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Shenmue II
1
The moon has a 3d model in the sky that is illuminated by the sun's direction to show accurate phases during gameplay.
Franchise: Streets of Rage
1
Skate/Sammy was originally planned to wear roller skates, but they were replaced with roller blades due to their popularity at the time.
Star Wars: The Old Republic
1
In 2018, former game director for Star Wars: The Old Republic, James Ohlen, said in an interview with GameInformer that he regretted having not pushed it to be "Knights of The Republic online" as opposed to making it traditional in the style of World of Warcraft, referring to it as "Star Wars World of Warcraft."
Animal Crossing
1
In an early announcement trailer for the Nintendo Gamecube, Animal Crossing was called (or at least promoted as) "Animal Forest for Nintendo Gamecube", outright referencing the original Japanese title of the game (Dōbutsu no Mori or "Animal Forest" in English). This suggests that either the English localizers were thinking of keeping the game's original title, albeit translated, or the title "Animal Crossing" was not yet finalized.
Madden NFL 96
1
A PlayStation release was planned and almost finished, however the game was cancelled because it didn't meet EA's standards.
SpongeBob SquarePants: Battle For Bikini Bottom
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Super Mario All-Stars
1
Attachment The Wart Boss Fight was originally going to sport tomato projectiles like its original incarnation in Super Mario Bros 2 featured. They were replaced with cabbages in the final release, but the tomato sprite is still present in the game, albeit unused.
SpongeBob's Surf & Skate Roadtrip
1
The Xbox 360 version has text stating "PS3 Online Data Incorrect,". This suggests that a PlayStation 3 release may have been planned at one point during development.
Yoshi
1
Attachment The Baby Yoshi seen in an egg half hatched on the game's Japanese title screen has an unused graphic of it's full body, suggesting that the game was originally intended to show Baby Yoshis both fully hatched and half hatched.
Mega Man Zero 4
1
At one point, Mega Man Zero 4 was almost a completely different game. Rather than continuing where Mega Man Zero 3 left off, Takuya Aizu wanted to create "Mega Man Zero 1.5" in order to fill in the gaps between Mega Man Zero and Mega Man Zero 2. However, Capcom insisted on a true Zero 4.
Street Fighter V
1
Attachment Sakura's design had gone through several different changes during it's development. Among those scrapped concepts include a Motion Capture actress and a Mountain Climbing Guide.
SinoAlice
1
Attachment When the game was released on mobile platforms in Japan, the key art for certain characters were changed. Characters were altered to have less revealing outfits compared to the promotional material.
NieR
1
Attachment During concepting phases, Kaine was at one point planned to be more elegant and dressed modestly, and she would wield one of the dropped tomes, Grimoire Schwarz. There were also concepts of a younger Kaine.
Super Smash Bros. Ultimate
1
According to Sakurai's Famitsu column, he chose to build the game off of the previous entry's mechanics instead of building the game from scratch as choosing the later would have caused a large portion of the game's roster to be cut. This would be due to the fact that more time would have had to be put into rebuilding each individual character.
He also remarked this decision allowed for more focus to be put on other aspects of the game.
Sonic the Hedgehog 2
1
In an interview, art director Yasushi Yamaguchi was asked about how his team came up with the idea of having 2-players, he commented:

"The development of Sonic 2 was informed by two factors: the things we couldn’t do in the first game, and the response/feedback from players. The idea of controlling Tails came from programmer Yuji Naka, who wanted a kind of “1.5 player” game—something where it would be ok if the second player died. He wanted to allow for a tandem experience where both skilled and unskilled players could enjoy the game together."
Detroit: Become Human
2
Spoiler:In the junkyard sequence, the original Kara android from the tech demo that inspired Detroit: Become Human can be found among the wreckage in an extremely dilapidated state. She sings the same song that she can be heard singing in the tech demo.
Kingdom Hearts III
1
According to Tetsuya Nomura, the aesthetic and environment design for part of the Hercules-based "Olympus" world was primarily inspired by California's Yosemite National Park, despite, story-wise, taking place in Ancient Greece. This decision came about when co-director Tai Yasue had visited the real-world location.
Miitomo
1
When Miis speak the word "Direct", they'll do the pose that Satoru Iwata was known for having done in Nintendo Directs when saying "Directly".
Street Fighter
subdirectory_arrow_right Street Fighter (Game)
1
At one point in development, there were plans for an NES release of the game that ultimately never came out.
ToeJam & Earl III: Mission to Earth
1
ToeJam & Earl III was originally going to be subtitled "All Funked Up" but the name was changed due to concerns that it would be perceived as something inappropriate.
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