Trivia Browser
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Company of Heroes was originally named "Brothers in Arms" during development.
Despite THQ later releasing a game under that name, the legal team at Relic Entertainment decided against it because it was too similar to Brotherhood of Arms, a previously released game.
Despite THQ later releasing a game under that name, the legal team at Relic Entertainment decided against it because it was too similar to Brotherhood of Arms, a previously released game.
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The developer originally wanted to add alternate outfit colours for the characters that would have been unlocked gradually through play, there was even going to be an option to customise both Carol's scarf and motorcycle colours.
But a problem with the software used to develop the game meant that swapping the colours of the characters at runtime caused graphical glitches, so it was ultimately cut.
But a problem with the software used to develop the game meant that swapping the colours of the characters at runtime caused graphical glitches, so it was ultimately cut.
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The game's director, Kaori Ando, originally envisioned for a crossover between Fire Emblem and Pokémon as he felt that the two series' RPG mechanics were well in line. However, the Pokémon Group already had a proposal at the time for another crossover which would become Pokemon Conquest, so the idea was not used.
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The English voice actress "Veronica Taylor" was intended to do the voice of "Princess Elise the Third", she even recorded all her lines for the game, but for unknown reasons, she was replaced by "Lacey Chabert." Even in an interview with GameSpy, they ask her:
GameSpy: Did the people at Sega tell you why they wanted you for this role?
Lacey Chabert: They just told me that they thought my voice was appropriate for the character.
GameSpy: Did the people at Sega tell you why they wanted you for this role?
Lacey Chabert: They just told me that they thought my voice was appropriate for the character.
Franchise: Digimon
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On November 19th 2015 Digimon v-pet designer Oota Kensuke, also known as "Volcano Oota", revealed in a youtube video that the Digital Monster v-pet was originally called Otokotchi, from the Japanese word Otoko "boy" and the existing franchise Tamagotchi (Tamago "Egg" + Uotchi "Watch").
It was ultimately changed to Digital Monster because the team thought it sounded "cool".
It was ultimately changed to Digital Monster because the team thought it sounded "cool".
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Takakage Kobayakawa makes an appearance in Samurai Warriors 2: Empires during a pre-battle event. In the event, he responds to his Motonari's words of encouragement along with his brothers Motoharu and Takamoto.
subdirectory_arrow_right Samurai Warriors 2 Empires (Game)
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Ujiyasu Hojo made appearances in Samurai Warriors 2: Empires during passive events sequence. In the events, he talks with his two sons Ujimasa and Ujiteru.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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According to Masahiro Sakurai, in an interview with Famitsu, the reason for the addition of the fighter Duck Hunt was for two reasons. The first reason was that he had an interest on adding them for a long time, but was also because of the uniqueness of the character. The second reason was because of the high sales of the game, and he deemed that the game was the high-selling shooting game in the USA.
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Saltonstall was a politician featured heavily in the game's 2010 gameplay demo but was cut during development. Despite this, he is referenced twice in the final game. First during the game's opening chapter where an NPC can be heard talking about him, and second in the chapter "Emporia" where a sign can be seen covered in scalps of prominent figures, including Saltonstall.
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While the game was being developed, Dennis Lenart wanted to include actors from the original films to reprise their characters, but some of them were unavailable at the time. Later in 2015, Tom Wilson, who played Biff Tannen, replaced Andrew Chaikin to reprise his character's voice in the "30th Anniversary Edition".
This version was released on October 2015, to celebrate the same month and year that Marty McFly and Doc Brown went to the future (October 21 2015) in Back to the Future Part II.
This version was released on October 2015, to celebrate the same month and year that Marty McFly and Doc Brown went to the future (October 21 2015) in Back to the Future Part II.
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Ayumi Tachibana, from the Detective Club series on the Famicom, was considered for the Super Smash Bros. Melee roster. She wasn't included because the character and the franchise she's in aren't well known outside of Japan.
