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In Kinoko Nasu's first draft of Fate/stay night that he wrote while in high school, he had planned for Saber to be a man and the player character to be a woman in glasses. While the two genders were eventually flipped for the final game, this idea was revisited in "Fate/Prototype", an original video animation released as part of the Carnival Phantasm OVA collection. Fate/Prototype portrays Saber and the primary Master as described in the early drafts, but as of now, the full story of "Fate/Prototype" has yet to be told, with the animation and short story details being the only known aspects of this particular adaptation.
Anime News Network article about Fate/Prototype:
http://www.animenewsnetwork.com/news/2011-12-29/carnival-phantasm-3rd-season-includes-fate/prototype
Anime News Network database entry for Fate/Prototype:
https://www.animenewsnetwork.com/encyclopedia/anime.php?id=14836
Fate/Prototype wiki article:
https://typemoon.fandom.com/wiki/Fate/Prototype
http://www.animenewsnetwork.com/news/2011-12-29/carnival-phantasm-3rd-season-includes-fate/prototype
Anime News Network database entry for Fate/Prototype:
https://www.animenewsnetwork.com/encyclopedia/anime.php?id=14836
Fate/Prototype wiki article:
https://typemoon.fandom.com/wiki/Fate/Prototype
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This character was also planned for the animated adaptation of Fate/Stay Night by Studio Deen, but was scrapped in favor of an adaptation of the "Fate" Route. An animated movie featuring Tachie was also considered, but also abandoned.
This unused character was later revisited and inspired the design for Mash Kyrielight, a seperate Shielder Servant and primary heroine of Fate/Grand Order.
Fate/Unpublished Material PDF:
https://retrocdn.net/images/1/1d/Fate_unpublished_material_JP.pdf
Development info for Mash:
https://typemoon.fandom.com/wiki/Mash_Kyrielight?so=search#Creation_and_Conception
Development info for "Tachie":
https://typemoon.fandom.com/wiki/Tachie#Creation_and_Conception
https://retrocdn.net/images/1/1d/Fate_unpublished_material_JP.pdf
Development info for Mash:
https://typemoon.fandom.com/wiki/Mash_Kyrielight?so=search#Creation_and_Conception
Development info for "Tachie":
https://typemoon.fandom.com/wiki/Tachie#Creation_and_Conception
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Tsukihime, Fate/Stay Night + Hollow Ataraxia eroge visual stills [Not safe for work warning: pornographic content]:
https://e-hentai.org/g/376003/30fd32fd8a/
https://e-hentai.org/g/96201/b91d832bd0/
https://e-hentai.org/g/96196/149b578c4b/
Fate/Stay Night + Hollow Ataraxia original version re-releases:
https://typemoon.com/contents/9ncnes/6kmkl7
https://typemoon.com/news/2019/RoHjWQ
2002 Type-Moon interview:
https://tsukikan.com/misc/type-moon-staff-round-table-talk
2005 Comptiq magazine issue #289 interview (taken from Fate/Secret Book, a bonus booklet included with the issue) (page 10 in the booklet):
https://tsukikan.com/tmdb/fate-secret-book
https://imgur.com/a/fate-secret-book-big-interview-pages-4-13-included-with-every-copy-of-comptiq-issue-289-august-2005-lZFSEZh
https://forums.nrvnqsr.com/showthread.php/10-Questions-questions-and-more-questions-%28READ-THE-OP-FOR-ANSWERS%29?p=3379043&viewfull=1#post3379043
https://www.reddit.com/r/grandorder/comments/pq181f/takeuchi_and_nasu_on_fsns_sex_scenes/
2006 Dengeki Online interview:
https://web.archive.org/web/20061030121049/http://www.dengekionline.com/soft/interview/fate/
https://www.reddit.com/r/visualnovels/comments/1hm78y4/translationinterview_fatestay_night_for_ps2/
2012 Shining Star's Dream interview:
https://web.archive.org/web/20131017092642/http://netokaru.com/?p=10829
https://web.archive.org/web/20201127182715/https://docs.google.com/document/d/1URbMgktpEhkU5aeGiKkoc1QnGiILrLsRdlCzsKxtwiw/edit
Articles discussing the H-scenes in Fate/Stay Night:
https://ricedigital.co.uk/the-history-of-lewd-fate-stay-night/
https://reversethieves.com/2019/04/17/first-a-history-lesson/
https://moegamer.net/2017/09/30/fatestay-night-the-friction-of-real-and-ideal/
https://e-hentai.org/g/376003/30fd32fd8a/
https://e-hentai.org/g/96201/b91d832bd0/
https://e-hentai.org/g/96196/149b578c4b/
Fate/Stay Night + Hollow Ataraxia original version re-releases:
https://typemoon.com/contents/9ncnes/6kmkl7
https://typemoon.com/news/2019/RoHjWQ
2002 Type-Moon interview:
https://tsukikan.com/misc/type-moon-staff-round-table-talk
2005 Comptiq magazine issue #289 interview (taken from Fate/Secret Book, a bonus booklet included with the issue) (page 10 in the booklet):
https://tsukikan.com/tmdb/fate-secret-book
https://imgur.com/a/fate-secret-book-big-interview-pages-4-13-included-with-every-copy-of-comptiq-issue-289-august-2005-lZFSEZh
https://forums.nrvnqsr.com/showthread.php/10-Questions-questions-and-more-questions-%28READ-THE-OP-FOR-ANSWERS%29?p=3379043&viewfull=1#post3379043
https://www.reddit.com/r/grandorder/comments/pq181f/takeuchi_and_nasu_on_fsns_sex_scenes/
2006 Dengeki Online interview:
https://web.archive.org/web/20061030121049/http://www.dengekionline.com/soft/interview/fate/
https://www.reddit.com/r/visualnovels/comments/1hm78y4/translationinterview_fatestay_night_for_ps2/
2012 Shining Star's Dream interview:
https://web.archive.org/web/20131017092642/http://netokaru.com/?p=10829
https://web.archive.org/web/20201127182715/https://docs.google.com/document/d/1URbMgktpEhkU5aeGiKkoc1QnGiILrLsRdlCzsKxtwiw/edit
Articles discussing the H-scenes in Fate/Stay Night:
https://ricedigital.co.uk/the-history-of-lewd-fate-stay-night/
https://reversethieves.com/2019/04/17/first-a-history-lesson/
https://moegamer.net/2017/09/30/fatestay-night-the-friction-of-real-and-ideal/
subdirectory_arrow_right Fate/Stay Night: Réalta Nua (Game)
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In a 2006 interview with Dengeki Online, lead writer Kinoko Nasu and character designer Takashi Takeuchi noted that they were never fully satisfied with the original PC release of Fate Stay/Night, considering it only 95% complete. However, rather than their beliefs stemming from the inability to add content, the pair stated that their main issue was that they didn't remove enough, with Takauchi calling the PC version cluttered and overlong. Consequently, a major challenge during the development of the PlayStation 2 port, Fate/Stay Night: Réalta Nua, was striking an ideal balance between streamlining the game and adding in additional material to incentivize purchasing it over the PC version.
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