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Gran Turismo 2
1
Gran Turismo 2 was rushed to be released in time, resulting in a lot of cut content, like drag racing, and many unused cars.
Metal Gear Solid 3: Snake Eater
1
A voice casting sheet for Metal Gear Solid 3, which was leaked prior to E3 2004, stated that The Boss was a Green Beret and Navy SEAL, and that she was of British descent. These details were never mentioned in-game.
Mother 3
1
Attachment There are two inaccessible rooms in the Toilet Dungeon in Chapter 8: one where water seeps from the bottom of the door and another where a man rushes in and locks the door. By cheating, one can see what's inside these rooms, which is an overflowing toilet for the first and a bathroom full of toilet paper for the second.
Banjo-Kazooie
1
Attachment An image of Donkey Kong appeared in an early build, but was replaced with an image of Banjo's sister, Tooty.
1
Attachment The PlayStation Vita has a slot nicknamed the "accessory port." It is situated on the top of the Vita to the right of the game card slot, but it has never been utilized. The Vita redesign model does not have this port, implying that it may or may not be utilized at all in the future.
Burnout
1
Attachment During development, many of the tracks looked to have more detail, and had more scenery, when compared to the final version.
Burnout
1
Attachment Many cars went through cosmetic changes during development. The Muscle car originally looked more like a Mustang, the Roadster looked like a Porsche Boxter, and the Saloon also looked different.
Mafia II
1
Many features of the game were cut, but are still in the files. These include buses, drive-bys, difficulty selection, racing, a subway system, taxis and sitting.
Call of Duty: Modern Warfare 2
1
Attachment An L-train was planned to be used as an interactive element in at least one multiplayer map. Scripting and a kill icon can still be found in the games code, however, none of the released maps feature a subway system, so it's unknown where this might have been used.

The script reveals that it would have been a 24-car train, causing rumble effects, moving at 1200 units/second every 100-200 seconds, shaking the screen of anybody standing nearby and killing anyone standing in its path.
Team Fortress 2
1
Attachment The weapon 'Blutsauger' has 2 unused, team-colored models for a syringe projectile. As it is not used, it instead uses the same projectile as the other Syringe Guns.
Minecraft
1
Attachment There are four unused paintings in the pocket edition. Information on who drew these paintings, and their purpose, is unknown.
SpongeBob SquarePants: Battle For Bikini Bottom
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Attachment An unfinished dessert-themed area can be found in the game's files and was presumably going to serve as Patrick's dream in the 'Spongebob's Dream' level before it was changed to a dark room. It has no skybox and contains a couple of early concept models for Tikis and other objects.
Spyro: Year of the Dragon
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There's an area in 'Dino Mines' that can only be accessed using hacks/glitches, which is an empty arena with a platform in the middle. It was likely going to be used for a boss battle to obtain an egg, much like in Spooky Swamp.
Call of Duty: Black Ops
1
Attachment DLC maps can be found in the game's code on the disk. These are Berlin Wall, Hotel, Munich (later renamed as Stadium) Discovery and Golf Course (later named as Hazard).
Dead Island
1
The unlockable skill "Gender Wars" for the character Purna was referred to during development as "Feminist Whore". The original name along with alternate names for some of her other skills, which were "TeamSpirit1Purna", "SharpApprenticePurna" and "FeministWhorePurna", were found in the game's code of the non-retail version which had been accidentally released onto Steam. Techland came out to apologize over the incident and told that the developer responsible for the inappropriate names would "face professional consequences for violating the professional standards and beliefs Techland stands for."
Sonic 3D Blast
1
Attachment There is an unused music track in the sound test found in certain prototype builds of the game. This track would later be recycled as one of the boss themes for Sonic 4, Episode 1.
Team Fortress 2
1
Attachment Inside the Virtual Viewfinder's model is a screen that reads "Game Over".
Team Fortress 2
1
Attachment There is an unused Kill Icon in the game that suggests the Taunt item 'Shred Alert' was once planned to be a Taunt Kill, meaning that players within it's radius would be killed, similar to the Pyro's Armageddon Taunt.
Bayonetta
1
Attachment The weapon Shuraba was intended to have an animation where the sword's pulsing heart would show on the hilt of the sword when the weapon was fully charged. During development, the developers forgot to put the animation on the weapon, so the animation does not appear in the game, but the code still exists.
Mortal Kombat 3
1
A large number of unused items in the game's code suggests that the ninja characters were originally planned to appear in the game. These include an animality animation for Ermac, a friendship animation for Classic Sub-Zero, unused win text for Scorpion, and a debug menu with references to Sub-Zero and Smoke.
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