Company: Konami
Kid Dracula
Yu-Gi-Oh! The Duelists of the Roses
Castlevania: Lament of Innocence
The Thing
Dance Dance Revolution Supernova
Bomberman: Act Zero
Tokimeki Memorial Drama Series Vol. 1: Niji-iro no Seishun
Disney's Tarzan
Lunar Knights
Dance Dance Revolution ExtraMix
Metal Gear Solid: Portable Ops
Frogger: The Great Quest
The Legend of the Mystical Ninja
Back to the Future Part III
Yu-Gi-Oh! Reshef of Destruction
Dance Dance Revolution Konamix
Binary Land
Blades of Steel
Mystical Ninja Starring Goemon
Silent Hill: Shattered Memories
Dance Dance Revolution A3
Beatmania IIDX 4th style
Dance Dance Revolution A
Castlevania: Resurrection
Teenage Mutant Ninja Turtles III: The Manhattan Project
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Suikoden Tierkreis
Contra
Mad City
Road Fighter
Winx Club
Teenage Mutant Ninja Turtles
Yu-Gi-Oh! The Falsebound Kingdom
Metal Gear Solid: Digital Graphic Novel
Captain Tsubasa: New Kick Off
DDRMax2: Dance Dance Revolution
Frogger: Ancient Shadow
Metal Gear Solid 3: Snake Eater
Castlevania: Curse of Darkness
Castlevania III: Dracula's Curse
LovePlus
Castlevania: Order of Ecclesia
Lode Runner
Frogger Beyond
Dance Dance Revolution Supernova 2
Dancing Stage Party Edition
Sunset Riders
Guitar Freaks
Zone of the Enders: The 2nd Runner
Suikoden IV
subdirectory_arrow_right Asterix (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Mystic Warriors: Wrath of the Ninjas (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), The Simpsons Arcade Game (Game), Teenage Mutant Ninja Turtles (Game), Sunset Riders (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.