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Touhou Koumakyou: The Embodiment of Scarlet Devil
1
Looking through the code in EoSD reveals a third playable character who was scrapped due to time constraints. The character's name is "Rin Satsuki", who would have wielded Flower Sign (Type A) and Wind Sign (Type B) Spell Cards. The character was speculated to be a Kirin or a nurse. The only official artwork of this character that exists is from Comiket 62.
Super Mario 64 DS
1
In the game's data, replacing a file called "0000_PLAYER" with another file spawns a clone of the player that follows his movements. It takes on the appearance of Mario, but will shift into a different character when hit (spawning with a Mario cap).
Animal Crossing
1
The "forest map select" from Doubutsu no Mori still exists in the game's code, but there's no easy way to access it.
Super Princess Peach
1
There are several test levels left in the game's ROM. In one of them, Iggy Koopa is actually the boss, but due to him having no coding, he dies as soon as you enter his screen.
Pokémon Yellow Version: Special Pikachu Edition
1
Data exists for a battle situation when the Trainer has no Pokémon, though it isn't actually used when entering a battle with no Pokémon in the final release. In this case, selecting any option other than Run shows the message "Hurry, get away!" This may have been a prototype for the initial battle with the wild Pikachu at the start of the player's adventure, as the player has no Pokémon at that point. It could also have been planned for a possible battle against a wild Spearow with Pikachu unable to battle, making it closer to the events of the anime.
Donkey Kong 64
1
ASCII text for ICE KEY is present in the ROM. The Ice Key is one of the Stop 'n' Swop items in Banjo-Kazooie, so there may have been intended to be a connection between the two games.
Kirby's Return to Dream Land
1
Attachment There were originally going to be more Super Abilities. A Super Spark and Super Cutter were planned, but were cut for two reasons. The Super Spark data is completely overwritten with Ultra Sword files and the Super Cutter was cut due to it being to similar to Ultra Sword. The model and icon for the Super Cutter still remain on the game's disc.
Sonic Adventure 2
1
Attachment There is a variety of unused data in the games code. Some of which was featured in later remakes. The unused content includes art assets, text that suggests a World Ranking system was in the works, extra tutorials, and added Chao World features. Unused content present in later versions include the Black Market and unused themes (Shadow, Amy, Omochao, Maria and the Secretary).
BS Zelda no Densetsu: Inishie no Sekiban
1
After collecting everything in the game, two item slots remain empty - the Magic Cape and Book of Mudora, while coded into the game and fill these slots when hacked into the player's inventory, cannot be obtained normally.

The Magic Cape works as usual (you become invisible and invincible at the cost of magic power), but the Book of Mudora does nothing; as it fills the last slot in the A-button portion of the status screen, you were likely supposed to find the Book and either use it yourself (as in ALTTP) or give it to Zelda.
Sega Smash Pack Volume 1
1
Within the game is a text file named ECHELON.TXT, calling out the warez group of the same name. The file basically explains how to create a ROM loader using the emulator the game uses. This is particularly perplexing as the game was released the same day Sega announced they were to pull out of the console market. Gary Lake, who left these instructions, was the programmer of the game. He is now the Director of Technology at Capcom.
Pokémon Black Version 2
subdirectory_arrow_right Pokémon White Version 2 (Game)
1
Remnants of Route 10, removed from the map in Black 2 & White 2, are still visible in the game's code. The textures, models, and collisions remain, but the scripts, text, and wild Pokemon data are not present.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
During development, a type called "Bird" was going to be in the game, but was later changed to flying. This is still in the game's code, with Missingno. being a bird/normal type.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
There are 2 unused abilities. No Ability and Cacophony.
No Ability is presumed to be an error handler, and is used when the game manages to find a Pokémon with an ability of ID set to 00. The term isn't used in the final game because all Pokémon were given abilities.
Cacophony is an ability similar to Soundproof, which isn't assigned any Pokémon in the game. It's assumed it was meant to be the ability for Whismur, Loudred, and Exploud, given their nature for noise-based attacks.
Ogre Battle 64: Person of Lordly Caliber
1
Attachment There are three unused character classes within the code of the game. There is the unfinished 'Giant' class, and the finished 'Lycanthrope' and 'Werewolf' classes. It is unknown why these were omitted from the game.
Kingdom Hearts
1
Attachment Disney Castle was supposed to be playable. It was shown in a beta trailer but the level was cut from the final version. However, through cheat codes, it can be accessed.
Conker's Bad Fur Day
1
Attachment Originally there was a cutscene making fun of Pikachu in the game. After hackers discovered a Pikachu tail in the game's code, a fan asked the game's designer about it and he told the story in a tweet.
GoldenEye 007
1
Attachment A beta version of the Statue level took place during the day and had a gray, cloudless sky with very thick fog. The statues were also laid out differently. Leftover references in code also indicate that truck was more than likely intended to appear in the ending cut scene.
The Legend of Zelda: Twilight Princess
1
Attachment There are some The Wind Waker leftovers in the game. These are the Wind Waker item itself, Bomb Flowers and some other items. The file 'itemmdl.arc' contains models of 21 items from The Legend of Zelda: The Wind Waker which suggests Twilight Princess uses The Wind Waker's engine.
Metroid: Zero Mission
1
Attachment Crocomire was originally going to be in the game, but was cut for unknown reasons. Crocomire can still be accessed by hacking into the game's code, but the existing animations are seemingly unfinished and there's no death sequence.
Cave Story
1
In late 2011, a .zip file was uploaded to the Doukutsu Uploader that contained all 19 versions of orgview made throughout Cave Story's development timeline. Dozens of different beta versions of songs that play in-game, including some unused ones in the final version, were part of the package.
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