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1
The human body has a Gene called "Sonic Hedgehog", named after the character. The gene has an inhibitor (something that stop the process of a gene) named "Robotnikinin", named after Sonic's Nemesis, Dr. Ivo "Eggman" Robotnik.
Super Mario World 2: Yoshi's Island
1
Attachment There's a part of the background in world 4-1 that appears to take the shape of a topless woman's torso.
Half-Life
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Attachment An unused enemy named "Mr. Friendly" can be found in the Half-Life's data. According to the book "Half-Life 2: Raising the Bar" Mr. Friendly's attacks included knocking Gordon's weapons out of his hand, knocking off Gordon's glasses (making the screen go blurry) and even raping the player. It was created by Ted Backman, and the design was because Ted "decided to go with something that elicits a homophobic response". The in-game texture is also signed by Ted.
World of Warcraft
1
Between 2004 and 2011, the human race collectively spent almost 6 million years playing World of Warcraft.
The Legend of Zelda: The Minish Cap
1
Attachment There are a number of unused audio clips still present within The Minish Cap. Many of these unused pieces are renditions of songs and sound effects from previous games (e.g. the Lost Woods from Ocarina of Time, attached).
Company: Konami
1
The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
The Elder Scrolls II: Daggerfall
1
It was originally planned for the player to have sex with NPCs in the game, and there is plenty of unused text in the game's code to reflect this. In addition to this, there's text suggesting you were originally able to join the prostitutes guild and turn your character into a prostitute.
The Legend of Zelda: Twilight Princess
1
According to Shigeru Miyamoto, once Nintendo had finished developing Twilight Princess, the team decided to have fun with the game and put Miis across Hyrule. It was their way of relaxing once the project was done.
Borderlands
1
The game was originally advertised to have "87 bazillion" types of guns (obviously a fictional number). The actual amount is 16,164,886. Gearbox's Randy Pitchford had previously stated the number was around 17,750,000, somewhat close to the actual gun count.
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Super Mario World 2: Yoshi's Island
1
In the German version of Yoshi's Island, Naval Piranha is named "Audrey", referencing the 1960 film "The Little Shop of Horrors".
Company: Capcom
1
The word "Capcom" was created from taking the first 3 letters from each word in "Capsule Computers" (from the subsidiary Japan Capsule Computer Co).
Company: Sega
1
The word "SEGA" was created by taking the first two letters from each word in "Service Games", SEGA's original name.
1
Princess Zelda was named after Zelda Fitzgerald, the wife of American writer F. Scott Fitzgerald.

When asked about the name, Miyamoto said, "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title."
Trouble Shooter
1
Attachment In the Japanese version of Trouble Shooter (known as Battle Mania), if you hold the C button on controller two while the game starts up, it displays the game's protagonist stomping curiously on a Super Famicom (the Japanese variant of the Super Nintendo). Apparently the developers were Sega fans, and were annoyed when funding for their game was moved to Nintendo projects, deciding to get their own stab back at them by hiding this screen in the game.
Metal Gear Solid 4: Guns of the Patriots
1
Throughout Old Snake's character development, Hideo Kojima and his crew did extensive research to find out which mustache would work best for Old Snake. They settled for the mustache of Lee Van Cleef from the 1966 film "The Good, the Bad, and the Ugly". Additionally, ever since Metal Gear Solid 2: Sons of Liberty, the team played around with the idea of Snake's facial hair growing in real time.
Company: Nintendo
1
HAL Laboratory, Inc. (a second-party developer known for creating Nintendo's Kirby and Super Smash Bros. series) named themselves "HAL" because each letter in "HAL" is one place ahead of each letter in "IBM", as if to say HAL were one step ahead of their competition.
The Legend of Zelda: Spirit Tracks
1
Attachment There is a full 3D model of the entrance to the Temple of the Ocean King in Spirit Tracks' code. This model, of course, goes entirely unused although you do get to eventually visit the temple via a warp instead of the main entrance.
The Legend of Zelda: Phantom Hourglass
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Attachment There is an unused dungeon, internally labeled "player_dngn", in the code for Phantom Hourglass. Accessible only in the PAL version and only via devices like Action Replay, the dungeon contains four rooms likely used during development to test interactive objects.
The Legend of Zelda: Majora's Mask
1
Attachment In early versions of Majora's Mask, the moon had no face. This could be why some promotional art shows the moon with no face.
Pokémon Platinum Version
1
Attachment "Looker", a character who hides his real name, says that he is working to stop Team Galactic from ripping reality into pieces and creating a new world to replace our own. He wears a brown coat and a suit, and has very pointy hair. He seems very similar to "The Doctor" from "Doctor Who", who also goes around stopping galactic cataclysmic events, and never reveals his actual name. In addition, "Looker" physically resembles the tenth Doctor portrayed by David Tennant.
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