Company: Konami
Yu-Gi-Oh! Dark Duel Stories
Contra: Hard Corps
Yu-Gi-Oh! Forbidden Memories
Bonk's Revenge
Teenage Mutant Ninja Turtles III: The Manhattan Project
Metal Gear 2: Solid Snake
Dance Dance Revolution A20
Metal Gear Solid: Portable Ops
Yu-Gi-Oh! The Duelists of the Roses
Snatcher
Teenage Mutant Ninja Turtles
Snake's Revenge
DDRMax2: Dance Dance Revolution
Suikoden IV
Mystical Ninja Starring Goemon
Metal Gear Solid: Digital Graphic Novel
The Simpsons Arcade Game
Castlevania: Aria of Sorrow
Mystic Warriors: Wrath of the Ninjas
Metal Gear Solid 3: Snake Eater
Castlevania Judgment
Time Hollow
Bomberman: Act Zero
Suikoden
Skullgirls
Silent Hill
Road Fighter
Castlevania Legends
Pop'n Music 11
Lunar Knights
Dance Dance Revolution ExtraMix
Blades of Steel
Castlevania: Rondo of Blood
Castlevania: Curse of Darkness
Contra
Contra
Dance Dance Revolution 2ndRemix Append Club Version Vol. 2
Super Scribblenauts
Dance Dance Revolution 4thMix
Where in Time is Carmen Sandiego?
Bio Miracle Bokutte Upa
GetsuFumaDen
Biker Mice From Mars
Dance Dance Revolution Extreme
Kid Dracula
Silent Hill: Book of Memories
Castlevania II: Simon's Quest
Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005
Dance Dance Revolution X2
Dance Dance Revolution Konamix
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
subdirectory_arrow_right Mystic Warriors: Wrath of the Ninjas (Game), Teenage Mutant Ninja Turtles (Game), Sunset Riders (Game), The Simpsons Arcade Game (Game), Asterix (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.