▲
1
▼
Early in development, Cranky had a much nicer personality compared to his mean spirited one he has in game.
▲
1
▼
In an earlier version of Donkey Kong Country, Jungle Hijinxs was known as "Jungle Japes". The title Jungle Japes was reused as the first level of Donkey Kong 64.
▲
1
▼
This game was Donkey Kong's only playable appearance in a main-series Donkey Kong game until Donkey Kong 64, despite the game's sequel and triquel games bearing the Donkey Kong Country name.
▲
1
▼
▲
2
▼
Retro Gamer Volume #43 (page 69 in the magazine):
https://issuu.com/roylazarovich/docs/retro_gamer_043/69?ff
https://web.archive.org/web/20120316134452/https://www.nowgamer.com/features/895227/the_making_of_donkey_kong_country.html
Kevin Bayliss tweet [link provided by Rocko & Heffer]:
https://x.com/Kev_Bayliss/status/1883240536028627227
https://issuu.com/roylazarovich/docs/retro_gamer_043/69?ff
https://web.archive.org/web/20120316134452/https://www.nowgamer.com/features/895227/the_making_of_donkey_kong_country.html
Kevin Bayliss tweet [link provided by Rocko & Heffer]:
https://x.com/Kev_Bayliss/status/1883240536028627227
▲
2
▼
In May 1995, an interview with series creator Shigeru Miyamoto and Rare co-founder Tim Stamper about the development of Donkey Kong Country (DKC) was published in the magazine Electronic Games, conducted by game journalist Steven L. Kent. Kent later claimed on an episode of G4's docuseries "Icons" that Miyamoto was angry during this interview, channelling it into bitter criticisms of DKC's gameplay and the Western market's praise of its pre-rendered graphics, and that Stamper "sat there and took it, even though really the anger wasn't meant to be at Stamper". Miyamoto clarified in a 2010 interview with IGN that he did like the game despite these rumored criticisms, and that he worked closely with Rare and Stamper during development.
Years after the interview's publication, Kent would print an alleged portion of a later interview with Miyamoto in his 2001 book "The Ultimate History of Video Games", claiming that the anger had stemmed from "touchy" internal discussions regarding Super Mario World 2: Yoshi's Island. The hand-drawn crayon art style of that game was said to be a result of the alleged anger over DKC's graphics causing him to rebel against Nintendo's internal evaluation committee, who wanted Yoshi's Island to use pre-rendered graphics. Part of the Miyamoto quote reads:
Developers on Yoshi's Island have given less angered statements regarding the choice in art style over the years. Yoshi's creator Shigefumi Hino and game director Takashi Tezuka each claimed that it was done for sentimental reasons, as the development team believed that all video games from that point on would likely utilize 3D graphics. They decided to "fight back" in Hino's words by scanning in hand-drawn illustrations and manually editing them to be readable sprites, creating a unique art style intended as a bow-out for 2D graphics:
Since then, every game in the Yoshi series has taken on a deliberately different visual style, including hand-crafted assets and real-world materials, to set itself apart from the Mario series.
Years after the interview's publication, Kent would print an alleged portion of a later interview with Miyamoto in his 2001 book "The Ultimate History of Video Games", claiming that the anger had stemmed from "touchy" internal discussions regarding Super Mario World 2: Yoshi's Island. The hand-drawn crayon art style of that game was said to be a result of the alleged anger over DKC's graphics causing him to rebel against Nintendo's internal evaluation committee, who wanted Yoshi's Island to use pre-rendered graphics. Part of the Miyamoto quote reads:
"In comparison with the graphics of [DKC], there was not enough punch to Yoshi's Island. That was what I was told by the marketing people. I intensified my hand-drawn touch on Yoshi's Island from the initial part of the program. Everybody else was saying that they wanted better hardware and more beautiful graphics instead of this art."
