▲
1
▼
Eric Chahi planned on creating a science fiction game that was similar to Karateka and Impossible Mission. Because he wanted to create a dramatic, cinematic experience, the game featured no HUD or dialog, only giving the player information about the game world through gameplay and cutscenes.
However, with no idea of the technical limitations he would face while building out the story, he focused more on creating ambiance, rhythmic pacing, and narrative tension in the game.
However, with no idea of the technical limitations he would face while building out the story, he focused more on creating ambiance, rhythmic pacing, and narrative tension in the game.
▲
1
▼
Though Eric Chahi had tried to use smaller polygons (which he called "pixigons") to construct the backgrounds for the scenes based on Deluxe Paint artwork, the process of creating them was infeasible, which resorted in him using bitmap images.
▲
1
▼
Developer, Eric Chahi, was impressed by the flat-color animations that the Amiga version of Dragon's Lair had, and thought that it would be possible to use vector outlines to create a similar effect using much less computer storage.
After testing the graphics on several platforms, he found the Amiga had the most optimal framerate.
After testing the graphics on several platforms, he found the Amiga had the most optimal framerate.
▲
1
▼
After the release of Future Wars, Eric Chahi had a choice to help fellow programmer, Paul Cuisset, with his next game, Operation Stealth, or make his own game.
Chahi was confident enough in his programming and the tools available at the time to begin his own project.
Chahi was confident enough in his programming and the tools available at the time to begin his own project.
▲
1
▼

▲
1
▼
Interplay wanted to replace all the music in the Genesis and SNES versions with new original tracks. Eric Chahi, the game's designer, requested to at least keep the original intro music to help retain the atmosphere but Interplay wouldn't agree. To express his frustration, Chahi sent them an endless fax with the message "keep the original intro music" in big letters with the ends of the paper taped together to form a loop. Interplay did reconsider however when Delphine posed legal action.
Related Games
Heart of the Alien: Out of this World Parts I and II
Indiana Jones and the Fate of Atlantis
Star Wars: Dark Forces
Kagero: Deception II
Mega Man Legends
Wargame: European Escalation
Earthworm Jim PSP
Duke Nukem 3D
M.C Kids
Super Monaco GP
OutRun
Toonstruck
Atomic Bomberman
Pandemonium 2
Ultima IV: Quest of the Avatar
Doom II: Hell on Earth
Fade to Black
Thrill Kill
The Lion King
Wargame: AirLand Battle
Aliens: Fireteam Elite
Solomon's Key
Mega Man X3
Marvel Super Heroes vs. Street Fighter
Sherlock Holmes Versus Jack the Ripper
Alone in the Dark
Rock n' Roll Racing
Sherlock Holmes: The Awakened
Earthworm Jim: Menace 2 the Galaxy
Fallout: A Post Nuclear Role Playing Game
Beneath a Steel Sky
Bonanza Bros.
Final Exam
Earthworm Jim 4
Fallout Tactics: Brotherhood of Steel
Michael Jackson's Moonwalker
Van Buren
Final Fight
Carmageddon
Mars: War Logs
Earthworm Jim
Giga Wing
Ghouls 'n Ghosts
Night Trap
Lands of Lore: Guardians of Destiny
Color a Dinosaur
Mega Man X3
Shaq-Fu
James Pond 2: Codename - RoboCod
Sherlock Holmes: Crimes & Punishments