Franchise: Star Fox
Super Smash Bros. Melee
Star Fox
Dinosaur Planet
Star Fox 64
Star Fox 64 3D
Star Fox Zero
Star Fox 2
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Star Fox Adventures
Super NES Classic Edition
Star Fox Guard
Super Smash Bros.
Super Smash Bros. Brawl
Star Fox Command
Star Fox
Super Smash Bros. Ultimate
Star Fox: Assault
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According to Takaya Imamura in the Nintendo Dream magazine, before Star Fox became the name of the series, they thought of other names for the series, like 'Star Glider' and 'starcraft'. The idea for the 'Star Fox' title came from Star Wars' title 'Star', and the main protagonist Fox McCloud's 'Fox' race.
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According to Takaya Imamura in a 2002 Nintendo Dream magazine interview, the name was deprived from “Andromeda”, and his name was changed to Andross in the Western localizations because of fears that his original name had "Nazi overtones", presumably suggesting the name's spelling had similarities to dictator Adolf Hitler, as アンドルフ can also be anglicized as "Andolf".
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Takaya Imamura tweet:
https://twitter.com/ima_1966/status/1608872378750349317
Star Fox (SNES) control screen:
https://www.youtube.com/watch?v=a0edFbcH1VM#t=52s
Original DidYouKnowGaming blog post:
https://didyouknowgaming.com/post/38241466368/star-fox
https://twitter.com/ima_1966/status/1608872378750349317
Star Fox (SNES) control screen:
https://www.youtube.com/watch?v=a0edFbcH1VM#t=52s
Original DidYouKnowGaming blog post:
https://didyouknowgaming.com/post/38241466368/star-fox
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Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox Zero comic:
https://jewelgaming.wordpress.com/2016/06/03/starfox-zero-special-comic-part-2-star-fox-teams-past/
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Star Fox Zero comic:
https://jewelgaming.wordpress.com/2016/06/03/starfox-zero-special-comic-part-2-star-fox-teams-past/
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The Japanese text for Papetoon, the home planet of Fox McCloud, is "パペトゥーン". Amusingly, this is also the Japanese text for Puppetoons, a Hungarian-American puppet and cartoon series created by George Pal. As the Star Fox series was inspired by Shigeru Miyamoto's love of old puppet dramas such as the Gerry and Sylvia Anderson "supermarionation" television series "Thunderbirds", it could be said that this is a joke that Fox originated from this show. Benimaru Itoh, the illustrator of the Star Fox comics published in Nintendo Power that Papetoon made its first appearance in, confirmed that this was an intended homage to George Pal in an interview in 2026.
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Star Fox 64 Japanese manual (Page 5 in the manual):
https://archive.org/details/starfoxjapanmanualtest/page/n4/mode/1up
Interview with Benimaru Itoh regarding the Star Fox Nintendo Power comics:
https://www.timeextension.com/features/the-making-of-nintendo-powers-star-fox-comic-that-gave-andross-a-tragic-backstory-miyamoto-requested-that-i-develop-the-story-freely
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Star Fox 64 Japanese manual (Page 5 in the manual):
https://archive.org/details/starfoxjapanmanualtest/page/n4/mode/1up
Interview with Benimaru Itoh regarding the Star Fox Nintendo Power comics:
https://www.timeextension.com/features/the-making-of-nintendo-powers-star-fox-comic-that-gave-andross-a-tragic-backstory-miyamoto-requested-that-i-develop-the-story-freely
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• Peppy's wife, Vivian Hare. According to Slippy, Peppy took her to planet Zoness for their honeymoon, which explains why Peppy is so distraught at its polluted status in SF64. Vivian would appear in-game for the first time in Star Fox Command, where it's revealed that she and Peppy had a daughter named Lucy, and that Vivian had died of a disease several years prior.
• Slippy's father, Beltino Toad. According to Slippy, Beltino works as an engineer for Space Dynamics, the manufacturer of the Arwing and many of the other vehicles the Star Fox team utilize. Beltino would later appear in-game for the first time in Star Fox Assault, and would later appear in Star Fox Command.
It's worth pointing that unlike Vivian, Beltino was mentioned in western ancillary SF64 material, that being both the official western Star Fox 64 website and the Star Fox 64 Official Player's Guide, where it states that he helped his son Slippy create the Blue Marine.