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There was originally an NCR super mutant ranger named Chauncey stationed at Station Foxtrot. he was included in early builds of the game, but ultimately cut prior to release.
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The game was originally going to be called "The Butt Hole of Time", however after being told that retailers wouldn't allow the term "butt hole" to be sold on shelves, the series creators, Trey Parker and Matt Stone, instead decided on "The Fractured but Whole".
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Wario was originally going to be a playable fighter in Melee but wasn't added due to time constraints. He even had one of the highest potentials of being in the game according to the Smash 2 polls. Sakurai even stated that he would've been included if he had time.
subdirectory_arrow_right Earthworm Jim (Franchise)
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After the cancellation of Earthworm Jim PSP, another attempt for a new Earthworm Jim game was made, a sequel that went by the name of Earthworm Jim 4. Not a whole lot of information was given about the game other than series creator Doug TenNapel returning to work on the game as a 'creative consultant'. Rumors began to arise that the game was going to be developed for the Nintendo Wii. TenNapel later commented:
In 2012 at a Develop conference, David Perry (lead designer for the first Earthworm Jim game) explained a possible premise for the fourth Earthworm Jim title, as well as confirming that it would be a 2D game:
In 2015, in an interview with Nick Brunty, he revealed that a new Earthworm Jim game was talked about, but the rights couldn't be obtained, as well as stating he wouldn't do it without anyone who worked on the first game.
In May 2019, after years of delays and speculation, development formally began on Earthworm Jim 4 for the Intellivision Amico, a console being developed after game composer Tommy Tallarico acquired the brand rights to Intellivision and formed a new upstart company, Intellivision Entertainment. The 2D game was being developed with several members of the original team that worked on the first two games in the series including TenNapel and Perry, although it was clarified that TenNapel would only be involved as an "unofficial consultant" due to controversy surrounding his political opinions in recent years. According to a livestream held by the developers in May 2019, the game would reportedly contain local multiplayer, and would not be a reboot of the previous games, with it scheduled to be released after the launch of the Amico in October 2020. However, due to distribution and logistical issues caused by the COVID-19 pandemic as well as financial issues within Intellivision Entertainment, the Amico's release would be delayed indefinitely and work on the game eventually halted. In August 2020, the game's first and only gameplay trailer to date was released, and two developers attested in 2023 that they had not worked on the game beyond initial brainstorming sessions years prior, assuming that the game had been cancelled.
"I need some real press source to straighten out these rumors. I read the initial post by the guy who put up the drawing I did for him and almost NOTHING in the post he wrote was true. I'm getting piles of letters asking me to confirm or deny the post and from what I've read it's total disinformation. Interplay actually wants to do the game right! We've been talking about a game now for two years. They want me to be involved, but times in games are tough right now for everyone. They have to raise a lot of money to fund the game properly... In our early discussions about the game, we had tentatively brainstormed ideas for the Wii. That is NOT a confirmation like the guy posted. We haven't presented the idea to Nintendo. As with anything in the gaming industry, the whole thing could turn on a dime and many of the facts can change about the game. What these fans don't understand is how squirly things are at the beginning of the game. It would take at least two years to bring out the game and that's after we've confirmed the budget and platform. The game could just as easily go away, get moved to the Iphone or become a Jim Tetris knock off as come out as a game on the Wii. People don't understand how unstable game design is at the start."
In 2012 at a Develop conference, David Perry (lead designer for the first Earthworm Jim game) explained a possible premise for the fourth Earthworm Jim title, as well as confirming that it would be a 2D game:
"The thing we had talked about in the past is Jim had been in retirement...So, he's been sitting at home watching movies and eating popcorn. He's grossly overweight now. The plan was to start with him literally getting off the sofa, and it's a disaster because he just hasn't done anything since. But he's got to get back into action again."
In 2015, in an interview with Nick Brunty, he revealed that a new Earthworm Jim game was talked about, but the rights couldn't be obtained, as well as stating he wouldn't do it without anyone who worked on the first game.
