subdirectory_arrow_right Banjo-Kazooie (Game)
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Nintendo 64 and Xbox Live Arcade versions:
https://www.youtube.com/watch?v=wXtNpoxOt2M#t=45s
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=391s
https://www.youtube.com/watch?v=wXtNpoxOt2M#t=45s
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=391s
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According to co-creator Gregg Mayles, the idea behind "Stop 'n' Swop" was to do certain challenges/objectives in Banjo-Tooie, then stop and swap the cartridges while the system was still on. This would have unlocked special items in Banjo-Kazooie. You can than swap the games again to get the items in Banjo-Tooie, and this would potentially extend to future Rare games, including Donkey Kong 64. This idea was scrapped when the window of time that players could "hot swap" games (the ability to switch games when the power was on) was shortened from 10 seconds to only 1 second. There are still cheat codes that will unlock the special items in Banjo-Kazooie. In the Xbox Live Arcade versions of both games, the methods to obtain the Stop 'n' Swop items were changed to instead be tied to recognizing save data for Banjo-Tooie or Banjo-Kazooie: Nuts & Bolts. In the 2026 Evercade ports of the games, the Stop 'n' Swop system is reimplemented after beating the game, and allows players to unlock additional cheats, and a music player featuring early unused versions of certain level themes.
The Cutting Room Floor articles:
https://tcrf.net/Banjo-Kazooie/Stop_N_Swop
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
https://tcrf.net/Banjo-Tooie/Version_Differences#XBLA_Differences
Two-page document revealed by Gregg Mayles:
https://x.com/ghoulyboy/status/2003233190173962732
DK Vine article:
https://www.dkvine.com/?p=news_body&post=7134
Time Extension article:
https://www.timeextension.com/news/2026/07/a-musical-treat-isnt-the-only-secret-hiding-inside-banjo-kazooies-new-handheld-edition
https://tcrf.net/Banjo-Kazooie/Stop_N_Swop
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
https://tcrf.net/Banjo-Tooie/Version_Differences#XBLA_Differences
Two-page document revealed by Gregg Mayles:
https://x.com/ghoulyboy/status/2003233190173962732
DK Vine article:
https://www.dkvine.com/?p=news_body&post=7134
Time Extension article:
https://www.timeextension.com/news/2026/07/a-musical-treat-isnt-the-only-secret-hiding-inside-banjo-kazooies-new-handheld-edition
subdirectory_arrow_right Banjo-Kazooie (Game)
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In the original Nintendo 64 version, if you input too many "illegal" cheats in the sandcastle in Treasure Trove Cove, Gruntilda will permanently delete your save file. This won't come into effect until you have saved and quit or turned off the console though.
In the Xbox Live Arcade version, entering any cheat except for those given by Cheato and Bottles will disable saving for the current playthrough and remove the player's score from the leaderboard. Oddly enough, there is no penalty for inputting too many cheat codes in this version, even though all the text about erasing the save file is retained. This was fixed in the 2026 Evercade port of the game.
In the Xbox Live Arcade version, entering any cheat except for those given by Cheato and Bottles will disable saving for the current playthrough and remove the player's score from the leaderboard. Oddly enough, there is no penalty for inputting too many cheat codes in this version, even though all the text about erasing the save file is retained. This was fixed in the 2026 Evercade port of the game.
Overview video:
https://www.youtube.com/watch?v=Xr6QGw99LsI
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=255
https://www.youtube.com/watch?v=Xr6QGw99LsI
The Cutting Room Floor article:
https://tcrf.net/Banjo-Kazooie/Xbox_360_Differences#Gameplay_Changes
Evercade version:
https://www.youtube.com/watch?v=IKeCrhLr-ig&t=255
subdirectory_arrow_right Banjo-Kazooie (Game)
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