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Street Fighter V
1
Attachment In a 2016 Famitsu interview, Capcom's Kouichi Sugiyama confirmed that Sodom from Final Fight was considered as a potential playable character for Street Fighter V. However, this never happened in the game's lifespan because the developers didn't know how to introduce the character into the story.

Eventually Sodom made a background cameo in the 2019 Capcom Pro Tour DLC stage Ring of Justice.
Fallout 4
1
Each time the player uses the Fat Man to fire a mini-nuke, there is a very small chance that the mini-nuke will be a dud; it will hit for physical damage like any other heavy projectile in the game.
Dead Rising: Chop Till You Drop
1
Attachment The Bionic Commando costume found in the Wii port of the game was likely added to promote the Bionic Commando (2009) video game as it was not yet released, making this the only Dead Rising port to tease a game currently in development by Capcom.
Guilty Gear X
1
The opening guitar riff heard in May's theme "Blue Water, Blue Sky" is very similar to one that can be found in Skid Row's song "Forever".
Cuphead
2
Attachment In the The Delicious Last Course DLC, if the player loses to Chef Saltbaker on his 4th phase his taunting quote will be "The mark of my salinity shall scar thy fired glaze!". This is a reference to Street Fighter III: 3rd Strike, where the game's final boss Gill has a pre-battle dialogue that says "The mark of my dignity shall scar thy DNA".
person ZpaceJ0ck0 calendar_month July 1, 2022
Chef Saltbaker's quote in CupHead:
https://www.youtube.com/watch?v=m5JBIrlI6Lw#t=10m57s

Gill's quote in Third Strike:
https://youtu.be/0X28qtB352g?t=877
Cuphead
1
In "The Delicious Last Course" DLC, there is a puzzle on the map for Isle IV involving a trio of contest winners towards the back of the Isle and a set of 9 gravestones towards the front of the Isle. Completing this puzzle will unlock Spoiler:a secret boss fight that takes place in a dream world held up by the skeletal remains of the Devil (seen in claymation), where you fight angel and demon variants of the Devil on both sides of the stage. However, they each switch places back-and-forth every time you turn left or right, presumably due to Cuphead's interactions with the Devil in the main game preventing him from seeing an Angel. This boss fight was originally designed as a second phase for the Devil's fight in the main game, but ultimately went unused until the release of The Delicious Last Course. A primitive version of the phase can be found in the game’s data. This boss cannot be refought after beating it. Beating it will unlock the Cursed Relic as a charm as well as the achievement "A Horrible Night to Have a Curse", a reference to the text box seen during the day-to-night transition from Castlevania II: Simon's Quest.
The Legend of Zelda: Ocarina of Time
1
In a 1999 commentary with the game's composer Koji Kondo published in the GSLA archive, he stated that when "Ocarina" became the game's title, he decided to try and build the music around one central ocarina melody. Given that the ocarina only has five notes to play, he tried to write the various background themes in different genres (bolero, serenade, etc.) where each one would evoke a "catchy, memorable 3-note ocarina melody". This was the motif around which he created various simple, but distinct melodies, and was very careful to make sure he didn't repeat himself. Kondo then commented:

"Game music is different from other genres in that it exists to make the game more enjoyable. In addition, there's a lot of interactive things you can do with game music, which I think is one of its defining traits. A very simple example would be the way the tempo increases when a time limit is running out."

Kondo also stated the Hyrule Field theme is the main central song, and that he wrote it so that each time you play it, the song structure unfolds in a slightly different way. He also stated that when Link stands still for a while, the song will change to a more relaxed melody, and when enemies come close, the song will get tenser. Since it is a very long game, he tried to think of ways to keep the players from getting bored, and how to make the music evolve with what's happening on-screen. He hoped to continue pursuing this idea for interactive music in future games.
Sonic Labyrinth
1
In the game's data, found at the offset 0x32E of it's ROM are the strings "MINATO", referencing Minato Giken, the developer company that worked on the game.
New Super Mario Bros. Wii
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When playing co-op, a player that loses all their lives during a level while the other player(s) is/are still alive can hold different directions on the D-Pad and then press 1 or 2 to play specific sound effects over the level's music like a snare drum, kick drum, cowbells, clapping, and two jump-like sound effects.
Half-Life: Decay
1
Attachment The ending of Half-Life: Decay can be seen from the perspectives of either playable character in the game, Gina or Colette. If you see the ending from Colette's perspective, a brief shot of a broken computer can be seen with red electrical arcs shooting out of it. Connecting these arcs in an emulator reveals the initials "MA", the signature of Gearbox Software level designer Matt Armstrong, and a symbol that he would often hide in games he worked on.
The Witcher 3: Wild Hunt
1
Attachment In the Blood and Wine expansion, the quest "The Warble of a Smitten Knight" ends with Geralt lifting a curse laid upon a character named Vivienne, who was partially turned into a bird. In a cutscene prior to lifting the curse without Guillame's help, Geralt warns her that once she becomes human again, she may only live for as long as she spent living with the curse, which is seven years.

