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Sonic Adventure
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Attachment In Sonic Adventure and Sonic Adventure DX, there is an unused dragon boss with two heads.
Payday: The Heist
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A YouTuber named 'UberHaxorNova' noted the size of an abnormally large toothbrush on a bathroom floor in the game. The developers, upon seeing his video, updated the game to include a gigantic toothbrush the size of a broom in place of the older one.
Banjo-Kazooie
subdirectory_arrow_right Dream: Land of Giants (Game)
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Attachment Banjo-Kazooie started development on the SNES and was titled "Project Dream" or "Dream: Land of Giants". The game was going to be an RPG, and the main character would have been a young man named Edison who had caused trouble with a group of pirates led by a man named Captain Blackeye.
Paper Mario: The Thousand-Year Door
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All of the partners from the first Paper Mario were originally going to make cameo appearances in this game, but were scrapped for unknown reasons. However, Parakarry and Lady Bow do remain in the game, and make appearances at the beginning and in Poshley Heights after completing the game, respectively.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
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Attachment Junichi Masuda stated that while developing Pokémon Ruby and Sapphire, Game Freak considered changing the number of Pokémon the player can have in their party, and the number of moves a Pokémon could learn. The idea was later scrapped. It is currently unknown what sort of potential changes were to be made.
The Legend of Zelda: The Wind Waker
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Attachment Just as there was a "Dee Ess Island" in Phantom Hourglass, Hyrule Historia reveals that there was a plan for a GameCube Island in Wind Waker which never made it into the game. The only reference to it is a piece of concept art, shown in the book.
The Legend of Zelda: Phantom Hourglass
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Attachment Phantom Hourglass contains a an island called "Dee Ess Island" - an island in the shape of the DS Lite when shown from the sea and an original DS when shown from the island itself. This concept was almost carried forward into a GameCube Island for Wind Waker but was scrapped before making it into the final game.
Sonic Jam
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According to a Retro Gamer Magazine article, the Sonic World level in Sonic Jam was a prototype of Sonic Adventure, based on the development that had been done at the time for the Saturn. "Due to technical issues and the timing of the upcoming Dreamcast project... we then moved development for Sonic Adventure to the Dreamcast," said producer Takashi Iizuka.
Fallout: New Vegas
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A lot of the content in Fallout: New Vegas was going to be featured in the cancelled Fallout 3 game being developed by Black Isle Studios. Some of the elements are Caesar's Legion, The Burned Man, and The Big Empty among others.
Tomb Raider: Legend
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The original Xbox version doesn't have the introductory cutscene because the team forgot to put the video in the final build. Rather than suffer the delay and expense of re-submitting the build, they elected to simply release the game without the intro.
Super Mario Sunshine
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In the Japanese version of the game, there are files referencing planned train stations and dialogue involved in obtaining and stamping tickets. Each ticket would take you to one of 15 stations.
New Super Mario Bros. U
subdirectory_arrow_right New Super Mario Bros. Mii (Game)
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New Super Mario Bros. U began as a tech demo, shown at E3 2011, called New Super Mario Bros. Mii. It allowed players to use Miis in all modes. If all four players chose Miis, Player 1 would be dressed as Mario, Player 2 as Luigi, Player 3 as Wario, and Player 4 as Waluigi but with blue sleeves.

While Miis are no longer selectable in all game modes, this concept did make it to the final game in the form of "Boost Rush Mode".
Resident Evil Gaiden
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Resident Evil Gaiden was originally supposed to be canon and coincide with Resident Evil Code: Veronica but this plot point was later dropped in future titles. Gaiden was referenced in Wesker's Report, specifically mentioning Leon joining an anti-Umbrella organization. However, the end of Gaiden implies that the "Leon" you see is actually a Bio Organic Weapon impersonating Leon. Resident Evil 4 makes it clear that this is not the case though, and the game has since been stricken from the official series timeline, rendering Gaiden a fully non-canon entry in the series.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
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Attachment In the Pewter Museum of Science in Pewter City there is an attraction featuring a space shuttle. In Red & Blue, the plaque accompanying the space shuttle model reads "Space Shuttle Columbia"; however, in the Generation III remakes the plaque simply reads "Space Shuttle". This is probably due to the fact that on February 1, 2003, the real Space Shuttle Columbia disintegrated upon re-entry during its 28th mission, killing all seven crew members. The reference to Space Shuttle Columbia was kept in the Japanese version of the Generation III games.
Final Fantasy VII
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Red XIII had a subplot that was cut from the game as the plot developed in a different direction. Originally there were to be two Red XIII clones created by Hojo called Cobalt XIV and Indigo XV. The player would have to fight all three of the "Red XIIIs" and figure out which was the real one, with the three swapping places periodically. Defeating the real Red XIII by accident meant the player had to fight the following boss battle with Hojo with only two party members. Cobalt and Indigo would return in the final dungeon of the game, turned into cyborgs and determined to prove they were superior to the real Red XIII.
Lemmings
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Attachment The impetus for Lemmings came from an animation created by Mike Dailly to prove he could draw recognizable human figures under an 8x8 pixel restriction (as coworker Scott Johnson was drawing them for another game under a 16x16 restriction). Gary Timmons added to the animation and also made the proto-Lemmings' walk cycle more fluid.
Lemmings
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The level editor for Lemmings used by DMA Design was based on Deluxe Paint's interface. The familiar interface meant they were able to create levels more easily, competing with one another to create the most difficult level designs that they could. Unfortunately this led to them having a large amount of hard levels, requiring them to go back and design new easier ones for the start of the game.
Resident Evil
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Resident Evil was supposed to be multiplayer from the very beginning but that option was dropped due to hardware limitations.
The Legend of Zelda: Ocarina of Time 3D
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Attachment In the 3D version of Ocarina of Time, there are three hidden images in the game showing concept art of Link from Skyward Sword. These were likely included due to both games being developed around the same time.
Minecraft
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Attachment Steve once had a beard, but it was removed in the beta update.
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