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It's possible to use an empty bottle to reflect Phantom Ganon and Ganondorf's magic blasts back at them, similar to how the Bug-Catching Net can be used to reflect Agahnim's magic in The Legend of Zelda: A Link to the Past. Both items are used in their respective games to catch things, which are then stored in a bottle. Also like the net, there are some advantages to using the bottle: it has a slightly wider swipe and a more consistent motion than the sword.
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Changing tunics and using certain items while next to a Gerudo warrior can alter the color of the warrior's clothing to match a color value of an item currently equipped to Link.
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Taking out a Deku Stick near a group of butterflies and leading one away from the group will result in the butterfly turning into a Fairy.
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The bassline for the The Song of Storms sounds very similar to the bassline for the Castle Theme from Super Mario World 2: Yoshi's Island.
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Zelda's Lullaby sounds extremely similar to the 1976 song "Concerto for Philodendron and Pothos" by Mort Garson.
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A glitch called the "Wrong Warp" glitch can be used to teleport the player from the Deku Tree basement to Ganon's Tower, as well as several other locations in the game. This glitch can be used to complete the game in a very short period of time.
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The owl that follows Link throughout his quest Spoiler:is actually the light sage Rauru.
subdirectory_arrow_right The Legend of Zelda: Majora's Mask (Game)
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Eiji Aonuma started developing Majora's Mask because he had no interest in remaking new dungeons for Ocarina of Time's Master Quest mode.
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In early versions of the game Sheik's eyes were blue, but were changed to the red in the final version.
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In early trailers of the game Link's bombs were slightly different. They were more round and a much darker blue.
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According to an interview with Shigeru Miyamoto conducted while the game was still in development, Navi was originally intended to have romantic feelings for Link and was even jealous of Princess Zelda. Though it seems that these details were left out in the final game.
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In early footage's of the game the spirit temple's boss door was a regular door instead of the huge designed door with a lock on it found in the final release.
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In early versions of the game the shooting gallery mini game had more things Link can shoot instead of just rupees. Footage shows Link shooting bombs and other targets which are not in the final version of the game.
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In order to gain access to the Master Sword, the player only needs to know the Song of Time. This is because the game's flags assume that, as the player knows and can play the Song of Time, then the player will have triggered the following:
• Gotten the Ocarina of Time
• Have all three spiritual stones
The game assumes these things because the player needs to have all 3 of the spiritual stones to trigger the cutscene in which they learn the Song of Time (which is also where the player obtains the Ocarina of Time). When playing the Song of Time, the game assumes that the player already has them.
This also extends to the Medallions as well. In order to trigger the cutscene in which Zelda gives the player the Light Arrows, as well as access to Ganon's Castle, the game only checks for the Shadow and Spirit Medallion. Even if one uses a cheat device/debug menu to remove the Light Medallion from Link's inventory it will still play the cutscene. This works because much like the Door of Time opening the game assumes things. In this instance the game assumes that the player:
• Have the Light Medallion.
• Obtained the Forest, Fire, and Water Medallion.
• Triggered the Nocturne of Shadow obtain cutscene.
The reason the games assumes these things are:
• The player is unavoidably given the Light Medallion in a cutscene, so the game has no need to check for it.
• In order to get the Shadow Medallion, the player would need to have triggered the Nocturne of Shadow cutscene, as well as having obtained the Forest, Fire and Water Medallions to trigger that cutscene, so the game doesn't check for them, as the game assumes that, as the player has the Shadow Medallion, you must have gotten them.
Since the Spirit Medallion isn't tied to getting another Medallion, or forcibly given to the player, the game also checks for it as well.
• Gotten the Ocarina of Time
• Have all three spiritual stones
The game assumes these things because the player needs to have all 3 of the spiritual stones to trigger the cutscene in which they learn the Song of Time (which is also where the player obtains the Ocarina of Time). When playing the Song of Time, the game assumes that the player already has them.
This also extends to the Medallions as well. In order to trigger the cutscene in which Zelda gives the player the Light Arrows, as well as access to Ganon's Castle, the game only checks for the Shadow and Spirit Medallion. Even if one uses a cheat device/debug menu to remove the Light Medallion from Link's inventory it will still play the cutscene. This works because much like the Door of Time opening the game assumes things. In this instance the game assumes that the player:
• Have the Light Medallion.
• Obtained the Forest, Fire, and Water Medallion.
• Triggered the Nocturne of Shadow obtain cutscene.
The reason the games assumes these things are:
• The player is unavoidably given the Light Medallion in a cutscene, so the game has no need to check for it.
• In order to get the Shadow Medallion, the player would need to have triggered the Nocturne of Shadow cutscene, as well as having obtained the Forest, Fire and Water Medallions to trigger that cutscene, so the game doesn't check for them, as the game assumes that, as the player has the Shadow Medallion, you must have gotten them.
Since the Spirit Medallion isn't tied to getting another Medallion, or forcibly given to the player, the game also checks for it as well.
Related Games
The Legend of Zelda: The Minish Cap
The Legend of Zelda: A Link to the Past
The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Phantom Hourglass
BS Zelda no Densetsu: Inishie no Sekiban
The Legend of Zelda: A Link to the Past & Four Swords
The Legend of Zelda: Twilight Princess HD
The Legend of Zelda
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Tri Force Heroes
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Breath of the Wild
BS Zelda no Densetsu
Link: The Faces of Evil
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask
Link's Crossbow Training
The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: The Wind Waker
Zelda: The Wand of Gamelon
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Link's Awakening
Hyrule Warriors
The Legend of Zelda: Spirit Tracks
Zelda's Adventure
The Legend of Zelda: Oracle of Ages
Freshly-Picked Tingle's Rosy Rupeeland
The Legend of Zelda: Link's Awakening DX
Zelda II: The Adventure of Link
Amiibo Tap: Nintendo's Greatest Bits
Super Smash Bros. Melee
Super Smash Bros. for Wii U
The Legend of Zelda: Collector's Edition
Hyrule Warriors: Age of Calamity
Super NES Classic Edition
SoulCalibur II
Hyrule Warriors: Legends
NES Remix
Nintendo Land
Captain Rainbow
NES Remix 2
Ripened Tingle's Balloon Trip of Love
Nintendo World Championships: NES Edition
Super Smash Bros. for Nintendo 3DS
Super Smash Bros.