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• In Chapter 2, Monokuma uses the "Pegasus Meteor Fist" technique from Saint Seiya.
• In Chapter 3, Monokuma's punch references Rohan Kishibe's stand, "Heaven's Door" from JoJo's Bizarre Adventure.
• In Chapter 4, Monokuma uses the "Nine Headed Dragon Flash" technique from Rurouni Kenshin.
• In Chapter 5, Monokuma uses rapid punches and shouts "ORA ORA ORA" referencing JoJo's Bizarre Adventure.
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Automaton Media articles:
https://automaton-media.com/articles/newsjp/20240612-297500/
https://automaton-media.com/en/news/danganronpa-creator-finally-acknowledges-hajime-x-orange-juice-meme/
Kazutaka Kodaka tweet:
https://x.com/kazkodaka/status/1800892875204636737
Archived Tumblr post reblog:
https://www.tumblr.com/animewaifulilly/51415755032/emetophobias-sleepingintraffic-current-mood
https://automaton-media.com/articles/newsjp/20240612-297500/
https://automaton-media.com/en/news/danganronpa-creator-finally-acknowledges-hajime-x-orange-juice-meme/
Kazutaka Kodaka tweet:
https://x.com/kazkodaka/status/1800892875204636737
Archived Tumblr post reblog:
https://www.tumblr.com/animewaifulilly/51415755032/emetophobias-sleepingintraffic-current-mood
subdirectory_arrow_right Danganronpa V3: Killing Harmony (Game)
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In Japan, Danganronpa 2: Goodbye Despair and Danganronpa V3: Killing Harmony are known as "Super Danganronpa 2: Goodbye Despair Academy" and "New Danganronpa V3: Everyone's New Semester of Killing" respectively. According to Danganronpa 2 director Takayuki Sugawara, the "Super" prefix was chosen by the second game's staff to indicate that they wanted to improve and surpass the first game, having been inspired by Famicom and Super Famicom games they grew up playing. According to series creator Kazutaka Kodaka, the "New" prefix was added to Danganronpa V3's title to continue this trend in anticipation of the game's reveal at a Sony press conference in September 2015.
During the 16-bit era of video games, it was a regular practice for developers to include the adjective "Super" in the titles of sequels to older games for the same reasons it was added to Danganronpa 2, which expanded on the lore of the first game while changing other gameplay elements. In the modern era of video games, this trend evolved into adding the word "New" (新, "shin") instead to indicate that it is a new spin on an older game, which Danganronpa V3 did to show it was meant to be a new take on the series formula while being almost disconnected from the lore of previous games.
During the 16-bit era of video games, it was a regular practice for developers to include the adjective "Super" in the titles of sequels to older games for the same reasons it was added to Danganronpa 2, which expanded on the lore of the first game while changing other gameplay elements. In the modern era of video games, this trend evolved into adding the word "New" (新, "shin") instead to indicate that it is a new spin on an older game, which Danganronpa V3 did to show it was meant to be a new take on the series formula while being almost disconnected from the lore of previous games.
Super Danganronpa 2: Goodbye Despair Academy Official Setting Materials Collection developer interview (page 193 in the book):
https://archive.org/details/super-dangan-ronpa-2-goodbye-despair-gakuen-super-high-school-class-art-book/page/n9/mode/2up
New Danganronpa V3 Official Setting Materials Collection scenario designers interview (page 338 in the book):
https://www.youtube.com/watch?v=wEeOatyCAqs&t=5259
https://kaibutsushidousha.tumblr.com/post/187409893464/artbook-data-writer-team-interview
Siliconera article:
https://www.siliconera.com/danganronpa-v3-announced-for-playstation-4-and-vita/
Fan analysis:
https://megaretroventure.blogspot.com/2024/11/a-super-high-school-level-look-at.html
https://archive.org/details/super-dangan-ronpa-2-goodbye-despair-gakuen-super-high-school-class-art-book/page/n9/mode/2up
New Danganronpa V3 Official Setting Materials Collection scenario designers interview (page 338 in the book):
https://www.youtube.com/watch?v=wEeOatyCAqs&t=5259
https://kaibutsushidousha.tumblr.com/post/187409893464/artbook-data-writer-team-interview
Siliconera article:
https://www.siliconera.com/danganronpa-v3-announced-for-playstation-4-and-vita/
Fan analysis:
https://megaretroventure.blogspot.com/2024/11/a-super-high-school-level-look-at.html
subdirectory_arrow_right Danganronpa: Trigger Happy Havoc (Game)
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During a Q&A with Kotaku in 2015, it was noted that both Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair had a female character that appeared to have been designed to be the player/main character's favorite, the former game having Kyoko Kirigiri and the latter game having Chiaki Nanami. When asked if this was intentional, series creator Kazutaka Kodaka stated:
"For number one, I didn't really specifically think of any female characters as the heroine. In regards to Kyoko Kirigiri specifically, it was just the idea that she was a detective and she had a good thought process that drove her to be perceived in that role for the player. On the other hand, wanting to specifically create a heroine is what drove Chiaki's creation."
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