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Super Smash Bros.
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Attachment The original prototype for Super Smash Bros. was a four-player fighting game designed by Masahiro Sakurai and programmed by Satoru Iwata tentatively called "Dragon King: The Fighting Game". The game was designed specifically for the Nintendo 64's joystick to see how it could be used in a multiplayer environment. The signature concept of Nintendo characters fighting each other was not initially present, but would soon be implemented as the first idea Sakurai thought of to make his game stand out, as fighting games did not sell well and most of his original concepts felt better suited for arcade fighting games rather than home-console fighting games. A subsequent prototype featuring Mario, Donkey Kong, Samus, and Fox as playable characters was then made without sanction from Nintendo's higher-ups and they were not informed of its existence until Sakurai was sure the game was well-balanced. When Iwata initially presented the idea of the game to Shigeru Miyamoto to gain approval for the use of Nintendo characters, he turned it down. However, Iwata did not tell Sakurai this and convinced him to pitch the prototype to Miyamoto anyway, which later got his approval.

Little is known about Dragon King's gameplay or design, and all information known about the game comes from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage has been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to Super Smash Bros., featuring damage percents, arenas with platforms, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques also appear to be relatively similar to that of Captain Falcon. The most widely-known stage background featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in Yamanashi, Japan, which is where HAL Laboratory's headquarters are based, where the game was being developed, and what the prototype was named after. The "Ryūō" in Ryūō-chō means "Dragon King".
Tetris
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Attachment Hacking the game reveals an unfinished, but playable two-player competitive mode in the game's code.
GoldenEye 007
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Attachment The runway level was originally supposed to include a controllable motorbike, similar to the movie. However, no motorbike appears in the final version of the game. It was likely scrapped before the release due to the difficulty of controlling the bike in a first person shooter. A miniature model of the bike was ultimately placed on a desk in one of the huts on Surface as pure decoration. A life size model of the bike also still exists in the game's memory and is accessible through codes.
Mass Effect
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Attachment BioWare produced six other covers for Mass Effect which were not used as the final cover of the game for various reasons.
Lemmings
subdirectory_arrow_right Lemmings (Game)
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Attachment There was originally going to be a Lemmings arcade port by Data East. The port got to the prototype stage before being cancelled. it was the first Lemmings game to include a "fast-forward" function, a feature that was later used in future ports and sequels.
Kingdom Hearts
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Attachment According to some concept art released by Square Enix, Sora was originally not going to wield a Keyblade at all, but a chainsaw sword instead. He was also going to have a design with lions fur, claws, a tail and ears.
GoldenEye 007
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The GoldenEye 007 instruction booklet lists a Soviet weapon called the Spyder. However, no weapon by the name of the Spyder is found in the final game. The name Spyder was actually dropped due to legal reasons, and the gun was renamed the Klobb after Nintendo of America's Ken Lobb, who helped the game during its development. The manual was simply printed without the correction made, or it was printed before the name change took place. Before being named the Spyder, the gun was also called the Skorpion, based on its real-world counterpart, the Skorpion VZ/61.
Kingdom Hearts
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Sora was not originally the main protagonist of the series. In the beginning, Disney had desired Donald Duck to be the protagonist, while Squaresoft wanted Mickey Mouse. Series creator Tetsuya Nomura wanted neither and developed an original character based off of Disney's style. In the end, Sora was created. His yellow shoes, red shorts and white gloves are based on Mickey Mouse.
Super Smash Bros. Brawl
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Attachment The characters Dr. Mario, Roy, Mewtwo were supposed to make a return, and Dixie Kong, Plusle and Minun, Toon Zelda (Tetra), and Toon Sheik were supposed to appear as newcomers.

Files for these characters (sadly incomplete) can be found in the game's ISO.
Franchise: Pokémon
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Attachment In the Generation I games, the plaque accompanying the space shuttle model reads "Space Shuttle Columbia"; however, in the Generation III remakes the plaque simply reads "Space Shuttle". This is probably due to the fact that on February 1, 2003, the real Space Shuttle Columbia disintegrated upon re-entry during its 28th mission, killing all seven crew members. The reference to Space Shuttle Columbia was kept in the Japanese version of the Generation III games.
Conker's Bad Fur Day
subdirectory_arrow_right Twelve Tales: Conker 64 (Game)
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Attachment Conker's Bad Fur Day started out as a sequel to Conker's Pocket Tales called Twelve Tales: Conker 64, but was changed to the more mature Conker's Bad Fur Day due to people calling the game 'cutesy', making Rare overreact.

