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EarthBound
1
Three of the songs in the game are each composed entirely of a single sample played at various pitches.
• Cave of the Past - "Deirdre" by The Beach Boys
• Moonside - "Keep on Laughin'" by Ric Ocacek
• Cave of the Present - "All You Need Is Love" by The Beatles
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Crash Twinsanity
1
A level called 'Gone A Bit Coco' that took place in Coco's mind was cut late in development because it was glitchy and incomplete. It can be seen in early gameplay videos, and the level music was used in the credits sequences.
Pokémon X
subdirectory_arrow_right Pokémon Y (Game)
1
In Coumarine City there is an Ace Trainer in a house that will play a remastered version of "Unwavering Emotion", a song from Pokemon Black and White's soundtrack.
Rayman Legends
1
Attachment Four of the six rhythm levels feature covers of licensed music:
• Castle Rock - "Black Betty" by Ram Jam
• Mariachi Madness - "Eye of the Tiger" by Survivor
• Gloo Gloo - "Woo Hoo" by The 5.6.7.8s
• Dragon Slayer - "Antisocial" by Trust

Of the remaining two, "Orchestral Chaos" features an original composition, and "Grannies World Tour" is a remix of the "The Land of the Livid Dead" theme from Rayman Origins.
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Pokémon X
subdirectory_arrow_right Pokémon Y (Game)
1
A woman in Snowbelle City states, "Standing here reminds me of a cold region far away. Will you listen to the first song I composed there?" Answering yes will play a slowed-down version of the theme of Jubilife City, from the Sinnoh region of Pokemon: Diamond & Pearl, which slowly picks up in tempo.
Sweet Home
1
An orchestral version of Sweet Home's battle theme was used in a Japanese trailer for the original Resident Evil.
Amazing Frog?
1
One of the tracks played on the boom box found in the game is the secret disco music from The Stanley Parable. The song is a royalty free track called "Who Likes to Party" by Kevin MacLeod.
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Assassin's Creed Brotherhood
1
The game's soundtrack was included as one of the pre-order bonuses for the game. However, the header information in the music files indicates that they were encoded by "arsa13", a user responsible for putting up illegal copies of the soundtrack on torrent sites.

This suggests that Ubisoft had downloaded a pirated version of their own soundtrack to publish as a pre-order incentive.
DuckTales: Remastered
1
The credits music (A piano version of the theme from the Moon level) was originally planned to only be played at Comic-Con. The developers decided to put it in the final game, likely after the positive feedback it received.
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Pokémon Platinum Version
1
Lilycove City's theme (from Ruby and Sapphire) can be found in Pokemon Platinum. It is played on the Audio System that can be obtained at the Villa in the Resort Area.
Luigi's Mansion
1
The first 8 notes of "Toad's Theme" from Luigi's Mansion are the same as the first 8 notes of "Toad's Message" from Super Mario 64. The songs are each played while talking to Toad in their respective games.
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F-Zero X
1
The music was compressed down to monaural to save space, with ambient sound effects being used to produce a stereo experience.
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Final Fantasy VII
2
The intro to Sephiroth's theme, "One-Winged Angel", was inspired by the intro to the song "Purple Haze" by the Jimi Hendrix Experience.
Dragon Ball Z: Budokai Tenkaichi 3
1
The opening music to the game is "Super Survivor" by Hironobu Kageyama in the Japanese and European releases. The American releases uses an instrumental version.
Castlevania: Lords of Shadow
1
The music played in the "Music Box chapter" is a remix of "Vampire Killer", a staple track in the Castlevania series.
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Dragon Ball Z: Budokai Tenkaichi 3
1
The Japanese release features remixed music from the anime, while the English release has original music made for the game.
The Legend of Zelda: Link's Awakening
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
1
In the German version of the game, entering Link's name as "MOYSE" will change the background music to a techno remix. The code refers to the famous German translator Claude Moyse. In the DX version of the game, the code will change the music to a remix of Totaka's Song.
Just Dance 3
1
The song 'Jungle Drum' by Emiliana Torrini was intended to appear in this game but was taken out for unknown reasons. However, the dancer (and its respective choreography) were reused later in the series.
Mario Paint
1
On the title screen, pressing the O will turn it into a bomb, which then explodes. After this, a short 19-note melody will play. This is Totaka's song, a song hidden by Nintendo composer Kazumi Totaka in almost all of the games he has worked on.
Dance Dance Revolution Extreme
1
This game was originally intended to be the last of the DDR franchise. The song "MAX. (period)" reflects this, as the video is a tribute to the first boss song "Paranoia", and the final lyrics are 'Thank you for playing.'
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