Platform: Nintendo GameCube
Chibi-Robo!
Gauntlet Dark Legacy
Mario Party 7
The Fairly OddParents: Shadow Showdown
Need for Speed: Hot Pursuit 2
Tales of Symphonia
Madden NFL 06
Arctic Thunder
1080° Avalanche
Shrek
James Bond 007: Everything or Nothing
Soul Fighter
X2: Wolverine's Revenge
Beyond Good & Evil
Crash Twinsanity
Tony Hawk's Pro Skater 4
Skies of Arcadia Legends
Spider-Man 2
Shadow the Hedgehog
Metal Gear Solid: The Twin Snakes
Harvest Moon: Magical Melody
Metroid Prime
Custom Robo
Killer7
Conker's Other Bad Fur Day
Ultimate Spider-Man
Worms 3D
Donkey Kong Bongo Blast
Taz: Wanted
Lemony Snicket's A Series of Unfortunate Events
Tak and the Power of Juju
Eternal Darkness: Sanity's Requiem
2006 FIFA World Cup
Pac-Man Vs.
True Crime: Streets of LA
Super Smash Bros. Melee
Ty the Tasmanian Tiger 4: Gunyip!
Piglet's Big Game
Viewtiful Joe
Ultimate Muscle: Legends vs. New Generation
Pokémon Channel
Darkened Skye
James Bond 007: From Russia with Love
Mortal Kombat: Deception
Baten Kaitos: Eternal Wings and the Lost Ocean
Sonic Adventure DX: Director's Cut
Tak 2: The Staff of Dreams
The Legend of Zelda: The Wind Waker
James Bond 007: Nightfire
FIFA Soccer 2005
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When the GameCube was released, Nintendo targeted a 50 million sale goal by 2005, in order to compete with Sony and Microsoft. The consoles ended up only reaching 21.74 million units sold (estimate).
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The GameCube's SDK has strings that reference all of the known N64 peripherals, including obscure ones such as the keyboard and mouse, suggesting that the GameCube was once planned to have support for Nintendo 64 peripherals.
subdirectory_arrow_right Pikmin (Game), Mario 128 (Game), Super Mario Galaxy (Game), Mario (Franchise)
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A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
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Before it was released, a tech demo for the Gamecube was developed which featured an explorable version of Princess Peach's castle. This demo was later leaked online.
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The working title for the GameCube was the Dolphin. As a result, many games from the GameCube era reference this, such as Super Mario Sunshine's setting being in the shape of a dolphin (the island is also named Isle Delfino; "Delfino" is Italian for "Dolphin") and Captain Olimar's ship in Pikmin being named the S.S. Dolphin. The GPU of the machine is named "Flipper", another reference to the console's codename.
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There are two hidden alternate start-up sounds which can play after you power-up the console. The first one features a squeaking sound and a child's laughter, which plays when you have a controller in port 1 with the "Z" button hold down as you power-up. The second is of Japanese instruments played which activates via the same method but instead with four controllers.
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The GameCube's BIOS menu has slow, seemingly random ambient background music.
This background music, when sped up to sixteen times its normal speed, is actually the intro jingle for the Famicom Disk System, a Famicom add-on released by Nintendo in 1986.
This background music, when sped up to sixteen times its normal speed, is actually the intro jingle for the Famicom Disk System, a Famicom add-on released by Nintendo in 1986.
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