Developers on Yoshi's Island have given less angered statements regarding the choice in art style over the years. Yoshi's creator Shigefumi Hino and game director Takashi Tezuka each claimed that it was done for sentimental reasons, as the development team believed that all video games from that point on would likely utilize 3D graphics. They decided to "fight back" in Hino's words by scanning in hand-drawn illustrations and manually editing them to be readable sprites, creating a unique art style intended as a bow-out for 2D graphics:
"We deliberately chose not to go for realistic graphics like [DKC]: we wanted take a chance [sic] and do the opposite. Probably every game from here on out is going to look more like [DKC]... that being the case, we decided to go against the trend one last time and make something with a heartwarming, handmade visual style."
Since then, every game in the Yoshi series has taken on a deliberately different visual style, including hand-crafted assets and real-world materials, to set itself apart from the Mario series.
Electronic Games Issue #32 (Volume 3, Issue #8) - May 1995 (pages 48-52 in the magazine):
https://archive.org/details/electronic-games-1995-05/page/48/mode/1up
G4 "Icons" (Season 3, Episode 8) on Donkey Kong:
https://www.youtube.com/watch?v=_2EOpDWKOrI#t=819s
"The Ultimate History of Video Games: From Pong to Pokemon–The Story Behind the Craze That Touched Our Lives and Changed the World" by Steven L. Kent (page 518 in the book):
https://retrocdn.net/images/9/9c/UltimateHistoryofVideoGames_Book_US.pdf
Dengeki Super Famicom 09/1995 developer interview:
https://shmuplations.com/yoshi/
10/2017 developer interview:
https://www.nintendo.com/en-gb/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html
Kotaku article:
https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563
Thomas Game Docs video:
https://www.youtube.com/watch?v=ixhgodTxObA
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/41895525229/yoshis-island-and-donkey-kong-country-source
https://archive.org/details/electronic-games-1995-05/page/48/mode/1up
G4 "Icons" (Season 3, Episode 8) on Donkey Kong:
https://www.youtube.com/watch?v=_2EOpDWKOrI#t=819s
"The Ultimate History of Video Games: From Pong to Pokemon–The Story Behind the Craze That Touched Our Lives and Changed the World" by Steven L. Kent (page 518 in the book):
https://retrocdn.net/images/9/9c/UltimateHistoryofVideoGames_Book_US.pdf
Dengeki Super Famicom 09/1995 developer interview:
https://shmuplations.com/yoshi/
10/2017 developer interview:
https://www.nintendo.com/en-gb/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html
Kotaku article:
https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563
Thomas Game Docs video:
https://www.youtube.com/watch?v=ixhgodTxObA
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/41895525229/yoshis-island-and-donkey-kong-country-source
| keyboard_double_arrow_left keyboard_arrow_left | Page 2 of 2 | keyboard_arrow_right keyboard_double_arrow_right |
Related Games
Donkey Kong Country: Tropical Freeze
Donkey Kong Barrel Blast
Donkey Kong
Donkey Kong Country 3
Donkey Kong 64
Donkey Kong: Original Edition
Donkey Kong
Donkey Kong: Coconut Crackers
Donkey Kong Junior
Mario vs. Donkey Kong
Donkey Kong Country
Crazy Kong
Donkey Kong Country Returns
Donkey Kong Country 2
Diddy Kong Racing
DK Bongo Blast
Donkey Kong Jungle Beat
Donkey Kong 3
Donkey Kong Country
Donkey Kong Country 2: Diddy's Kong Quest
Super Donkey
Donkey Kong 3
Donkey Kong no Ongaku Asobi
DK: King of Swing
Donkey Kong
Donkey Kong Bananza
Donkey Kong Circus
Mario Bros.
Donkey Kong Country Returns HD
Donkey Kong Country: Tropical Freeze
Donkey Kong 3: Dai Gyakushuu
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong
Donkey Kong Racing
Donkey Kong
Green House
Donkey Kong Land
Mario Bros.
Donkey Kong Country Returns 3D
Game & Watch Collection
Mario & Sonic at the Olympic Winter Games
Mario Kart 8 Deluxe
NES Remix
Mario Kart Arcade GP DX
Game & Watch Gallery 2
Mario Kart 8
Mario & Sonic at the Olympic Winter Games
Mario Hoops 3-on-3
Super Smash Bros.
Game & Watch Gallery 4