Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

BioShock
1
Attachment The Little Sisters had a stage of development where they were mole-like creatures that scurried around Rapture collecting Adam.
Ōkami
1
Attachment Before the developers settled on the game's unique painted style, they intended the game to look realistic.
Kingdom Hearts II
1
Attachment Toy Story's Woody and Buzz were set to appear as summons in Final Mix, but were removed for unknown reasons. These models were found in the code, untextured, and amongst the game's summons.
Wario Land II
1
Attachment A penguin enemy in the English version throws bowling balls at Wario. If they hit, he becomes dizzy, burps, and needs to splash himself off with water to go back to normal. In the Japanese version, the penguin actually throws pints of beer. This explains the out of place animations and why Wario needs water. The beer was censored for obvious reasons.
GoldenEye 007
1
Attachment Fully-textured models of Timothy Dalton, Sean Connery and Roger Moore are all hidden in the game's code. They can be accessed via cheat codes, but only in the game's menus.
Sonic the Hedgehog
1
Attachment There's footage of a proto-type build of Sonic in the background of the Noah's Arcade ad in Wayne's World. The footage shows UFOs in Marble Zone. These UFOs were removed from the final build of the game.
GoldenEye 007
1
The code of the game hides a working ZX Spectrum emulator. A Rare developer, Steve Ellis, coded it simply to see if it was possible.
Ratchet & Clank
1
Attachment In Spyro 2: Ripto's Rage! there is a large orange enemy with a wrench and a small robot accompanying him. They seem to have served as the basis for the characters Ratchet and Clank. Insomniac Games developed both titles.
Spyro 2: Ripto's Rage!
1
Attachment There is a large orange enemy with a wrench and a small robot accompanying him. They seem to have served as the basis for the characters Ratchet and Clank. Insomniac Games developed both titles.
Marvel vs. Capcom 3: Fate of Two Worlds
1
Director Ryota Niitsuma has stated that Blade was considered as a playable character for the game, but they decided not to include him as they didn't want too many characters that use swords.
Franchise: Pokémon
1
Koffing and Weezing were originally named "NY" and "LA" respectively, referencing the polluted states of the cities New York and Los Angeles.
The Revenge of Shinobi
1
Attachment In the original release, Batman and Spiderman appear as bosses. Batman was later replaced by a different enemy, while SEGA added a copyright disclaimer for Marvel Comics, who allowed Spiderman to stay in the game.
Mario Tennis
subdirectory_arrow_right Mario Power Tennis (Game)
2
Attachment Waluigi was created by Camelot artist Fumihide Aoki during the development of Mario Tennis as a rival to Luigi. There were also talks of a Princess Peach counterpart to further expand the roster. This proposed "Warupichi" character was ultimately dismissed by Shigeru Miyamoto and Nintendo because they were hesitant about making an evil version of Princess Peach, given how she was still portrayed as innocent in earlier games. Despite this, Aoki would keep the character idea around for Mario Power Tennis, featuring another rejected design that would eventually be revealed to the public in 2023, both through unused sketches and a 3D model. In one sketch, the character wields an axe, which according to Aoki, was added to make her "cute and scary". Aoki also revealed more information through Instagram comments, like how "Warupichi" was going to be the authority figure that gave orders to Wario and Waluigi, and how he wanted to make a companion to "Warupichi" that would have been an arch-rival to Yoshi that was going to be a dragon with horns and wings. The day after revealing Warupichi and the rest of this information, Aoki deleted the original posts and locked his Instagram account.
person DidYouKnowGaming calendar_month March 15, 2013
Original DidYouKnowGaming blog post:
https://didyouknowgaming.com/post/30812672774/mario-tennis-source

2000 Camelot interview revealing the existence of Warupichi:
https://www.camelot.co.jp/gimon/gimon13.html

Warupichi character design first Instagram post (now deleted):
https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1

Archived Warupichi concept art and 3D model images:
https://archive.org/details/wapeach

Archived Fumihide Aoki Instagram comment collages (all other comments in the attachment not featured in these two images were captured on desktop directly from Fumihide Aoki's Instagram posts prior to the account being locked down):
https://twitter.com/GenesisJam_/status/1730803149915472217

Warupichi design articles (second link submitted by NintendOtaku):
https://www.polygon.com/23984146/nintendo-wapeach-design-waluigi-creator-mario-tennis
https://www.thegamer.com/waluigi-creator-reveals-wapeach-designs/

Warupichi designs taken down article:
https://www.eurogamer.net/waluigi-creator-shares-then-removes-designs-of-wario-style-peach
Street Fighter II
1
The "Combo" system developed for the game was a bug. A bug in the game's code enabled the player to "cancel" during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. This "combo" system was later adopted as a standard feature of fighting games, and was expanded upon in subsequent Street Figher installments.
Luigi's Mansion
1
Luigi's Mansion was built with the intention of being in 3D. All Nintendo Gamecube systems support display of Stereoscopic 3D. Nintendo decided to shift focus away from 3D at the time as a 3D screen add-on would have cost more than the Gamecube system itself.
The Legend of Zelda: Ocarina of Time
1
Attachment The Iron Knuckles enemies are actually Gerudo Thieves in armor. Removing the chest plate reveals a curvy feminine figure, and since the Gerudo are all female it seems that this was intentional, and Nintendo didn't just aimlessly use them as a base.
Video Olimpic
1
Attachment Video Olympics was developed in Spain. One of the advertisements banners in the background reads "Cocaina" in a similar style to the Coca Cola logo. In Spanish, cocaina means "cocaine". The game was published in Europe uncensored.
Donkey Kong
subdirectory_arrow_right Mario (Franchise)
1
According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.

Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
person DidYouKnowGaming calendar_month March 15, 2013
1
Attachment Sonic was originally planned to have a human girlfriend called Madonna. She would chase Sonic around, similar to how Amy Rose acts in later games.
Fallout: New Vegas
1
The project director for Fallout: New Vegas, J.E. Sawyer, released a mod for the game which brings more difficulty, shifts certain NPC alignments and modifies a few character stats.

The reason this wasn't released as an official patch was partly due to its technical difficulties and difficulty curve, however it was mainly due to the development for the game and all DLC having ended.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 302 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right