Company: Konami
Dance Dance Revolution Solo 2000
Castlevania: Dawn of Sorrow
Dance Dance Revolution A
Frogger: Ancient Shadow
Jurassic Park: Operation Genesis
Castlevania: Lament of Innocence
Elebits
Yu-Gi-Oh! The Falsebound Kingdom
Sexy Parodius
Castlevania Judgment
Silent Hill 3
Gradius
Kid Dracula
DDRMax2: Dance Dance Revolution
Castlevania
Milon's Secret Castle
Metal Gear Solid
Suikoden Tierkreis
Suikoden
FlatOut 2
Track & Field
Vulcan Venture
Castlevania: Rondo of Blood
Captain Tsubasa: New Kick Off
Crash Bandicoot Purple: Ripto's Rampage
Metal Gear Solid V: The Phantom Pain
Beatmania IIDX 3rd style
No More Heroes: Heroes' Paradise
Teenage Mutant Ninja Turtles
Spyro: Season of Ice
Rumble Roses
Metal Gear Solid: The Legacy Collection
Mystic Warriors: Wrath of the Ninjas
Policenauts
Castlevania II: Simon's Quest
Tiny Toon Adventures
Doctor Lautrec and the Forgotten Knights
Blades of Steel
Snatcher
Dance Dance Revolution A20
Castlevania: Aria of Sorrow
Bomberman: Act Zero
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Mystical Ninja Starring Goemon
Dance Dance Revolution Universe 3
Castlevania: Curse of Darkness
Silent Hill: The Short Message
Dance Dance Revolution Mario Mix
Metal Gear Solid 4: Guns of the Patriots
Yu-Gi-Oh! Reshef of Destruction
subdirectory_arrow_right Asterix (Arcade) (Game), Mystic Warriors: Wrath of the Ninjas (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Teenage Mutant Ninja Turtles (Game), The Simpsons Arcade Game (Game), Sunset Riders (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.