"Oh man. A new EWJ game with the original team almost happened about 5 years ago but a deal with the IP owners couldn't get worked out. I think everyone would be up for it sometime. Feels like unfinished business but hard to align everyone. I wouldn't do it without the key players."
In May 2019, after years of delays and speculation, development formally began on Earthworm Jim 4 for the Intellivision Amico, a console being developed after game composer Tommy Tallarico acquired the brand rights to Intellivision and formed a new upstart company, Intellivision Entertainment. The 2D game was being developed with several members of the original team that worked on the first two games in the series including TenNapel and Perry, although it was clarified that TenNapel would only be involved as an "unofficial consultant" due to controversy surrounding his political opinions in recent years. According to a livestream held by the developers in May 2019, the game would reportedly contain local multiplayer, and would not be a reboot of the previous games, with it scheduled to be released after the launch of the Amico in October 2020. However, due to distribution and logistical issues caused by the COVID-19 pandemic as well as financial issues within Intellivision Entertainment, the Amico's release would be delayed indefinitely and work on the game eventually halted. In August 2020, the game's first and only gameplay trailer to date was released, and two developers attested in 2023 that they had not worked on the game beyond initial brainstorming sessions years prior, assuming that the game had been cancelled.
GamesRadar interview:
http://www.gamesradar.com/doug-tennapel-shoots-down-earthworm-jim-4-but-confirms-interest-from-interplay/
Eurogamer interview:
http://www.eurogamer.net/articles/2012-07-17-david-perry-sure-a-new-earthworm-jim-will-be-made
NintendoLife article:
http://www.nintendolife.com/news/2015/10/the_team_behind_earthworm_jim_would_like_to_make_a_sequel
Earthworm Jim 4 livestream announcement (original link to the livestream is below, however please note the livestream is no available):
https://www.ign.com/articles/2019/05/02/new-earthworm-jim-game-in-development-by-original-team
https://www.youtube.com/watch?v=d06t0xSOLOg
Intellivision Amico first delay:
https://venturebeat.com/games/intellivision-delays-launch-to-april-2021-and-unveils-20-new-titles/
Intellivision Amico financial issues:
https://www.engadget.com/intellivision-cant-afford-to-make-its-long-delayed-amico-retro-console-160952928.html
Earthworm Jim 4 official trailer:
https://www.youtube.com/watch?v=7Oa54-vFTTc
Earthworm Jim 4 current development status article:
https://www.timeextension.com/news/2023/01/so-whats-happening-with-earthworm-jim-4
Earthworm Jim 4 supposed cancellation article:
https://www.thegamer.com/earthworm-jim-4-cancelled/
http://www.gamesradar.com/doug-tennapel-shoots-down-earthworm-jim-4-but-confirms-interest-from-interplay/
Eurogamer interview:
http://www.eurogamer.net/articles/2012-07-17-david-perry-sure-a-new-earthworm-jim-will-be-made
NintendoLife article:
http://www.nintendolife.com/news/2015/10/the_team_behind_earthworm_jim_would_like_to_make_a_sequel
Earthworm Jim 4 livestream announcement (original link to the livestream is below, however please note the livestream is no available):
https://www.ign.com/articles/2019/05/02/new-earthworm-jim-game-in-development-by-original-team
https://www.youtube.com/watch?v=d06t0xSOLOg
Intellivision Amico first delay:
https://venturebeat.com/games/intellivision-delays-launch-to-april-2021-and-unveils-20-new-titles/
Intellivision Amico financial issues:
https://www.engadget.com/intellivision-cant-afford-to-make-its-long-delayed-amico-retro-console-160952928.html
Earthworm Jim 4 official trailer:
https://www.youtube.com/watch?v=7Oa54-vFTTc
Earthworm Jim 4 current development status article:
https://www.timeextension.com/news/2023/01/so-whats-happening-with-earthworm-jim-4
Earthworm Jim 4 supposed cancellation article:
https://www.thegamer.com/earthworm-jim-4-cancelled/