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According to Thierry Levastre, the game's lead graphic artist, a sequel was in development by Delphine Software, but was soon cancelled due to the poor reception of the first game. Concept art for the game was produced shortly after the game's production was cancelled.
Contributed by Tuli0hWut
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The 2 Player mode found on the Game Boy version cannot be accessed through normal means and instead is accessible by playing the game on the Super Game Boy SNES adapter cartridge.
Contributed by Tuli0hWut
The SNES, Game Gear, and Game Boy versions of the game omit Colonel, Diesel, Leotsu, Nezu, and Auroch from the roster unlike in the Sega Genesis and Amiga versions, where in those versions have the character roster complete.

Both the Game Gear and Game Boy versions lack the Tournament Mode and digitized voice samples found in the console versions of the game.
Contributed by Tuli0hWut
Delphine Software originally pitched the idea of a basketball game to former NBA star Shaquille O'Neal, but O'Neal instead opted to pitch in the idea of a fighting game because he was a fan of Mortal Kombat. Delphine Software developed the video game using rotoscoping technology by filming Shaq and the stuntmen, then redesigning them to appear as characters in the game. A kung fu expert was then hired by Delphine Software to direct the action sequences to make the fighting aspects look more realistic.
Contributed by Tuli0hWut