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Attachment Nintendo once teamed up with Kellogg's and Nelsonic to develop and release a promotional LCD-based Star Fox Game Watch, which was only available through the mail order form that came with a box of cereal. Nelsonic later released the watch in stores with a different appearance.
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According to Takaya Imamura in the Nintendo Dream magazine, before Star Fox became the name of the series, they thought of other names for the series, like 'Star Glider' and 'starcraft'. The idea for the 'Star Fox' title came from Star Wars' title 'Star', and the main protagonist Fox McCloud's 'Fox' race.
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Attachment The Japanese name of the Star Fox series' main antagonist, Andross, is アンドルフ (Andorf).

According to Takaya Imamura in a 2002 Nintendo Dream magazine interview, the name was deprived from “Andromeda”, and his name was changed to Andross in the Western localizations because of fears that his original name had "Nazi overtones", presumably suggesting the name's spelling had similarities to dictator Adolf Hitler, as アンドルフ can also be anglicized as "Andolf".
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Attachment The "barrel roll" (as dubbed by Peppy Hare in the English version of Star Fox 64) that appears in many Star Fox games is not a barrel roll at all, but rather an aileron roll. In the original Star Fox, the maneuver is generically referred to as just a roll. In Star Fox 64, Peppy's iconic phrase "Do a barrel roll!" was created by the English localization team; in the Japanese version, he instead says "ローリングで弾くんだ!", which translates to something along the lines of "deflect it with a roll!" It's only in Star Fox: Assault that you can actually perform a barrel roll.
person DidYouKnowGaming calendar_month February 27, 2013
subdirectory_arrow_right Star Fox Zero (Game), Star Fox Command (Game)
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Attachment According to Takaya Imamura in a 2011 Nintendo Dream magazine interview, frogs in the Lylat System are born as tadpoles and remain as such until they're a month old. He even explains that Slippy and Amanda's baby seen in the "Slippy's Resolve" ending in Star Fox Command was one month old already, hence why it appears as a frog. Imamura would later illustrate this fact in comic form to commemorate the release of Star Fox Zero.
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person Dinoman96 calendar_month October 27, 2023
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The Japanese text for Papetoon, the home planet of Fox McCloud, is "パペトゥーン". Amusingly, this is also the Japanese text for Puppetoons, a Hungarian-American puppet and cartoon series created by George Pal. As the Star Fox series was inspired by Shigeru Miyamoto's love of old puppet dramas such as the Gerry and Sylvia Anderson "supermarionation" television series "Thunderbirds", it could be said that this is a joke that Fox originated from this show. Benimaru Itoh, the illustrator of the Star Fox comics published in Nintendo Power that Papetoon made its first appearance in, confirmed that this was an intended homage to George Pal in an interview in 2026.
person Dinoman96 calendar_month October 28, 2024
subdirectory_arrow_right Star Fox 64 (Game), Star Fox: Assault (Game), Star Fox Command (Game)
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Attachment On the Japanese website for Star Fox 64, Slippy mentions certain background characters who would appear in future installments:

• Peppy's wife, Vivian Hare. According to Slippy, Peppy took her to planet Zoness for their honeymoon, which explains why Peppy is so distraught at its polluted status in SF64. Vivian would appear in-game for the first time in Star Fox Command, where it's revealed that she and Peppy had a daughter named Lucy, and that Vivian had died of a disease several years prior.

• Slippy's father, Beltino Toad. According to Slippy, Beltino works as an engineer for Space Dynamics, the manufacturer of the Arwing and many of the other vehicles the Star Fox team utilize. Beltino would later appear in-game for the first time in Star Fox Assault, and would later appear in Star Fox Command.

It's worth pointing that unlike Vivian, Beltino was mentioned in western ancillary SF64 material, that being both the official western Star Fox 64 website and the Star Fox 64 Official Player's Guide, where it states that he helped his son Slippy create the Blue Marine.
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person Dinoman96 calendar_month October 27, 2023
subdirectory_arrow_right Star Fox Zero (Game), Star Fox 2 (Game), Star Fox Command (Game), Star Fox 64 (Game)
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Attachment Prior to Star Fox Zero, there were two attempts in previous installments to revitalize the concept of the Walker from Star Fox 2, or at least the idea of the Arwing transforming into a robot form, those specifically being Star Fox 64 and Star Fox Command, games that both aimed at preserving ideas from the then-long-lost Star Fox 2.

• For Star Fox 64, according to Shigeru Miyamoto in an interview at the end of the Star Fox 64 Official Player's Guide, he wanted to have the Arwing transform into "a human-type craft". This was rejected by other staff members of the SF64 development team. In response, Miyamoto told his team to come up with better ideas, and from there they created the Landmaster and Blue Marine for additional vehicles.

