subdirectory_arrow_right Star Fox (Franchise)
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Attachment While artist Takaya Imamura would be responsible for the character designs of the Star Fox team, all but one member of the team would be named by Star Fox's programmer, Dylan Cuthbert:

• Fox's surname, McCloud, was inspired by Connor MacLeod from the 1986 film Highlander, as Cuthbert wanted to give him a "cool sounding name" and wanted it to be based on his piloting abilities.
• Peppy's name was based on his characteristic of having a lot of energy despite his old age.
• Slippy's name was based on his clumsy, slippery characteristics.

According to Imamura, Falco Lombardi's name was inspired by Carlo Rambaldi, a famed Italian special effects and make-up artist who worked on films such as Alien and E.T. the Extra-Terrestrial.
person Dinoman96 calendar_month January 12, 2026
subdirectory_arrow_right Starglider (Collection)
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Argonaut Software's Starglider games released in the 1980s, which were first-person combat flight simulators rendered with wireframe vector graphics, inspired them to come up with a prototype that would eventually lead to the creation of the first Star Fox. They created a prototype for the Nintendo Entertainment System codenamed as "NESGlider" that was based on the original game, utilizing a similar method to accelerate graphics to how the Super FX chip for the Super Nintendo Entertainment System later would. When they showed this prototype to Nintendo in 1990, they were instead advised to port and develop the game for the then-upcoming SNES. After Argonauts did that, Nintendo declared that this was the best 3D graphics the console could produce and that they hadn't designed the SNES with 3D games in mind. Argonaut staff suggested that if they wanted better, then they should let them design a 3D chip for them, and thus the Super FX chip was born.
subdirectory_arrow_right Star Fox (Franchise)
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Attachment According to character designer Takaya Imamura, each of the original Star Fox team members were modeled after his fellow Nintendo staff members at the time:

• Fox was based on Shigeru Miyamoto, with Miyamoto said to have a fox-like face.
• Falco was based on Tsuyoshi Watanabe, as the development team laughed over how his nose stuck out like a beak.
• Peppy was based on Katsuya Eguchi, with Eguchi said to have a mouth like a hare.
• Slippy was based on Yoichi Yamada, with Yamada said to have large, round eyes.

Imamura has also stated that he based Andross on his "boss at the time". It remains unknown who at Nintendo he is specifically talking about, though it's been long rumored that Andross was intended as a caricature of then-Nintendo president Hiroshi Yamauchi, who was known for his cutthroat and ruthless ways. However, it's also been speculated that Imamura is referring to Hiroshi Ikeda, the then-manager of Nintendo R&D4 (later EAD) who was also Miyamoto's boss, though it's worth pointing out that Ikeda had stepped down from his position in 1992.
person Dinoman96 calendar_month January 23, 2024
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html

Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
subdirectory_arrow_right Star Fox 2 (Game), Star Fox Command (Game), Star Fox 64 (Game)
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Attachment In the original Star Fox on SNES, Venom was once a lush, green world like Corneria until Andross, exiled for dangerous experiments, invaded and polluted it, enslaving its inhabitants and turning it into a militarized wasteland. Star Fox 2's Expert mode briefly showed Venom returning to its green state, suggesting terraforming.

Star Fox 64 retconned this, portraying Venom as a desolate world from the start; Andross was banished there by Corneria specifically because of its harsh conditions. However, Star Fox Command later revealed Andross had actually built a terraforming device to turn Venom into a green, livable planet for his descendants, reversing his SNES role from destroyer to would-be savior.
person Dinoman96 calendar_month November 18, 2023
subdirectory_arrow_right Star Fox 64 3D (Game)
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Attachment A 3D polygonal model based on the Arwing from the first Star Fox was discovered within Star Fox 64 3D's files. It is not known if it had anything to do with Q-Games' pitch to Nintendo of a Star Fox SNES remake that was ultimately rejected, though it's worth pointing out that that occurred after Star Fox 64 3D's release.
subdirectory_arrow_right Star Fox (Franchise)
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Attachment During the development of the original Star Fox, character designer Takaya Imamura originally wanted to make the characters generic humans and aliens, similar to his character designs from F-Zero. It was Shigeru Miyamoto who convinced him to instead make them anthropomorphic animals, as he wanted the game's aesthetic to stand out from every other science fiction property coming out at the time.

Fox in particular being a fox was inspired by the Fushimi Inari-taisha shrine located near Nintendo's offices.
person Dinoman96 calendar_month December 28, 2023
Iwata Asks - Star Fox 64 3D:
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/

2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/

2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html

English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/

Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
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