Afterwards, waiting seven in-game years after completing the quest will allow you to find Vivienne having collapsed and died inside Yennefer's room in Kaer Trolde in Skellige, although this position is slightly glitched and Geralt can still talk to her as if she were alive. According to the game's lead quest designer Philipp Weber, this buggy appearance was caused by the cloth physics on her dress as dead characters in the game are normally static models, and due to this being one of the last secrets added to the game prior to the end of development, they were unable to fix this in time for release. Coincidentally, this Easter egg was first teased by the developers and discovered by fans in 2022, seven years after the game's release.
Desperados: Wanted Dead or Alive
1
When testing Doc McCoy's abilities, place the scarecrow at the sunk boat, then place it at the edge of the dock. McCoy will place the scarecrow and then walk to the end of the dock and raise his hand. A synthesizer noise will play, and the boat will rise out of the water and be deposited on the bank. John Cooper then walks over and says: "May the force be with you, young McCoy". This is a reference to a scene from the 1980 film "Star Wars: Episode V - The Empire Strikes Back" where Yoda uses the Force to telekinetically lift Luke Skywalker's sunken X-Wing out of a swamp.
MadWorld
1
The second verse of the song "Ain't That Funny" features the line "Jack, Jack, he's a psycho maniac", a reference to a 1980's LEGO marketing campaign centering on "Zack the LEGO Maniac", a character who was also once named Jack.
person MehDeletingLater calendar_month June 20, 2022
MadWorld - "Ain't That Funny":
https://www.youtube.com/watch?v=gre-o_tsumk#t=66

Zack the LEGO Maniac commercial:
https://www.youtube.com/watch?v=pDH3AoOQzE0

Jack the LEGO Maniac commercial:
https://www.youtube.com/watch?v=sC5q66LGANo
Halo Infinite
1
In June of 2022, a cosmetic nameplate to commemorate the holiday Juneteenth was released but received much backlash due to a secondary palette for the nameplate being named, "Bonobo". The bonobo is a type of great ape, and many saw it as a racist connotation in association with the holiday. The nameplate was quickly renamed "Freedom", and an apology was issued, with 343 Industries' senior community manager John Junyszek later stating that the palette name originated from an asset-editing program commonly used at the studio, although it was not used in the development of Halo Infinite.
Karateka
1
During the start of the game, walking backwards towards the cliff while in the fighting stance will cause the player to fall down to their death, getting an instant game over.
Deltarune
1
Attachment One piece of concept art for Chapter 2 by Gigi DG, depicting the entrance to Queen's Mansion, features a note indicating that the design of the building is taken from "that toy story ride." This most likely refers to the Tokyo DisneySea version of Toy Story Mania, which similarly features a giant, grinning effigy of Woody's head as its entrance.
The Elder Scrolls IV: Oblivion
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Attachment During the Dark Brotherhood Quest, "Following A Lead", dropping the item, "Mother's Head", near Mathieu Bellamont will trigger special dialogue which hints to him being the traitor, although this is not revealed until the next quest.
Fury of the Furries
1
Attachment One of the language options allows you to play the game in the Fremen language from the Dune franchise.
Pac-Man Museum+
subdirectory_arrow_right Pac-Man World Re-Pac (Game)
1
Pac-Man's idle animations when controlling him in the arcade are direct recreations of his idle animations from Pac-Man World. These would later be utilized in the 2022 remake Pac-Man World Re-Pac.
Deltarune
1
Attachment If the player talks to Noelle during the epilogue in Chapter 1, tells her about Susie eating chalk, and then imports the resultant data to Chapter 2, she'll gift her an entire lunchbox full of chalk during the prologue to the latter, complete with a unique cutscene.

When brought into the Dark World, the chalk turns into the LightCandy healing item; using it on Noelle results in her commenting on the fact that she'd previously given it to Susie.
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