• For Star Fox Command, according to Takaya Imamura in an interview in 2007, the dev team experimented with having the Arwing and other spacecraft transform into robots, but this was ultimately dropped.
person Dinoman96 calendar_month October 28, 2023
Star Fox 64 Nintendo Power Official Strategy Guide with Shigeru Miyamoto interview:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up

Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
subdirectory_arrow_right Star Fox 64 3D (Game)
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Attachment According to Shigeru Miyamoto in an edition of Iwata Asks regarding Star Fox 64 3D, Yusuke Amano originally wanted to create an all new Star Fox title for the Nintendo 3DS. However, the higher ups at Nintendo wanted a game that could be released fast for the 3DS' launch window in 2011, whereas a fully original title would require at least three years to make. Thus the project was reduced into a simplistic remake of Star Fox 64. Miyamoto called upon Dylan Cuthbert and Q-Games, who previously had worked on Star Fox Command in for the Nintendo DS in 2006, to assist development.
subdirectory_arrow_right Star Fox 64 (Game)
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According to former Nintendo character designer Takaya Imamura, Wolf O'Donnell was inspired by his grandfather, who he described as being a "bad man".
subdirectory_arrow_right Star Fox (Game)
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Attachment According to character designer Takaya Imamura, each of the original Star Fox team members were modeled after his fellow Nintendo staff members at the time:

• Fox was based on Shigeru Miyamoto, with Miyamoto said to have a fox-like face.
• Falco was based on Tsuyoshi Watanabe, as the development team laughed over how his nose stuck out like a beak.
• Peppy was based on Katsuya Eguchi, with Eguchi said to have a mouth like a hare.
• Slippy was based on Yoichi Yamada, with Yamada said to have large, round eyes.

Imamura has also stated that he based Andross on his "boss at the time". It remains unknown who at Nintendo he is specifically talking about, though it's been long rumored that Andross was intended as a caricature of then-Nintendo president Hiroshi Yamauchi, who was known for his cutthroat and ruthless ways. However, it's also been speculated that Imamura is referring to Hiroshi Ikeda, the then-manager of Nintendo R&D4 (later EAD) who was also Miyamoto's boss, though it's worth pointing out that Ikeda had stepped down from his position in 1992.
person Dinoman96 calendar_month January 23, 2024
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html

Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
subdirectory_arrow_right Star Fox 64 (Game)
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Attachment In Japan, Pigma Dengar's name is ピグマ・デンガー (Piguma Dengā).

His surname seems to come from the Kansai expression, デンガナマンガナー (Denganamanganā). In the Japanese version of Star Fox games, Pigma tends to speak in Kansai dialect like people from Osaka. In Japan, people from this region are characterized as rude, bad-mannered, and even criminal lowlifes, very befitting of Pigma.

It is worth pointing out, however, that this is considered an offensive stereotype of Kansai people, and they do not enjoy being characterized this way in Japanese media.
person Dinoman96 calendar_month November 17, 2023
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/

Japanese video on Pigma Dengar origins:
https://www.youtube.com/watch?v=FLtDilxoXaY

Kansai dialect discrimination article:
https://anond.hatelabo.jp/20201228141845
subdirectory_arrow_right Star Fox (Game)
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Attachment While artist Takaya Imamura would be responsible for the character designs of the Star Fox team, all but one member of the team would be named by Star Fox's programmer, Dylan Cuthbert:

• Fox's surname, McCloud, was inspired by Connor MacLeod from the 1986 film Highlander, as Cuthbert wanted to give him a "cool sounding name" and wanted it to be based on his piloting abilities.
• Peppy's name was based on his characteristic of having a lot of energy despite his old age.
• Slippy's name was based on his clumsy, slippery characteristics.

According to Imamura, Falco Lombardi's name was inspired by Carlo Rambaldi, a famed Italian special effects and make-up artist who worked on films such as Alien and E.T. the Extra-Terrestrial.
person Dinoman96 calendar_month January 12, 2026
subdirectory_arrow_right Star Fox 64 3D (Game), Star Fox Command (Game)
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Attachment When asked about the canonicity of Star Fox Command in relation to its predecessors (those in particular being Star Fox 64, Star Fox Adventures and Star Fox: Assault) in a Reddit AMA, Dylan Cuthbert had this to say:

Canon is something the fans like to try to follow but Command was meant to be an alternate timeline kind of game, hence the choices you make. It let us have a lot more fun with the characters.

In turn, many within the Star Fox fandom figured that he was implying that the game itself was not canon to the previous installments. However, years later, Cuthbert would clarify on what he really meant by Command being an "alternate timeline kind of game":

Each play through is an alternate reality, play through multiple times until you get the reality /you/ want. In this sense none of them are canon and they are just a few possible realities based on your subjective experience and choices.

In reality, it seems what Cuthbert really meant was that each playthrough and story path is meant to represent an alternate timeline, not that Command itself was in a separate timeline from 64, Adventures, and Assault. Nintendo Dream's guidebook for Star Fox 64 3D from 2011 would actually include an entire chronological timeline of the series up to that point, beginning with Star Fox 64 and ending with Star Fox Command.

Essentially, all of the game's branching story paths are canon and non-canon at the same time, as there's said to be no true ending as it's up to the players to decide how Command, and perhaps the entire series' chronology as it truly began in 1997, ends. A 2011 Nintendo Dream magazine interview with Dylan Cuthbert, as well as Takaya Imamura, would reiterate this sentiment.

