Company: Konami
FlatOut 2
Tornado Outbreak
Metal Gear Solid
Biker Mice From Mars
Castlevania: The Dracula X Chronicles
Dance Dance Revolution Solo Bass Mix
Dance Dance Revolution X
Bonk's Revenge
Jurassic Park: Operation Genesis
Silent Hill: Downpour
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Captain Tsubasa: New Kick Off
Star Parodier
Dance Dance Revolution Disney Mix
Castlevania: Order of Ecclesia
Metal Gear Solid 3: Snake Eater
Time Hollow
Castlevania: Dracula X
Teenage Mutant Ninja Turtles
Metal Gear Solid: Peace Walker
Castlevania III: Dracula's Curse
Back to the Future Part III
Age of Empires II: The Age of Kings
The Thing
Metal Gear Solid 4: Guns of the Patriots
Yu-Gi-Oh! Monster Capsule GB
Teenage Mutant Ninja Turtles: Tournament Fighters
Silent Hill 2
Metal Gear Solid: The Twin Snakes
Crash Bandicoot Purple: Ripto's Rampage
Yu-Gi-Oh! The Duelists of the Roses
Teenage Mutant Ninja Turtles II: The Arcade Game
The Adventures of Bayou Billy
Akumajou Dracula X: Gekka no Yasoukyoku
Sexy Parodius
Beatmania IIDX 3rd style
Rakugakids
DanceDanceRevolution
Castlevania: Dawn of Sorrow
Silent Hill: The Short Message
Silent Hill 2
Dance Dance Revolution ExtraMix
Castlevania: Symphony of the Night
Mystic Warriors: Wrath of the Ninjas
Dance Dance Revolution A3
Tiny Toon Adventures
Metal Gear Solid: Portable Ops
GetsuFumaDen
Castlevania: Harmony of Dissonance
Silent Hill: Shattered Memories
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right Teenage Mutant Ninja Turtles: Turtles in Time (Game), Sunset Riders (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles (Game), Asterix (Game), Mystic Warriors: Wrath of the Ninjas (Game), The Simpsons Arcade Game (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.