Company: Konami
Contra
Beatmania IIDX 3rd style
Castlevania: Aria of Sorrow
Scribblenauts
Goemon's Great Adventure
Contra: Hard Corps
Star Parodier
Time Pilot
Nuts & Milk
No More Heroes: Heroes' Paradise
Milon's Secret Castle
Kid Dracula
Castlevania Legends
Time Hollow
Dance Dance Revolution Mario Mix
The Adventures of Batman & Robin
The Simpsons Arcade Game
Silent Hill: Homecoming
Castlevania: Symphony of the Night
Castlevania III: Dracula's Curse
Tokimeki Memorial Drama Series Vol. 1: Niji-iro no Seishun
Darwin's Paradox!
Zombies Ate My Neighbors
Metal Gear Solid Delta: Snake Eater
Castlevania: Lords of Shadow 2
Castlevania: Resurrection
Frogger Beyond
Dance Dance Revolution 2ndMix
Snake's Revenge
Suikoden
Track & Field
Metal Gear Solid: Portable Ops
Suikoden Tierkreis
Teenage Mutant Ninja Turtles III: The Manhattan Project
Metal Gear Solid: Digital Graphic Novel
Suikoden IV
Kid Dracula
Yu-Gi-Oh! 5D's Decade Duels
Teenage Mutant Ninja Turtles
LovePlus
Metal Gear Solid V: The Phantom Pain
Dance Dance Revolution Solo 2000
Castlevania II: Simon's Quest
Bomberman: Act Zero
Captain Tsubasa: New Kick Off
Teenage Mutant Ninja Turtles: Turtles in Time
Silent Hill: The Arcade
Bonk's Revenge
Castlevania
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
subdirectory_arrow_right Wild West C.O.W.-Boys of Moo Mesa (Game), Sunset Riders (Game), Asterix (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Mystic Warriors: Wrath of the Ninjas (Game), The Simpsons Arcade Game (Game), Teenage Mutant Ninja Turtles (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.