Company: Konami
Contra
Metal Gear Solid V: The Phantom Pain
Hudson's Adventure Island
Suikoden Tierkreis
Metal Gear Solid V: Ground Zeroes
Dance Dance Revolution 4thMix
Castlevania: Dracula X
Time Hollow
Milon's Secret Castle
Dance Dance Revolution Mario Mix
Snatcher
Beatmania
The Adventures of Bayou Billy
Yu-Gi-Oh! Forbidden Memories
FlatOut 2
Frogger Beyond
Hybrid Heaven
Back to the Future Part III
Dance Dance Revolution A3
Silent Hill: Homecoming
Kid Dracula
Teenage Mutant Ninja Turtles: Tournament Fighters
Metal Gear Solid Delta: Snake Eater
Contra: Hard Corps
Dance Dance Revolution X2
Winx Club
Silent Hill: The Arcade
Double Dribble
Teenage Mutant Ninja Turtles: Turtles in Time
Mystic Warriors: Wrath of the Ninjas
NHL Blades of Steel '99
Quest 64
Dance Dance Revolution Disney Mix
Metal Gear 2: Solid Snake
Policenauts
Nuts & Milk
Dance Dance Revolution
Metal Gear
Dance Dance Revolution 3rdMix
Dance Dance Revolution Solo 2000
Rumble Roses
Castlevania: Lament of Innocence
Animaniacs
Zombies Ate My Neighbors
Metal Gear Solid 2: Sons of Liberty
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Crash Bandicoot 2: N-Tranced
Bonk's Revenge
Metal Gear Solid: Portable Ops
LovePlus
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right The Simpsons Arcade Game (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Teenage Mutant Ninja Turtles (Game), Mystic Warriors: Wrath of the Ninjas (Game), Sunset Riders (Game), Asterix (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.