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Kirby: Nightmare in Dream Land
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In 11/2002 interview with the game's designer Teruhiko Suzuki & general director Masahiro Sakurai published in Nintendo Dream, Suzuki stated that his team began the game's development last summer, by making prototypes to decide if Kirby's sprite should look bigger or smaller than how he appears in Kirby's Adventure. Sakurai expressed uncertainty about the graphics, including the backgrounds. He wanted to improve them so "today's gamers wouldn't find them embarrassing", and the developers ended up redesigning the backgrounds from the ground up in CG. On the other hand, he felt confident that Kirby's new sprite looked "just as good as something you'd see in a modern game."
Company: Square Enix
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Attachment In 2022, a press kit for Squaresoft's appearance at E3 2001 was uploaded online, containing previously-unseen screenshots of early gameplay, artwork, and promotional details for Kingdom Hearts, Final Fantasy X, Final Fantasy Chronicles, and the film "Final Fantasy: The Spirits Within".
Collection: Saints Row
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A Saints Row film was in development in 2009 with Curtis "50 Cent" Jackson becoming director and actor Dwayne Johnson starring in the film, but it was cancelled due to video game company THQ going bankrupt.
Franchise: Pokémon
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Daniel Espinosa, the director of the Superhero film Morbius, said he was unexpectedly inspired by the Pokémon franchise for the depiction and look of the title character's superpowers.

"I have a daughter who is six years old, and she was really getting into Pokémon, [...] And you know, I’ve watched Pokémon over the years. But I really adore how they use light and colors to express those powers. [...] When you watch Morbius he always has this trail of purple in the comic books and that normally is just lines that are made with a pencil, [...] But I thought maybe if we can take that kind of Pokémon-esque idea and translate that over to the psychedelic experience, I could create a new version of how to express powers."
Franchise: Jurassic Park
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Former video game composer Michael Giacchino had composed the music for The Lost World: Jurassic Park console game and Warpath: Jurassic Park. He would later go on to work in Hollywood and be a composer for some of the biggest franchise films and popular TV shows such as LOST and Alias. Coincidentally, one of the franchise films he would create the music for is 2015's Jurassic World, a sequel to and soft reboot of the Jurassic Park film series, as well as the film's two sequels, Jurassic World: Fallen Kingdom and Jurassic World Dominion.
Super Mario World 2: Yoshi's Island
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In a 1995 interview with Shigeru Miyamoto published in the September issue of Haou magazine, he was asked about how long it took to develop the game? He responded:

"The staff members who have been working on it the longest started around the time Super Mario World was released, so about 5 years. The first two years were mainly spent experimenting with different ideas. We had one idea where Yoshi would move around freely, and he’d support Baby Mario and lead him through the stage. Almost all of those early ideas came to naught, but the one that really stuck and bore fruit for us was the idea of a game where even though you hit enemies, you don’t die."
Need for Speed: Hot Pursuit 2
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Many of the real-life cars featured in the game weren’t actually made publicly available for consumers until near the game’s release date.
Lunar: The Silver Star
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In a 1992 interview with the game's animator Toshiyuki Kubooka published in BEEP! Megadrive pre-release magazines, he was asked how working on a game like Lunar: The Silver Star compared to animation? He responded:

"The character design itself is almost the same. However, because these characters need to be rendered in compressed, chibi-pixel form, you’ve got to make sure their basic shapes are distinct enough to make them immediately recognizable. This was my first time doing that kind of bonafide character design work, but I was pretty free to do what I wanted, and I had a good time. The animation work for Lunar was entrusted to Shunji Suzuki, who worked with me on Nadia."
Deltarune
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Attachment The CHECK description for Spoiler:the Pipis enemies, which can only be encountered on the Weird Route, reads "Pipis - ''The Original'' An invasive species of freshwater clam." This appears to reference two real-world entities that Spoiler:are also called Pipis. The first portion of the description seems to nod to a restaurant in Puerto Vallarta, Mexico, which uses the tagline "The Original." The second portion, meanwhile, references a pair of edible saltwater clam species in Australia and New Zealand; the use of these clams as food is further referenced with Spoiler:Kris' "Fried Pipis" ACT during the Spamton NEO fight at the end of the Weird Route.
Franchise: Phantasy Star
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In a 1993 interview with the game's director/designer Rieko Kodama published in several shorter pre-release magazines, she was asked if there'll ever be 3D dungeons again in Phantasy Star? She responded:

"Whenever you release new hardware or equipment, users are going to have high expectations for it. For example, with the Sega Master System, the 3D dungeons in Phantasy Star probably grabbed a lot of attention for that reason. I know we’ve had a lot of requests to add the 3D dungeons back in for the Megadrive Phantasy Star games. However, players won’t be satisfied with SMS-era technology for the 3D dungeons in a Megadrive game, and it doesn’t make sense with our design plans either: everything has to be rotatable, floors, ceilings, etc, and that would take up far too much memory."

