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1
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In the arcade versions of the game, there's a hidden message in the files:
CONGRATULATION !
IF YOU ANALYSE
DIFFICULT THIS
PROGRAM,WE WOULD
TEACH YOU.*****
TEL.TOKYO-JAPAN
044(244)2151
EXTENTION 304
SYSTEM DESIGN
IKEGAMI CO. LIM.
While the first three lines were overwritten with other data in the American build, the rest survived unchanged.
CONGRATULATION !
IF YOU ANALYSE
DIFFICULT THIS
PROGRAM,WE WOULD
TEACH YOU.*****
TEL.TOKYO-JAPAN
044(244)2151
EXTENTION 304
SYSTEM DESIGN
IKEGAMI CO. LIM.
While the first three lines were overwritten with other data in the American build, the rest survived unchanged.
subdirectory_arrow_right Popeye (Franchise)
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Following the removal of Popeye iconography, Miyamoto used the franchise's characters as inspirations for their replacements. Mario took the role of the titular sailor, Pauline filled in for Olive Oyl, and Donkey Kong stood in for Bluto. Nintendo would eventually release a Popeye game a year after Donkey Kong in 1982.
Source on DK being Popeye:
http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Mario-Bros-Wii/Volume-1/1-Mario-Couldn-t-Jump-At-First/1-Mario-Couldn-t-Jump-At-First-210699.html
The Dot Eaters article which mentions "A Dream Walking" as the game's inspiration:
https://thedoteaters.com/?bitstory=bitstory-article-2%2Fdonkey-kong&all=1
Concept art source:
https://www.nintendolife.com/news/2023/01/early-donkey-kong-design-document-from-miyamoto-showcases-popeye-origin
Scan from the book "I Am Error":
https://www.reddit.com/r/gamedev/comments/e92fp7/a_dream_walking_miyamotos_inspiration_for_donkey/
Court transcript excerpt in which Yokoi reveals why the Popeye branding was removed:
https://x.com/GamingHistorian/status/1220101899455692801
http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Mario-Bros-Wii/Volume-1/1-Mario-Couldn-t-Jump-At-First/1-Mario-Couldn-t-Jump-At-First-210699.html
The Dot Eaters article which mentions "A Dream Walking" as the game's inspiration:
https://thedoteaters.com/?bitstory=bitstory-article-2%2Fdonkey-kong&all=1
Concept art source:
https://www.nintendolife.com/news/2023/01/early-donkey-kong-design-document-from-miyamoto-showcases-popeye-origin
Scan from the book "I Am Error":
https://www.reddit.com/r/gamedev/comments/e92fp7/a_dream_walking_miyamotos_inspiration_for_donkey/
Court transcript excerpt in which Yokoi reveals why the Popeye branding was removed:
https://x.com/GamingHistorian/status/1220101899455692801
subdirectory_arrow_right Mario (Franchise)
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According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
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When Donkey Kong became popular, Nintendo was sued by American film company Universal Studios over allegations that Donkey Kong was plagiarizing their 1933 film King Kong. Lawyer John Kirby, defending Nintendo, pointed out that Universal was aware of and had previously argued in court that the story of King Kong was in the public domain due to the film's novelization, which came out before the film and marked the first non-promotional appearance of the character, failing to have a protected trademark in the first place. As a result, Universal lost the case. Nintendo lavishly awarded Kirby by taking him, his wife and some associates to dinner at a fancy Manhattan restaurant, giving him a sailboat named "Donkey Kong" and the exclusive rights to the name Donkey Kong for sailboats as a strange show of gratitude. Nintendo would later go on to collaborate with Universal to create Donkey Kong attractions at Universal Destinations & Experiences theme parks, with Shigeru Miyamoto stating: "The world really does work in mysterious ways."
In a 2011 interview with Game Informer, Miyamoto stated that "Kirby" was one of many candidates on a list of names that were proposed for the then-in development video game character, and upon seeing it, he recalled John Kirby and felt that a connection between the two would be amusing. However, the name was picked not as a tribute to the lawyer, but rather because the harsh-sounding nature of the name was a comedic contrast to the character's soft, cute design.
In a 2011 interview with Game Informer, Miyamoto stated that "Kirby" was one of many candidates on a list of names that were proposed for the then-in development video game character, and upon seeing it, he recalled John Kirby and felt that a connection between the two would be amusing. However, the name was picked not as a tribute to the lawyer, but rather because the harsh-sounding nature of the name was a comedic contrast to the character's soft, cute design.
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32069456462/donkey-kong
2011 Game Informer interview mentioning Kirby's name origin:
https://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx
Legal files:
https://law.justia.com/cases/federal/district-courts/FSupp/615/838/1515073/
David Sheff - "Game Over: Press Start to Continue: The Maturing of Mario" (1999). Wilton, Connecticut: GamePress. (pages 123 & 126 in the book):
https://archive.org/details/0966961706/page/26/mode/1up
GoNintendo article:
https://gonintendo.com/contents/48807-miyamoto-talks-super-nintendo-world-s-design-and-appeal
http://didyouknowgaming.com/post/32069456462/donkey-kong
2011 Game Informer interview mentioning Kirby's name origin:
https://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx
Legal files:
https://law.justia.com/cases/federal/district-courts/FSupp/615/838/1515073/
David Sheff - "Game Over: Press Start to Continue: The Maturing of Mario" (1999). Wilton, Connecticut: GamePress. (pages 123 & 126 in the book):
https://archive.org/details/0966961706/page/26/mode/1up
GoNintendo article:
https://gonintendo.com/contents/48807-miyamoto-talks-super-nintendo-world-s-design-and-appeal
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