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Final Fantasy VII
2
Cloud's hair was originally supposed to be black and slicked back to contrast with Sephiroth's long white hair. The developers also thought it would be a good way to render less polygons on screen. The idea was eventually ditched for his iconic spiky hair. The idea was later used for Angeal, the original wielder of the Buster Sword and Sephiroph's close friend in Crisis Core.
Super Smash Bros. Brawl
1
Attachment The texture of the Metroid assist trophy contains a sprite of EarthBound's Mr. Saturn. It can't be seen in-game, as it isn't mapped to the model.
Franchise: Mario
1
Shigeru Miyamoto wanted Mario to have a dinosaur companion ever since Super Mario Bros. but it wasn't thought possible at the time due to the limitations of the NES. He wanted to implement Yoshi in Super Mario Bros. 3 but again could not. Two power-ups were created to fill the gap - raccoon and frog Mario. Co-worker Takashi Tezuka once speculated that Miyamoto's love of horse riding had influenced Yoshi's creation.
Mario vs. Donkey Kong
1
Nintendo originally planned to include a level editor in the game. The level editor is still in the game's code, and by editing the game's memory, the level editor can still be accessed.
F1 2002
1
Attachment A series of hidden JPEG images were extracted from F1 2002. They are contained in both the North American and European releases of the game, though they were likely used simply as padding.
GoldenEye 007
1
Attachment In the first level of the game, the Dam, there's a small island near the end which can be seen from afar. The island features a guard tower and an inoperable drone gun with some beta textures. It can only be reachable using a cheat device and a no clipping cheat enabled.

Left over code suggest the player had to travel to the island and retrieve proper equipment to perform a bungee jump. 'Piton Gun' and 'Bungee' can still be seen in the games code, and a Piton Gun is what Bond used in the movie to get to the facility. However, according to Duncan Botwood, one of the developers on the game, it was originally planned for players to investigate the area and find some armor as a reward.
GoldenEye 007
1
Attachment There's a hidden test level called "Citadel" found in the game's coding. It was designed during the early stages of multiplayer and had it been functional in the finished game, Oddjob and Mayday wouldn't have been available to play.

The level can only be accessed through the use of a cheat device. As an obvious test level, however, there are numerous glitches which prevent it from being properly playable.
Super Mario World 2: Yoshi's Island
1
Attachment There are a number of unused transformations in the ROM that never made it into the final game. These include a plane, a mushroom and a tree.
The Legend of Zelda: The Minish Cap
1
Attachment In the code of the ROM is what appears to be a man wearing a pair of underpants, a cape, and a crown. It's very out of style and obviously just a scribble, but it also includes a full walking sprite-set, as well a number of other random animations.
Castlevania: Symphony of the Night
subdirectory_arrow_right Akumajou Dracula X: Gekka no Yasoukyoku (Game)
1
Attachment The Saturn version includes a number of extra areas and features unavailable in the PlayStation version. Most infamously being that of the Underground Garden, as the entrance is still visible in the PlayStation version, though inaccessible. The player can glitch the game into allowing access to this area, but it is unfinished and only a glitched out save point is available.
Mario Kart 64
1
Attachment In its early beta stage, the game was known as Super Mario Kart R. Some differences were Kamek as a playable character who would later be replaced with Donkey Kong. Also there was an option to have the multiplayer screen set to horizontally or vertically, but this was removed in the final version. A number of other small differences were the avatars in the "Character Select" screen, the textures of the "Item Boxes", the feather as an item, and other minor graphic details.
Final Fantasy VII
2
Attachment There are large quantities of cut content from the soapland 'Honey Bee Inn'. The content is as follows:

Whilst in the club, Cloud could end up in a bathtub with nine muscular men, peep through keyholes of occupied rooms, have makeup applied, and choose a room to stay in. You could have also encountered Palmer, head of the Shinra company's space program, coming from one of his regular "bath sessions". There was also a waiting room and employee's louge which players could visit and interact with NPCs.

Whilst some of this content was ultimately cut from the game, the unfinished content can be found on the discs of the original Japanese release and can be accessed through file hacks.
Tekken 3
1
In the arcade cabinet's data, there are references to a secret character named "SAKE", though it is simply Yoshimitsu's model using Jin's move set.

Katsuhiro Harada has gone on to say that SAKE was originally planned for the game as an additional animal character, however SAKE was actually a salmon. No matter if the players punched or kicked, the salmon would simply flop around and make a flapping noise. This was removed as they were concerned that players would be angry about spending 100 Yen to play as a fish that can't do anything.

There were also plans for another character named INSECT, who would be a giant praying mantis. This is because there was a bug in the program which would make characters arms, legs and waists appear incredibly skinny, and they looked like a praying mantis. The idea was dropped as there weren't enough resources, what with adding so many other new characters.
Suikoden II
1
If Jowy is hacked into the party during the game, neither the "King" version, or "Best Friend" version will appear in the HQ anywhere. They can both be removed and added to the party with unique (and different) dialogue, despite these never normally being accessible through traditional means. "Best Friend" Jowy can also be awarded the statue that appears at the top of the castle for obtaining the most kills, even though he is never a part of the party's team after the events that lead to the castle being accessible.
Bomberman Generation
1
Attachment There is an unused texture of one of the octopus enemies where it was brown instead of purple. This likely was not used because the enemy has large pink lips, and US audiences might find it offensive.
The Legend of Zelda: Ocarina of Time
1
Attachment It's speculated that the forest and water temples in Ocarina of Time were originally wind and ice temples. The symbol on the Water Medallion from the Water Temple appears to have a snowflake on it, and the Forest Medallion design resembles a fan. This connection is further supported by the interior of Ganon's Tower, which is based on different temples. The Forest Temple portion of the tower has a wind puzzle based around fans, and the Water Temple portion of the tower is based on ice.
Deus Ex
1
Deus Ex was released on June 26 2000 and is set in the year 2052. It has sections of the game where New York's skyline is visible, and the Twin Towers of the World Trade Center are missing.

The Twin Towers exist in the game's data files, but were simply left out by mistake.

During development, the game's developers justified the lack of the towers by stating terrorists had destroyed the World Trade Center earlier in the game's storyline. This was over a year prior to the September 11th, 2001 terrorist attacks.
Sonic Adventure
1
Attachment An image of some staff members from Sonic Team, and a picture of a blue spined hedgehog, can be found in the game's data.
Spider-Man 2: Enter Electro
1
Attachment Spider-Man 2 was recalled to rework anything related to the World Trade Center. Activision and Vicarious Visions feared backlash from releasing a New York-centric game featuring the Twin Towers so close to the attacks. This included renaming a level, changing dialogue, and heavily editing entire structures at key points in the game.
The Legend of Zelda: Ocarina of Time
1
Attachment The twins' house in Kokiri Forest actually has two pots, but the game background only shows one. While technically invisible in-game, Link can still roll in between the two pots, which will result in parts of Link disappearing behind where the second pot should be.
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