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Shovel Knight can perform the "Bubble Wrap" zip in the Plains of Passage by bouncing off of one of the Bubble Dragon's bubbles, causing the game's camera to try and follow Shovel Knight by pushing him through an off-screen transition into the room directly above the Bubble Dragon.
Plague Knight can perform similar harmless "Room Zips" in one area in the Iron Whale by bursting, jumping, bursting again, followed by two uses of the Staff of Surging to access a secret room with a Music Sheet, and when boarding the Flying Machine by using a combination of the Vat and Burst Jumping to skip two vertical screens and the challenges within them. In previous versions of the game, Plague Knight could preserve their momentum before entering a boss room, allowing speedrunners to set themselves up by triggering the opening dialogue to a boss fight in more advantageous spots than normal. This would be patched out later to prevent unexpected results, but still allowed a brief window for players to perform any action, including bursting forwards to bosses anyways. All characters may do any action frame perfectly after the transition, including pausing.
Specter Knight used to be able to perform a transition in the second stage of the Tower of Fate ("????" in New Game + only). Normally, Specter Knight can perform an easter egg by jumping off of a ledge in the Tower of Fate, but will not lose money and trigger a cutscene with either Dark Acolyte or Reize. However, the plane that triggers this death used to be low enough that Specter Knight could float underneath a nearby ledge precisely and use that as a screen transition to enter areas the player is not supposed to go to yet. In a later update, this plane was raised to prevent this glitch from happening, but Specter Knight does have a glitch that was intentionally left in by the developers. In the Lost City, a trick called "Lost Spaghetti can be performed in one area by having Specter Knight turn the lava into bouncy goo while he is falling in. If done right, Specter Knight should fall just below the plane where he would bounce on the goo and harmlessly phase through it into the room below, missing the death plane normally assigned to the lava.
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In the Plague of Shadows campaign, during the penultimate boss fight Spoiler:against the titular Plague of Shadows inside Plague Knight's mind, you can defeat it by standing still and doing nothing for around 40 seconds, because the boss cannot hurt you in the spot you stand in at the very start of the fight. After this time has passed, the boss (labelled as "????" in the game's text box) will say:
before transforming into its second form and the campaign's final boss fight, Spoiler:the Corrupted Essence.
????:Spoiler:YOU ARE STEADFAST IN YOUR RESOLVE... MAYBE THERE'S HOPE FOR US YET...
before transforming into its second form and the campaign's final boss fight, Spoiler:the Corrupted Essence.
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While pausing the game during a meeting with the titular characters of Battletoads in the Xbox One version of the game, the pause menu theme from Battletoads will play.
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According to Sean Velasco and David D'Angelo, as of November 2019, the Nintendo Switch port of Shovel Knight accounts for 25% of sales of the game, despite being released several years later.
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The figure is also the first amiibo to be produced not by Nintendo's own manufacturers. The game itself was also the first non-Nintendo developed title to receive its own amiibo.
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The feat called "only you", which requires the player to dig up campfire ashes, is a reference to Smokey the Bear and his catchphrase "only you can prevent wildfires"
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The traveler bosses that Shovel Knight encounters were created by backers who had donated $1,000 or more to the game's Kickstarter. The traveler bosses were created by the following pledgers:
• Reize by Danny D. Henderson
• Mr. Hat by Alexander Hatzikides
• Baz by Matt and Woolie
• Phantom Striker by Steven Ness
The enemy Liquid Samurai was created by Max VanDuyne.
• Reize by Danny D. Henderson
• Mr. Hat by Alexander Hatzikides
• Baz by Matt and Woolie
• Phantom Striker by Steven Ness
The enemy Liquid Samurai was created by Max VanDuyne.
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All the music for the game was composed on Famitracker, a program which creates music for the NES. This means that the music can be played back on an actual NES, and the composer, Jake "Virt" Kaufman, has released the .nsf file that can be played back on a real NES using a flash cartridge.
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Shovel Knight has over 300 cheat codes. These can be activated by inputting a certain combination of letters into the name selection screen when starting a new game.
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