Which of the endings in "Command" is considered the canonical one?

Imamura: I think that's going to be up to each person who plays through the game.

Dylan: But the ending picture you drew, Imamura, had an impact. Like the one with Fox crying (laughs).

I definitely figured that was Imamura-san's work. That means that whenever you make the next game, I assume that one of these endings will end up being canon.

Dylan: I'm pretty sure that one will be picked when that time comes.

Fox's son, Marcus, could also potentially be the main character in that case?

Imamura: Yeah. But really, part of me does want to end Fox's part of the story with "Command." So, going forward, if we made a sequel it might be set between "64" and "Adventures," or maybe even a prequel to "64." With "Command," there's no "this is it, it's over" moment, which I think makes for a better video game experience.
person Dinoman96 calendar_month November 7, 2023
subdirectory_arrow_right Star Fox Command (Game), Star Fox Adventures (Game)
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Attachment In a 2002 interview with Takaya Imamura regarding Star Fox Adventures, in which he explains his reasoning for having the characters age over the eight years since Star Fox 64, Imamura had this to say:

"This time around the story is set 8 years in the future. Characters like Mario and Bowser never age, but I feel that Fox needs to change in various ways over time. Maybe 10 years from now, we'll have the same face we've always known, but the character is actually Fox's son."

Funnily enough, four years later, the "Goodbye Fox" ending in Star Fox Command shows Fox McCloud and Krystal settling down and having a son named Marcus, who then goes on to form an all new Star Fox team, comprising of Slippy's son, Peppy's granddaughter, and even Falco Lombardi, who takes Peppy's place as the older mentor of this new team.
person Dinoman96 calendar_month November 5, 2023
subdirectory_arrow_right Star Fox 64 (Game)
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In Japan, Andrew Oikonny's name is アンドリュー・オイッコニー (Andoryū Oikkonī).

His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
subdirectory_arrow_right Star Fox 64 (Game), Star Fox: Assault (Game)
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Attachment In Japan, Slippy Toad's father, Beltino, is called ベルツィーノ(Berutsīno) which comes from ベルツノガエル (Berutsunogaeru), meaning Bert's frog or Belted frog. This is also the Japanese name for the Argentine horned frog, better known as a Pacman frog. Funny enough, after being alluded to on the Japanese Star Fox 64 website, Beltino would go on to have a major role in Star Fox: Assault, which was developed by Namco, the creators of Pac-Man.
subdirectory_arrow_right Star Fox 64 (Game), Star Fox Zero (Game)
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Attachment It would seem the entire overall story of Star Fox 64, and also its reimagining, Star Fox Zero, spans about 10 years.

Going by the manuals and guidebooks, the story begins with Andross being banished to Venom by General Pepper after he unleashed a deadly weapon of some kind upon Corneria. Five years later, the original Star Fox team are sent to investigate strange happenings on Venom only for its leader, James McCloud, to be betrayed and killed by Pigma Dengar, which was also meant to be Andross' declaration of war upon Corneria and the Lylat System, and he and his new army he build up over time would spend the next five years attacking them, leading to General Pepper calling upon the new Star Fox team, which leads directly into the events of Star Fox 64.

Curiously, most of SF64's ancillary material leave it vague on how long it's been between James' death and the events of Star Fox 64, typically only saying that "several years" have passed, all except for Pigma's biography in the official Japanese Star Fox 64 guidebook, which makes it more clear that it's been five years since he betrayed James and Peppy. Beta Star Fox 64 images, as well as the lost developer dub discovered in the Nintendo Gigaleak from 2020, show that Peppy was originally meant to have a line on Titania where he says "This reminds me of 10 years ago!”, obviously referring to when Andross nearly eradicated Corneria with his bioweapon, which is what led to his banishment to Venom in the first place.

Star Fox Zero, whose story and lore is almost completely identical to Star Fox 64, fully verifies that it's been indeed five years since James' death and also overall 10 years since Andross was banished to Venom, both through its opening prologue, the Star Fox Zero - The Battle Begins animated short that was created to commemorate its release, and also the official Japanese Star Fox Zero website.
person Dinoman96 calendar_month October 30, 2023
subdirectory_arrow_right Star Fox 64 (Game), Star Fox: Assault (Game), Star Fox Command (Game)
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Attachment The official Japanese Star Fox 64 guidebook reveals that Andrew Oikonny was essentially forced onto the Star Wolf team purely out of nepotism on Andross' part, and that he was actively disliked by his teammates due to his poor piloting skills and also massive ego in regards to his relationship with Andross. Effectively, the only reason Wolf put up with him during the events of Star Fox 64 was due to the fact that he was using said connections to Andross to provide his team with immeasurable technological and financial backup.

A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
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person Dinoman96 calendar_month October 29, 2023
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/

User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/

User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
subdirectory_arrow_right Star Fox 64 3D (Game), Star Fox 64 (Game)
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Attachment According to the brochures distributed with Star Fox 64 3D in Japanese retail stores in 2011, it was Pigma Dengar who designed the Star Fox logo during his tenure with the original team, before he betrayed them.
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