Company: Konami
Super Castlevania IV
Tiny Toon Adventures
Castlevania: Dawn of Sorrow
Metal Gear 2: Solid Snake
Lunar Knights
Dance Dance Revolution Universe 3
Castlevania: Resurrection
Metal Gear Solid 3: Snake Eater
Silent Hill 4: The Room
Mad City
Crash Bandicoot Purple: Ripto's Rampage
Castlevania: Rondo of Blood
Spyro: Season of Ice
Yu-Gi-Oh! World Championship 2007
Wild West C.O.W.-Boys of Moo Mesa
Metal Gear Solid: Peace Walker
The Thing
Air Zonk
Guitar Freaks
Teenage Mutant Ninja Turtles III: The Manhattan Project
Sunset Riders
Teenage Mutant Ninja Turtles: Tournament Fighters
Sexy Parodius
Dance Dance Revolution Disney Mix
Castlevania
Hybrid Heaven
Track & Field
The Adventures of Bayou Billy
Mystical Ninja Starring Goemon
Jurassic Park: Operation Genesis
Castlevania Legends
Dance Dance Revolution: Winx Club
Silent Hill: Shattered Memories
Dance Dance Revolution X2
Rakugakids
Teenage Mutant Ninja Turtles: Tournament Fighters
Yu-Gi-Oh! The Duelists of the Roses
NHL Blades of Steel '99
Castlevania: Symphony of the Night
Animaniacs
Binary Land
Metal Gear Solid 3: Subsistence
Zone of the Enders: The 2nd Runner
Castlevania: Lament of Innocence
Silent Hill 3
Policenauts
Bio Miracle Bokutte Upa
Silent Hill: Homecoming
Crash Nitro Kart
The Simpsons Arcade Game
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right Wild West C.O.W.-Boys of Moo Mesa (Game), Sunset Riders (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), The Simpsons Arcade Game (Game), Asterix (Game), Teenage Mutant Ninja Turtles (Game), Mystic Warriors: Wrath of the Ninjas (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.