▲
1
▼
Eric Chahi planned on creating a science fiction game that was similar to Karateka and Impossible Mission. Because he wanted to create a dramatic, cinematic experience, the game featured no HUD or dialog, only giving the player information about the game world through gameplay and cutscenes.
However, with no idea of the technical limitations he would face while building out the story, he focused more on creating ambiance, rhythmic pacing, and narrative tension in the game.
However, with no idea of the technical limitations he would face while building out the story, he focused more on creating ambiance, rhythmic pacing, and narrative tension in the game.
▲
1
▼
Though Eric Chahi had tried to use smaller polygons (which he called "pixigons") to construct the backgrounds for the scenes based on Deluxe Paint artwork, the process of creating them was infeasible, which resorted in him using bitmap images.
▲
1
▼
Developer, Eric Chahi, was impressed by the flat-color animations that the Amiga version of Dragon's Lair had, and thought that it would be possible to use vector outlines to create a similar effect using much less computer storage.
After testing the graphics on several platforms, he found the Amiga had the most optimal framerate.
After testing the graphics on several platforms, he found the Amiga had the most optimal framerate.
▲
1
▼
After the release of Future Wars, Eric Chahi had a choice to help fellow programmer, Paul Cuisset, with his next game, Operation Stealth, or make his own game.
Chahi was confident enough in his programming and the tools available at the time to begin his own project.
Chahi was confident enough in his programming and the tools available at the time to begin his own project.
▲
1
▼

▲
1
▼
Interplay wanted to replace all the music in the Genesis and SNES versions with new original tracks. Eric Chahi, the game's designer, requested to at least keep the original intro music to help retain the atmosphere but Interplay wouldn't agree. To express his frustration, Chahi sent them an endless fax with the message "keep the original intro music" in big letters with the ends of the paper taped together to form a loop. Interplay did reconsider however when Delphine posed legal action.
Related Games
Rygar
Fallout: A Post Nuclear Role Playing Game
Super Monaco GP
Earthworm Jim 4
Xevious
Earthworm Jim 3D
James Pond 2: Codename - RoboCod
California Games
Rock n' Roll Racing
Fallout 2
Carmageddon
Ghouls 'n Ghosts
Earthworm Jim PSP
Bonanza Bros.
Solomon's Key
Indiana Jones and the Fate of Atlantis
Ghouls 'n Ghosts
Atomic Bomberman
Earthworm Jim: Special Edition
Michael Jackson's Moonwalker
Final Fight
Shaq-Fu
Ultima IV: Quest of the Avatar
Alone in the Dark
Forgotten Worlds
OutRun
Duke Nukem 3D
Loom
Fallout Tactics: Brotherhood of Steel
Fade to Black
Heart of the Alien: Out of this World Parts I and II
ClayFighter: Sculptor's Cut
Van Buren
Earthworm Jim: Menace 2 the Galaxy
James Bond 007: The Stealth Affair
Strider
Mario vs. Donkey Kong
Leisure Suit Larry in the Land of the Lounge Lizards
Slider
Spider-Man
Beyond the Ice Palace
Bionic Commando
Sleepwalker
King's Quest VI: Heir Today, Gone Tomorrow
Rampart
Quest for Glory II: Trial by Fire
Rayman 3
Crash Bandicoot Purple: Ripto's Rampage
Battletoads
Battlezone