subdirectory_arrow_right Star Fox (Franchise)
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• Fox's surname, McCloud, was inspired by Connor MacLeod from the 1986 film Highlander, as Cuthbert wanted to give him a "cool sounding name" and wanted it to be based on his piloting abilities.
• Peppy's name was based on his characteristic of having a lot of energy despite his old age.
• Slippy's name was based on his clumsy, slippery characteristics.
According to Imamura, Falco Lombardi's name was inspired by Carlo Rambaldi, a famed Italian special effects and make-up artist who worked on films such as Alien and E.T. the Extra-Terrestrial.
Dylan Cuthbert testimonies:
https://www.gonintendo.com/contents/17121-star-fox-dev-explains-where-the-team-s-names-came-from?
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqhp86/
Nintendo Power issue #99 (August 1997) (page 104 in the magazine):
https://archive.org/details/nintendo-power-issue-099-august-1997/Nintendo%20Power%20-%20Issue%20099%20%28August%201997%29/page/n112/mode/1up
https://spritecell.com/shigeru-miyamoto-1995-1999/
https://www.gonintendo.com/contents/17121-star-fox-dev-explains-where-the-team-s-names-came-from?
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqhp86/
Nintendo Power issue #99 (August 1997) (page 104 in the magazine):
https://archive.org/details/nintendo-power-issue-099-august-1997/Nintendo%20Power%20-%20Issue%20099%20%28August%201997%29/page/n112/mode/1up
https://spritecell.com/shigeru-miyamoto-1995-1999/
subdirectory_arrow_right Starglider (Collection)
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Argonaut Software's Starglider games released in the 1980s, which were first-person combat flight simulators rendered with wireframe vector graphics, inspired them to come up with a prototype that would eventually lead to the creation of the first Star Fox. They created a prototype for the Nintendo Entertainment System codenamed as "NESGlider" that was based on the original game, utilizing a similar method to accelerate graphics to how the Super FX chip for the Super Nintendo Entertainment System later would. When they showed this prototype to Nintendo in 1990, they were instead advised to port and develop the game for the then-upcoming SNES. After Argonauts did that, Nintendo declared that this was the best 3D graphics the console could produce and that they hadn't designed the SNES with 3D games in mind. Argonaut staff suggested that if they wanted better, then they should let them design a 3D chip for them, and thus the Super FX chip was born.
subdirectory_arrow_right Star Fox (Franchise)
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• Fox was based on Shigeru Miyamoto, with Miyamoto said to have a fox-like face.
• Falco was based on Tsuyoshi Watanabe, as the development team laughed over how his nose stuck out like a beak.
• Peppy was based on Katsuya Eguchi, with Eguchi said to have a mouth like a hare.
• Slippy was based on Yoichi Yamada, with Yamada said to have large, round eyes.
Imamura has also stated that he based Andross on his "boss at the time". It remains unknown who at Nintendo he is specifically talking about, though it's been long rumored that Andross was intended as a caricature of then-Nintendo president Hiroshi Yamauchi, who was known for his cutthroat and ruthless ways. However, it's also been speculated that Imamura is referring to Hiroshi Ikeda, the then-manager of Nintendo R&D4 (later EAD) who was also Miyamoto's boss, though it's worth pointing out that Ikeda had stepped down from his position in 1992.
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
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Star Fox 64 retconned this, portraying Venom as a desolate world from the start; Andross was banished there by Corneria specifically because of its harsh conditions. However, Star Fox Command later revealed Andross had actually built a terraforming device to turn Venom into a green, livable planet for his descendants, reversing his SNES role from destroyer to would-be savior.
Star Fox SNES English manual:
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox 2 - Venom:
https://www.youtube.com/watch?v=TQRYr6-a1aE#t=36
User's English translation of Japanese official Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox Command - Andross' banishment on Venom:
https://www.youtube.com/watch?v=swUv9_-cLwM#t=1186
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADGE.pdf
Star Fox 2 - Venom:
https://www.youtube.com/watch?v=TQRYr6-a1aE#t=36
User's English translation of Japanese official Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
Star Fox Command - Andross' banishment on Venom:
https://www.youtube.com/watch?v=swUv9_-cLwM#t=1186
subdirectory_arrow_right Star Fox 64 3D (Game)
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subdirectory_arrow_right Star Fox (Franchise)
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Fox in particular being a fox was inspired by the Fushimi Inari-taisha shrine located near Nintendo's offices.
Iwata Asks - Star Fox 64 3D:
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/
2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/
2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
https://iwataasks.nintendo.com/interviews/3ds/starfox/0/2/
2002 Nintendo Dream interview with Takaya Imamura on Star Fox Adventures:
https://shmuplations.com/starfoxadventures/
2002 Nintendo Official Magazine interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
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