Official Japanese Nintendo website Star Fox 64 character bios:
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
English translations of above website:
https://www.reddit.com/r/starfox/comments/y8v1vn/more_translation_fun_from_the_old_japanese_sf64/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n15/mode/2up
Official American Nintendo website Star Fox 64 character bio for Slippy:
https://web.archive.org/web/20011020022648/http://starfox64.com/slippy.html
https://www.nintendo.co.jp/n01/n64/software/nus_p_nfxj/member/index2.html#frog
English translations of above website:
https://www.reddit.com/r/starfox/comments/y8v1vn/more_translation_fun_from_the_old_japanese_sf64/
Star Fox 64 Nintendo Power Official Strategy Guide:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n15/mode/2up
Official American Nintendo website Star Fox 64 character bio for Slippy:
https://web.archive.org/web/20011020022648/http://starfox64.com/slippy.html
subdirectory_arrow_right Star Fox Zero (Game), Star Fox 2 (Game), Star Fox Command (Game), Star Fox 64 (Game)
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• For Star Fox 64, according to Shigeru Miyamoto in an interview at the end of the Star Fox 64 Official Player's Guide, he wanted to have the Arwing transform into "a human-type craft". This was rejected by other staff members of the SF64 development team. In response, Miyamoto told his team to come up with better ideas, and from there they created the Landmaster and Blue Marine for additional vehicles.
• For Star Fox Command, according to Takaya Imamura in an interview in 2007, the dev team experimented with having the Arwing and other spacecraft transform into robots, but this was ultimately dropped.
Star Fox 64 Nintendo Power Official Strategy Guide with Shigeru Miyamoto interview:
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up
Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
https://archive.org/details/Starfox64NintendoPowerOfficialStrategyGuide/page/n119/mode/2up
Nintendo of Europe Takaya Imamura interview:
https://www.nintendo.co.uk/News/2007/Interview-Star-Fox-Command-249670.html
subdirectory_arrow_right Star Fox 64 3D (Game)
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subdirectory_arrow_right Star Fox 64 (Game)
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According to former Nintendo character designer Takaya Imamura, Wolf O'Donnell was inspired by his grandfather, who he described as being a "bad man".
subdirectory_arrow_right Star Fox (Game)
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• Fox was based on Shigeru Miyamoto, with Miyamoto said to have a fox-like face.
• Falco was based on Tsuyoshi Watanabe, as the development team laughed over how his nose stuck out like a beak.
• Peppy was based on Katsuya Eguchi, with Eguchi said to have a mouth like a hare.
• Slippy was based on Yoichi Yamada, with Yamada said to have large, round eyes.
Imamura has also stated that he based Andross on his "boss at the time". It remains unknown who at Nintendo he is specifically talking about, though it's been long rumored that Andross was intended as a caricature of then-Nintendo president Hiroshi Yamauchi, who was known for his cutthroat and ruthless ways. However, it's also been speculated that Imamura is referring to Hiroshi Ikeda, the then-manager of Nintendo R&D4 (later EAD) who was also Miyamoto's boss, though it's worth pointing out that Ikeda had stepped down from his position in 1992.
Nintendo Classic Mini: SNES developer interview – Volume 1: Star Fox + Star Fox 2:
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
https://www.nintendo.co.uk/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html
Star Fox Adventures Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/
subdirectory_arrow_right Star Fox 64 (Game)
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His surname seems to come from the Kansai expression, デンガナマンガナー (Denganamanganā). In the Japanese version of Star Fox games, Pigma tends to speak in Kansai dialect like people from Osaka. In Japan, people from this region are characterized as rude, bad-mannered, and even criminal lowlifes, very befitting of Pigma.
It is worth pointing out, however, that this is considered an offensive stereotype of Kansai people, and they do not enjoy being characterized this way in Japanese media.
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Japanese video on Pigma Dengar origins:
https://www.youtube.com/watch?v=FLtDilxoXaY
Kansai dialect discrimination article:
https://anond.hatelabo.jp/20201228141845
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Japanese video on Pigma Dengar origins:
https://www.youtube.com/watch?v=FLtDilxoXaY
Kansai dialect discrimination article:
https://anond.hatelabo.jp/20201228141845
subdirectory_arrow_right Star Fox (Game)
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• Fox's surname, McCloud, was inspired by Connor MacLeod from the 1986 film Highlander, as Cuthbert wanted to give him a "cool sounding name" and wanted it to be based on his piloting abilities.
