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The song that plays during the game's final boss, Spoiler:the Titan Dweevil, has 11 alternating sections and musical cues, more than any other boss in the Pikmin series. The conditions that trigger each theme are based off Spoiler:the treasures it wields, from the number of treasures present to the particular one in use. The boss also has its own unique attack preparation cue, defense cue, and "defeated" cue.
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In 2019, a second instance of Totaka's Song appearing in Pikmin 2 was discovered 15 years after the game's original release. By entering any cave without a Memory Card inserted into the Nintendo GameCube, the "Pikmin 2 Memory Card Check" screen will appear advising the player to insert a Memory Card so the game can save its data, and will play quiet ambient music in the background. By waiting on this screen for roughly 3 minutes and 40 seconds, Totaka's Song will play.
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In the Japanese release of the game, the silencer item is worth 666 pokos. In all other releases, it is worth 670 pokos. Since the number 666 is associated with Satan in Christianity, it was likely changed to remove this connection in the West.
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Pikmin 2's soundtrack contains many variations of the same songs, switching between variations based on what is currently happening, such as Pikmin carrying an item, enemies being nearby, or if sundown is occurring. Most of these variations add or remove instrumentation compared to the normal track, but if the player is controlling Louie or Spoiler:The President, the beat of the music is also given additional syncopation.
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By looking at the Implement of Toil treasure, the brand name is "Nintendo 64", after the console of the same name.
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The Decorative Goo and Master's Instrument treasures have the brand name of "Mario Paints", a reference to Mario Paint on the SNES.
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Pressing certain buttons on the title screen leads to a number of easter eggs, including spawning a Red Bulborb or Iridescent Flint Beetle, manually controlling the spawned enemies, and rearranging the Pikmin to spell out "Nintendo".
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The Cosmic Archive treasure is a Famicom Disk System disk card for Nazo no Murasame-jo (later localized as "The Mysterious Murasame Castle").
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In the games files, there are unused placeholder graphics from the game Mappy. Interestingly, the game was made by Namco Bandai, who also worked with Nintendo on other games, including Star Fox: Assault, and Mario Kart Arcade GP.
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subdirectory_arrow_right Pikmin 4 (Game)
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The Cutting Room Floor article:
http://tcrf.net/Pikmin_2/Unused_%26_Early_Treasures#Unique_Treasures
Compilation of in-game treasures in Pikmin 4:
https://www.youtube.com/watch?v=MtqxzeWbElQ#t=632s
http://tcrf.net/Pikmin_2/Unused_%26_Early_Treasures#Unique_Treasures
Compilation of in-game treasures in Pikmin 4:
https://www.youtube.com/watch?v=MtqxzeWbElQ#t=632s
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About 30% of the game's floor layout files are unused.
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There is early English script for "Louie's Notes" that usually can't be viewed outside of hacking/cheating. All of Louie's Notes were changed during development. There are also 6 missing entries, suggesting they didn't exist early in development. They are:
Spoiler: "Hairy Bulborb"
"Decorated Cannon Beetle"
"Volatile Dweevil"
"Toady Bloyster"
"Segmented Crawbster"
and finally, the Spoiler: "Waterwraith".
Spoiler: "Hairy Bulborb"
"Decorated Cannon Beetle"
"Volatile Dweevil"
"Toady Bloyster"
"Segmented Crawbster"
and finally, the Spoiler: "Waterwraith".
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Several pieces of information in the game hint that Louie was actually controlling the game's final boss, the Spoiler:Titan Dweevil.
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Because Olimar is carrying a bottle cap in the game's intro, it would mean he has the strength of at least four Pikmin.
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The game's files list the captain's folders as "orima" (Olimar), "orima3" (Louie), and "syatyou" (The President). The captain "orima2" was removed and was speculated to be Olimar's son.
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By going to any dungeon you have not completed and getting every treasure there, you will be brought to a special results screen. By waiting at this screen for about four minutes, Totaka's Song will start playing.
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