"Anyway, developments always have to be try push beyond what players expect. For that reason, we abandoned the idea of 3D for PSIV. The first games that were developed for the Megadrive, like Alex Kidd and Altered Beast, graphically speaking it’s kind of surprising now to look back and see how many flaws they have, but no one was used to developing for the Megadrive then. To be honest, it wasn’t until Phantasy Star II that we really became competent with the Megadrive’s capabilities—which is why, in that sense, that game had a very high level of technical polish."
Frogger: Ancient Shadow
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Rather than making it playable using a disc, the PC version was playable using a plug-and-play controller which could connect to Konami Live. Konami Live eventually went down in July 2012, taking “Frogger: Ancient Shadow” along with it. As of right now, a company called “Highway Frogs” is currently attempting to restore the game.
Soldam
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In 2021, several cheat codes were discovered in the Game Boy version of the game, the first two of which must be activated through the title screen.

•Ending and Credits: Up/Down/Left/Right/Select/Start.

•Sound Test: Down/Up/Down/Up/Select/B.

•Level Select: While paused in normal gameplay, press Down/Select/Up/Left/Select/Right/B. Press A or B to select a level.

Hidden Tribute to Hiroko Kasahara: To access it, you must first access the Sound Test menu. Then, set the BGM/SE index to 02 and press A once, then set BGM/SE index to 19 and press A once more. Lastly, you must input the following lengthy code:
Up, Up, Down, Down, Left, Left, Right, Right, Select, Select, Up, Up, Down, Down, Left, Left, Right, Right, B, B, Up, Down, Left, Right, Select, Up, Down, Left, Right, B, Select, Right, Left, Down, Up, B, Right, Left, Down, Up, Select, Select, Right, Right, Left, Left, Down, Down, Up, Up, B, B, Right, Right, Left, Left, Down, Down, Up, Up, Start.

If inputted correctly, an alternate credits sequence will play out. The normal credits plays the game's ending theme and lists the name of programmer Yutaka ★Hiroko★ Sakashita among the game's developers. This alternate credits sequence instead plays the Vs. Mode music and lists the name Hiroko Kasahara at the top of the screen. Kasahara is a J-Pop singer, and the names of the game's developers in the credits are replaced with a comprehensive discography featuring the names of several albums she had released up to 1993, including the release dates for her then-upcoming 1993 albums "L'Express Fantasie" and "Nature". Considering Sakashita used Kasahara's first name on the standard credits sequence, he is most likely the one who included this Easter egg to document his love of her music at the time the game shipped. The fact that this sequence is hidden behind two cheat codes that would take almost 30 years to be discovered, with one of them being too long to easily guess, suggests that it was never meant to be seen by players.
Doom
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There are eight profanity-laden unused quit messages defined in the game's source code. One of these messages refers to a person named "Ron", who designer John Romero later identified in a 1998 interview as Ron Chaimowitz, CEO of GT Interactive. The first seven messages are under a comment saying "FinalDOOM?", but this was added by Bernd Kreimeier when he was cleaning the source for release to the public. These messages were never intended for the game Final Doom; they were "development mode only" messages written by John Romero.
Hisou Kihei X-Serd
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Rugrats: Search for Reptar
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One of the level folders contains a text file featuring quotes and banter spoken during the game's development.
Castlevania: Symphony of the Night
subdirectory_arrow_right Akumajou Dracula X: Gekka no Yasoukyoku (Game)
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The Sega Saturn version of the game contains hidden files that can only be accessed when loading the game disc on a PC. 15 pieces of character artwork and a text document containing messages from 13 of the Saturn version's developers including graphic artists, members of the sound team, and programmers can be found. The messages contain insights about their duties, goals and struggles in porting the game from the PlayStation to the inferior Saturn, with several members of the staff having just entered the video game industry and joined Konami prior to work starting on the port. Collectively, they had mixed to positive feelings about the final result, with most being happy with their work, while others feeling they had failed to live up to the PlayStation version. Regardless, much of the staff thanked players for playing the game and encouraged them to mail feedback to them at Konami.

Two notable details from these messages include:

•A story/rant shared by programmer Hideto Imai in the last and longest message about his experience in violating Japan's Motor Vehicle Storage Act by parking his car curbside while staying at his in-laws during development.

•A scrapped character idea shared by graphic designer Yoshinori Suzuki:

"There's actually another version of Maria with a full set of graphics different from the one the player meets in the actual game. It ended up going unused. It might've been neat if she had been used, though. Because she was a dark version of Maria, the opposite to the light version of Maria, her attacks and such would have been entirely different. Go ahead and imagine for yourselves what she might have been like. (Perhaps, if she'd appeared in the game, she'd have been called Black Maria?)"
Peter Jackson's King Kong: The Official Game of the Movie
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The Xbox 360 version was created exclusively for use with HDTV. Players using the game on a standard TV expressed concern with the dark image of it. As a result, Ubisoft recommended players play the version created for the original Xbox until a patch was released.
Tornado Outbreak
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Attachment Some of the tornado's sound effects were created by altering the sound effect of a tiger's roar.
Tornado Outbreak
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The location for Ringling Village is loosely based off of Wiltshire, a country from South West England.
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The live-action Sonic the Hedgehog movie was originally slated to be released sometime in November 2019, but was delayed to February 14th, 2020 as a result of the reception to the film's debut trailer released on April 30th, 2019. The main cause of the backlash being that the film was planned to feature a humanoid redesign of Sonic that was so negatively received by fans and audiences alike that the film's team hired artist Tyson Hesse, who had previous experience with the Sonic franchise, to make a more visually appealing redesign for the final movie that was more positively received and incorporated into all previously-released film footage.
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