Platform: PlayStation
Dance Dance Revolution ExtraMix
Superman
Diablo
War Gods
Tony Hawk's Pro Skater
Rayman
Myst
Brave Fencer Musashi
Rugrats: Search for Reptar
Toy Story 2: Buzz Lightyear to the Rescue!
Twisted Metal 2
Oddworld: Abe's Oddysee
Mortal Kombat 4
Captain Commando
Strider 2
Oddworld: Abe's Exoddus
Resident Evil 2
Mega Man 5
Crash Bash
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Riven: The Sequel to Myst
NHL Breakaway 98
LEGO Racers
Star Wars: Dark Forces
Spyro the Dragon
Animaniacs: Ten Pin Alley
South Park Rally
Dino Crisis
Castlevania: Symphony of the Night
Cheesy
James Bond 007: Tomorrow Never Dies
JoJo's Bizarre Adventure
VIP
Tekken 2
Boku no Natsuyasumi
Actua Soccer 3
Dragon Ball Z: Ultimate Battle 22
Final Fantasy Tactics
Command & Conquer: Red Alert
Darkstalkers: The Night Warriors
Muppet Monster Adventure
The Incredible Hulk: The Pantheon Saga
Persona 2: Eternal Punishment
Mega Man Legends
Gex Jr.
Dance Dance Revolution Konamix
SaGa Frontier
Vib-Ribbon
Walt Disney's The Jungle Book Rhythm N' Groove
Dance Dance Revolution Best Hits
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
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