• Peppy's name was based on his characteristic of having a lot of energy despite his old age.
• Slippy's name was based on his clumsy, slippery characteristics.
According to Imamura, Falco Lombardi's name was inspired by Carlo Rambaldi, a famed Italian special effects and make-up artist who worked on films such as Alien and E.T. the Extra-Terrestrial.
Dylan Cuthbert testimonies:
https://www.gonintendo.com/contents/17121-star-fox-dev-explains-where-the-team-s-names-came-from?
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqhp86/
Nintendo Power issue #99 (August 1997) (page 104 in the magazine):
https://archive.org/details/nintendo-power-issue-099-august-1997/Nintendo%20Power%20-%20Issue%20099%20%28August%201997%29/page/n112/mode/1up
https://spritecell.com/shigeru-miyamoto-1995-1999/
https://www.gonintendo.com/contents/17121-star-fox-dev-explains-where-the-team-s-names-came-from?
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqhp86/
Nintendo Power issue #99 (August 1997) (page 104 in the magazine):
https://archive.org/details/nintendo-power-issue-099-august-1997/Nintendo%20Power%20-%20Issue%20099%20%28August%201997%29/page/n112/mode/1up
https://spritecell.com/shigeru-miyamoto-1995-1999/
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Canon is something the fans like to try to follow but Command was meant to be an alternate timeline kind of game, hence the choices you make. It let us have a lot more fun with the characters.
In turn, many within the Star Fox fandom figured that he was implying that the game itself was not canon to the previous installments. However, years later, Cuthbert would clarify on what he really meant by Command being an "alternate timeline kind of game":
Each play through is an alternate reality, play through multiple times until you get the reality /you/ want. In this sense none of them are canon and they are just a few possible realities based on your subjective experience and choices.
In reality, it seems what Cuthbert really meant was that each playthrough and story path is meant to represent an alternate timeline, not that Command itself was in a separate timeline from 64, Adventures, and Assault. Nintendo Dream's guidebook for Star Fox 64 3D from 2011 would actually include an entire chronological timeline of the series up to that point, beginning with Star Fox 64 and ending with Star Fox Command.
Essentially, all of the game's branching story paths are canon and non-canon at the same time, as there's said to be no true ending as it's up to the players to decide how Command, and perhaps the entire series' chronology as it truly began in 1997, ends. A 2011 Nintendo Dream magazine interview with Dylan Cuthbert, as well as Takaya Imamura, would reiterate this sentiment.
Which of the endings in "Command" is considered the canonical one?
Imamura: I think that's going to be up to each person who plays through the game.
Dylan: But the ending picture you drew, Imamura, had an impact. Like the one with Fox crying (laughs).
I definitely figured that was Imamura-san's work. That means that whenever you make the next game, I assume that one of these endings will end up being canon.
Dylan: I'm pretty sure that one will be picked when that time comes.
Fox's son, Marcus, could also potentially be the main character in that case?
Imamura: Yeah. But really, part of me does want to end Fox's part of the story with "Command." So, going forward, if we made a sequel it might be set between "64" and "Adventures," or maybe even a prequel to "64." With "Command," there's no "this is it, it's over" moment, which I think makes for a better video game experience.
Imamura: I think that's going to be up to each person who plays through the game.
Dylan: But the ending picture you drew, Imamura, had an impact. Like the one with Fox crying (laughs).
I definitely figured that was Imamura-san's work. That means that whenever you make the next game, I assume that one of these endings will end up being canon.
Dylan: I'm pretty sure that one will be picked when that time comes.
Fox's son, Marcus, could also potentially be the main character in that case?
Imamura: Yeah. But really, part of me does want to end Fox's part of the story with "Command." So, going forward, if we made a sequel it might be set between "64" and "Adventures," or maybe even a prequel to "64." With "Command," there's no "this is it, it's over" moment, which I think makes for a better video game experience.
Dylan Cuthbert Reddit AMA comments:
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqkhn8/
https://www.reddit.com/r/nintendo/comments/63w1lw/comment/ibwzvl7/?context=3
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
User's English translation of official Japanese Star Fox 64 3D guidebook:
https://www.reddit.com/r/starfox/comments/wv6lzm/heres_a_treat_for_you_all_translationsphotos_of/
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqkhn8/
https://www.reddit.com/r/nintendo/comments/63w1lw/comment/ibwzvl7/?context=3
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
English translations of above interview:
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
User's English translation of official Japanese Star Fox 64 3D guidebook:
https://www.reddit.com/r/starfox/comments/wv6lzm/heres_a_treat_for_you_all_translationsphotos_of/
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"This time around the story is set 8 years in the future. Characters like Mario and Bowser never age, but I feel that Fox needs to change in various ways over time. Maybe 10 years from now, we'll have the same face we've always known, but the character is actually Fox's son."
