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Karateka
1
The Atari 7200 port contains text hidden in the game's coding, which reads "MOMMY AND ME ARE ONE." This text is a paraphrasing of a 1985 experiment on the effects of subliminal messages on the unconscious mind, where the phrase "Mommy and I are one" was allegedly effective at raising self-motivation.
Call of Duty: Modern Warfare 2
1
Attachment Unused coding and sound files remaining in the game show that at one time the MH-6 Little Bird was to be a pilotable killstreak reward, instead of just delivering care packages and appearing in the campaign.

It can be restored through modding the game, but is hard to pilot, and will clip through the terrain.
Minecraft
1
There are quite a few base potions in the game's code that were left with no method to craft them in 1.9 beta pre-release 3. These potions include: Clear, Diffuse, Artless, Thin, Bungling, Suave, Smooth, Debonair, Charming, Refined, Cordial, Sparkling, Potent, Rank, Acrid, Gross, and Stinky.

While they can still be obtained using commands, they have no effect, and take the appearance of a water bottle.
Paper Mario
1
Attachment There is an unused enemy called "Aqua Fuzzy". The only remnants of it that have been found in the game's code are its name and the blue palette that would be applied to the fuzzy sprites.
Centipede
1
In the Intellivision port are 2 hidden messages in the ROM.
The first one is:
"Why are you diassembling this code? That isn`t nice!"


And the second one is a joke:
"Joe: Knock knock!
Moe: Who`s there?
Joe: Santa!
Moe: Santa who!
Joe: Santapede is comin` to town!"
Action 52
1
There is evidence in the game's code that suggests that there was originally going to be 8 more games, making a total of 60.
Call of Duty: Modern Warfare 2
1
Attachment An L-train was planned to be used as an interactive element in at least one multiplayer map. Scripting and a kill icon can still be found in the games code, however, none of the released maps feature a subway system, so it's unknown where this might have been used.

The script reveals that it would have been a 24-car train, causing rumble effects, moving at 1200 units/second every 100-200 seconds, shaking the screen of anybody standing nearby and killing anyone standing in its path.
Call of Duty: Black Ops
1
Attachment DLC maps can be found in the game's code on the disk. These are Berlin Wall, Hotel, Munich (later renamed as Stadium) Discovery and Golf Course (later named as Hazard).
Dead Island
1
The unlockable skill "Gender Wars" for the character Purna was referred to during development as "Feminist Whore". The original name along with alternate names for some of her other skills, which were "TeamSpirit1Purna", "SharpApprenticePurna" and "FeministWhorePurna", were found in the game's code of the non-retail version which had been accidentally released onto Steam. Techland came out to apologize over the incident and told that the developer responsible for the inappropriate names would "face professional consequences for violating the professional standards and beliefs Techland stands for."
Bayonetta
1
Attachment The weapon Shuraba was intended to have an animation where the sword's pulsing heart would show on the hilt of the sword when the weapon was fully charged. During development, the developers forgot to put the animation on the weapon, so the animation does not appear in the game, but the code still exists.
Pinball Challenge Deluxe
1
The game fails to save any data once turned off, even though a save feature was coded into the game. According to Stewart Gilray, director of development at the time of the game's release, hardware issues stopped this feature from working.

"We created the game to allow saves etc, but for some reason, I'm guessing budgetary, Ubisoft at the last minute decided to NOT manufacture the game with EEPROM save memory."

Stewart Gilray also went on to state that saving the game does work when using a flash cart or playing the game through emulation, and that he would "encourage people that play it to play it on a backup cart just so to allow saving."
Tony Hawk's Pro Skater 3
1
Attachment There's a cancelled Paris level which can be found on the game's PlayStation 2 disc.
Grand Theft Auto: San Andreas
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Grand Theft Auto: Liberty City Stories
1
There is an unused string of text in the game's files which hints that Assassination missions were going to return from Vice City.
"ENGLISH.gxt/ST_ASSI/Assasination contracts complete"
Grand Theft Auto: Liberty City Stories
1
A Toyota Supra and Subaru Impreza WRX are listed in text files. It is unknown what their in-game names were planned to be (assuming they would be changed).
Pikmin 2
1
The game's files list the captain's folders as "orima" (Olimar), "orima3" (Louie), and "syatyou" (The President). The captain "orima2" was removed and was speculated to be Olimar's son.
Super Mario Sunshine
1
Attachment The Stu generators in-game were going to be animated.
Super Mario RPG: Legend of the Seven Stars
1
Looking into the coding of the game reveals several unused enemies (most of which seem to be unused sub-species).
Grand Theft Auto IV
1
The Dodo was at one point meant to appear in GTA IV. Some of the Dodo's handling data can still be found in the game's files.
Super Mario World 2: Yoshi's Island
1
There are several unused enemies and enemy behaviors. The unused enemies include a Red Bullet Bill and Cannon, a double swap platform and a Bloo Blah holding a Piro Dangle. The unused enemy behaviors are Egg Plants spitting bubbles at a regular interval and three Cactus Jacks falling down and forming a stack.
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