Around the time of its announcement, Rare had already made two similar games, Banjo-Kazooie and Diddy Kong Racing. They feared criticism for making another innocent platformer starring cute animals. So, in 1999, Rare Ltd. revealed that they were going to redesign the game to appeal to an older audience.
Mortal Kombat
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Kano didn't appear in the Sega Game Gear version of the game, but his ending text is still in the game's code, suggesting he was intended to appear.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment Olivine City has a hidden map/house that is only accessible by using cheat codes.
The map is of a small house containing two NPCs. The first is a Rhydon, whose glitched sprite changes into a Clefairy during walking animations. When A is pressed in front of it, it simply says, "Gugooh!" The next is a woman, when A is pressed in front of the woman in the house, she says: "When my Pokémon got sick, the Pharmacist in Ecruteak made some medicine for me." It is worth noting that she says that the pharmacy is located in Ecruteak City, when in the final version of the game it was located in Cianwood City.

Also, presuming that the player is in the Olivine House; if the radio is playing "The Pokédex Show" instead of the "Pokédex Talk Show" the game will not display any Pokédex entries and freeze (this will occur between 4am and 10am).
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
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Attachment In Pokémon Ruby and Sapphire, map data exists for a closed version of the Flower Shop (which in the final version is usually always open) on Route 104. In this unused map there is only one non-playable character, and they inform the player that the Flower Shop is closed.

The map was originally used in the Pokémon Festa 2002 demo to limit the player's experience of the game. It was later removed from gameplay in the final version, but still exists within the code.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
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Pokemon Gold and Silver were planned to be the last Pokemon games.


Ishihara: That's right. After we released Red and Green, we began working on these titles, thinking that the ultimate in Pokémon games could only ever be Gold and Silver.

Iwata: Not in your wildest dreams did you think that you'd be making more and more games after Gold and Silver. (laughs)

Ishihara: The reason that I licensed so many products and developed things like the trading cards was basically to ensure that Gold and Silver were successful. I felt that this was my primary role. So at that time, I worked with the assumption that after we put out Gold and Silver, my work as far as Pokémon was concerned would be done.

Iwata: I see.

Ishihara: So for me, Gold and Silver represented the finish line.

Iwata: They were the finish line?

Ishihara: I didn't intend to make any more Pokémon titles. I even thought that once we entered the twenty-first century, it would be time for me to do something else entirely. (laughs)
Franchise: Crash Bandicoot
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Attachment Crash was originally named Willie the Wombat and was created as a much bulkier character. During production of the first game, the marketing director of Universal Interactive Studios insisted that Crash be named "Wez", "Wuzzles" or "Wizzy the Wombat". Crash was given his final name due to his tendency to smash crates.
Franchise: Pokémon
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Attachment Rhydon was the first Pokémon ever created.
Minecraft
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Attachment The in-game NPC Villagers, often referred to as Testificates, were originally planned to be Pigmen, much like the Nether mobs. (Except not undead.) They would have the standard player model like Zombies and Zombie Pigmen, but with a Pig's skin. The second Skin Pack for the Xbox 360 version contains a Pigman skin as a slight nod to this.
Platform: Dreamcast
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Ironically, SEGA's GD-Rom technology was created as DVDs were not available for SEGA, and they wanted to create a disc that would be hard for pirates to copy and use.

"Sega intended to use the format to curb piracy common to standard compact discs and to offer increased storage capacity. It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, resulting in a higher storage capacity: around 1.2 gigabytes, which is almost double the storage capacity of a typical CD"

The Dreamcast is infamous for being the easiest console to pirate games on.
Resident Evil 5
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Attachment Excella Gionne was originally supposed to be killed by a tyrant, similar to what happened to Albert Wesker in the original game. It would have been Wesker that ordered the tyrant to do so.
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