Funnily enough, four years later, the "Goodbye Fox" ending in Star Fox Command shows Fox McCloud and Krystal settling down and having a son named Marcus, who then goes on to form an all new Star Fox team, comprising of Slippy's son, Peppy's granddaughter, and even Falco Lombardi, who takes Peppy's place as the older mentor of this new team.
2002 interview with Takaya Imamura:
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Star Fox Command - Goodbye Fox ending:
https://www.youtube.com/watch?v=9pkIIHl_v3Q
https://web.archive.org/web/20030416023122/https://www.nintendo.co.jp/nom/0210/fox_03/page03.html
English translations of above NOM interview:
https://www.reddit.com/r/starfox/comments/18rek3h/just_throwing_out_a_translation_of_this_old/
Star Fox Command - Goodbye Fox ending:
https://www.youtube.com/watch?v=9pkIIHl_v3Q
subdirectory_arrow_right Star Fox 64 (Game)
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In Japan, Andrew Oikonny's name is アンドリュー・オイッコニー (Andoryū Oikkonī).
His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
His surname seems to be a pun on the Japanese word for nephew, 甥っ子 (Oi-kko). Obviously this is a pun/reference to the fact that Andross is canonically Andrew's uncle.
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Going by the manuals and guidebooks, the story begins with Andross being banished to Venom by General Pepper after he unleashed a deadly weapon of some kind upon Corneria. Five years later, the original Star Fox team are sent to investigate strange happenings on Venom only for its leader, James McCloud, to be betrayed and killed by Pigma Dengar, which was also meant to be Andross' declaration of war upon Corneria and the Lylat System, and he and his new army he build up over time would spend the next five years attacking them, leading to General Pepper calling upon the new Star Fox team, which leads directly into the events of Star Fox 64.
Curiously, most of SF64's ancillary material leave it vague on how long it's been between James' death and the events of Star Fox 64, typically only saying that "several years" have passed, all except for Pigma's biography in the official Japanese Star Fox 64 guidebook, which makes it more clear that it's been five years since he betrayed James and Peppy. Beta Star Fox 64 images, as well as the lost developer dub discovered in the Nintendo Gigaleak from 2020, show that Peppy was originally meant to have a line on Titania where he says "This reminds me of 10 years ago!”, obviously referring to when Andross nearly eradicated Corneria with his bioweapon, which is what led to his banishment to Venom in the first place.
Star Fox Zero, whose story and lore is almost completely identical to Star Fox 64, fully verifies that it's been indeed five years since James' death and also overall 10 years since Andross was banished to Venom, both through its opening prologue, the Star Fox Zero - The Battle Begins animated short that was created to commemorate its release, and also the official Japanese Star Fox Zero website.
User's English translation of an official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
IGN English translation of Japanese Star Fox 64 manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Titania beta textures:
https://www.reddit.com/r/starfox/comments/11dmuu9/restoring_titanias_beta_textures_and_spotting_a/
Star Fox Zero - Prologue:
https://www.youtube.com/watch?v=lxWCFGKSH1k?t=169
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg?t=103
Star Fox Zero - Venom backstory (with translations):
https://i.gyazo.com/5f8cda00ba94f957efaaaa61c35ab13c.png
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
IGN English translation of Japanese Star Fox 64 manual:
https://www.ign.com/articles/1997/05/14/starfox-64-manual-translation-pt1
Titania beta textures:
https://www.reddit.com/r/starfox/comments/11dmuu9/restoring_titanias_beta_textures_and_spotting_a/
Star Fox Zero - Prologue:
https://www.youtube.com/watch?v=lxWCFGKSH1k?t=169
Star Fox Zero - The Battle Begins:
https://www.youtube.com/watch?v=wA2-0nTxaGg?t=103
Star Fox Zero - Venom backstory (with translations):
https://i.gyazo.com/5f8cda00ba94f957efaaaa61c35ab13c.png
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A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/
User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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