Company: Konami
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Yu-Gi-Oh! Monster Capsule GB
Silent Hill: The Short Message
Dance Dance Revolution Disney Mix
Metal Gear Solid V: Ground Zeroes
Suikoden
The Adventures of Batman & Robin
Contra
Castlevania II: Simon's Quest
Castlevania: Lords of Shadow 2
Bomberman Hero
Suikoden Tierkreis
LovePlus
Castlevania: The Dracula X Chronicles
Boktai: The Sun Is in Your Hand
Quest 64
Policenauts
Crash Bandicoot Purple: Ripto's Rampage
Castlevania: Curse of Darkness
Metal Gear Rising: Revengeance
Nuts & Milk
Crash Bandicoot 2: N-Tranced
Castlevania: Rondo of Blood
Star Parodier
Tiny Toon Adventures
Silent Hill 4: The Room
Frogger
Silent Hill 2
Contra: Hard Corps
Beatmania IIDX 3rd style
Castlevania: Dracula X
Akumajou Dracula X: Gekka no Yasoukyoku
Teenage Mutant Ninja Turtles: Turtles in Time
Metal Gear
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Captain Tsubasa: New Kick Off
BeatStream
The Thing
Tornado Outbreak
Suikoden II
Silent Hill 2
Teenage Mutant Ninja Turtles: Tournament Fighters
Animaniacs
Tokimeki Memorial 2
Air Zonk
Jurassic Park: Operation Genesis
Vulcan Venture
Beatmania
Dance Dance Revolution X2
Teenage Mutant Ninja Turtles II: The Arcade Game
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
subdirectory_arrow_right Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles (Game), Sunset Riders (Game), Asterix (Arcade) (Game), Mystic Warriors: Wrath of the Ninjas (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), The Simpsons Arcade Game (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.