audio references an object that's referred to as an Omochao-themed gate. This gate would've been opened via the use of a nearby Omochao. However, no such "Omochao Gate" appears anywhere in the game, and Omochao himself does not physically appear in any level of the game either.
Has-Been Heroes
1
In the Nintendo Switch version, there is unused data. This includes text and button icons for the Wii U controller, that may suggest a Wii U version was planned at some point.
Anthem
1
The game was originally to be titled Beyond instead of Anthem. The reason for this previous name was because of what the developers would hope the game would be about, going beyond the walls of your fort into the dangerous wilds. T-shirts were even printed with "Beyond" on them for the staff. However, less than a week before the game's public reveal at E3 in June of 2017, it was decided to use their back-up name for the game, Anthem, after they were told that securing the trademark for Beyond would be too difficult.

The game's developers weren't as enthusiastic about the new title with everyone stating "‘Well, that doesn’t make any sense—what does this have to do with anything?’"
Anthem
1
During development, the game was given the codename "Dylan", in reference to the singer Bob Dylan. The reason for this was because they wanted the project to be the "Bob Dylan of video games", something that gamers would be referencing for years after.
Franchise: Alex Kidd
1
In a 2018 interview with Kotaru Hayashida, it was revealed that the Alex Kidd franchise was originally envisioned as an adaptation of the popular 1984 manga Dragon Ball. However, because Sega lost the license to the comic partway through development, they had to refocus the first game into an original IP. Among other changes, Goku was redesigned into a lookalike of his inspiration, Chinese literary character Sun Wukong, and his Nyoi-Bo staff attack was replaced with a simple punch.
Franchise: Alex Kidd
1
In an Sega.jp Meisaku interview with game's creator Kotaru Hayashida (aka Ossale Kohta), he was asked why did he wanted to use jan-ken-pon (rock–paper–scissors) in boss fights. And he responded:

"That was also one of our concepts to differentiate our game from Mario. It a very fanciful, absurd idea. There were various reactions, like “What the hell! Isn’t this supposed to be an action game?!” or “I lost the rock-paper-scissors match and its Game over!? This sucks.” Definitely, for people who are good at action games to lose everything and Game Over because of a rock paper scissors match… yeah, that sucks.

The staff at Sega shared these concerns, but I wanted to know how players would react to it, so I left it in."
Super Mario Maker 2
1
Attachment Originally the development team consider using Bowser's car from Super Mario 3D World for Mario to drive around in the Super Mario 3D World style, but they instead decided to go with the Koopa Troopa car because of how difficult it would've been to replicate Bowser's car in Super Mario Maker 2.
Alex Kidd in Miracle World
1
Attachment In an Sega.jp Meisaku interview with game's creator Kotaru Hayashida (aka Ossale Kohta), he stated that the 'Octopus Sushi' was originally going to have at least 8 arms. But it was impossible, due to an issue with the sprites.
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