Company: Konami
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Metal Gear
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: Portable Ops
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
Castlevania: Lords of Shadow 2
Contra
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid
Castlevania: Circle of the Moon
Castlevania: Dawn of Sorrow
GetsuFumaDen
Dancing Stage Party Edition
Dance Dance Revolution Supernova
Skullgirls
Silent Hill: Homecoming
Yu-Gi-Oh! Dark Duel Stories
Metal Gear Solid 2: Sons of Liberty
Metal Gear 2: Solid Snake
Boktai 2: Solar Boy Django
Time Hollow
Spyro: Season of Ice
Dance Dance Revolution X
Castlevania: Harmony of Dissonance
Asterix (Arcade)
Teenage Mutant Ninja Turtles II: The Arcade Game
Dance Dance Revolution A20
Mystic Warriors: Wrath of the Ninjas
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Dance Dance Revolution Disney Mix
Gradius
Suikoden IV
Bio Miracle Bokutte Upa
Dance Dance Revolution Konamix
Bonk 3: Bonk's Big Adventure
Silent Hill 2
Suikoden Tierkreis
Frogger
Binary Land
Captain Tsubasa: New Kick Off
Zombies Ate My Neighbors
The Adventures of Batman & Robin
Silent Hill 3
Biker Mice From Mars
The Simpsons Arcade Game
Crash Nitro Kart
Castlevania: Portrait of Ruin
Dance Dance Revolution Supernova 2
Silent Hill: The Arcade
Crash Bandicoot: The Wrath of Cortex
subdirectory_arrow_right The Simpsons Arcade Game (Game), Teenage Mutant Ninja Turtles (Game), Sunset Riders (Game), Asterix (Arcade) (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Mystic Warriors: Wrath of the Ninjas (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.