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Marvel Super Heroes vs. Street Fighter
1
Armored Spider-Man (a grey recolor of Spider-Man) was supposed to be the Symbiote Spider-Man from the Secret Wars storyline, but was cut as it was too difficult to redraw the pixels required to make the character different from the normal Spider-Man sprite.
Marvel Super Heroes vs. Street Fighter
1
The character of Norimaro, based on Japanese comedian Noritake 'Noritaro' Kinashi, was cut from the international releases of the game due to Marvel's objections over the character, as they didn't want some random underpowered gag character going against their heroes. Capcom managed to convince Marvel to keep him on the condition he only appears within the Japanese release of the game.
Transformers: The Game
1
Attachment A model and a self-heal ability parameter for Ratchet were extensively worked on, suggesting the Autobot Medic was going to play a bigger role in the game than just appearing in cutscenes, possibly as a playable character in the Autobot Campaign or as a boss in the Decepticon Campaign.
Transformers: The Game
1
On the disc, there is an unused character called "Evil Bumblebee" with black blood-splatter-like spots on his vehicle mode, which is Bee's old '77 Camaro alt mode. It is unknown if this was supposed to be a separate character from Bumblebee or the same character sporting a different look.
Transformers
1
Attachment Cyclonus' signature Mini-Con Crumplezone appears attached to Cyclonus' Vehicle Mode as his cockpit, but in Robot mode, instead of appearing alongside Cyclonus or part of his "chest", he instead appears attached to his left arm. It's possible this was done by the developers to make the Decepticon a little more intimidating during his boss battle.
person PirateGoofy calendar_month November 15, 2021
VGFacts forum thread discussing this in further detail:
https://archive.vgfacts.com/thread-4708-post-81558.html#pid81558

Transformers Cyclonus boss fight with clear view of his arm:
https://youtu.be/aZnoAMFpDoE?t=67
Transformers
1
There are a total of 21 unused Mini-Cons in the game's data, some of which appear as text strings while the rest appear to resemble JSON files. However, two were extensively worked on before being scrapped. The first one was called "Endgame" and would have summoned large "holes in the fabric of space" that would have sucked enemies and objects into them. The second dropped Mini-Con is called "Bug-Out" and would have called upon "Emergency Warp Gates". Although Endgame was scrapped, his model was reused for in-game Mini-Cons Discord, Twister, and Overwatch.
person PirateGoofy calendar_month November 10, 2021
Transformers: Devastation
1
Attachment Decepticon Cassette Ratbat was going to appear in the game, but was cut prior to release. He has a full model rendered in the game's data.
Wario Land II
subdirectory_arrow_right Wario Land II (Game)
1
Attachment In the original Game Boy release, the levels "Turn Off the Giant Faucet!" and "Escape from the Tea Cup!" contain a unique fish enemy that grabs Wario and pins him to a wall until he escapes. For unknown reasons, the Game Boy Color release replaces this enemy with a standard sawfish; however, full-color graphics for it are still present in the game's code.
Samurai Shodown II
1
Though Tam Tam does not return as a playable character, the game's code still contains his character data, suggesting that he was going to be in the game in an early stage of development. However, any attempts to access the data will result in the game crashing.
The King of Fighters Neowave
1
Though K9999 isn't playable, the data for his character is still in the arcade version and can be selected using external cheat devices. Here, he uses Kyo's icon on the select screen and Kula's while in battle. In battle, his color palette is bugged but is otherwise fully functional.
Disney Infinity
1
Attachment There is an unused model of Dr. Heinz Doofensmirtz found in the game's data, suggesting that he was either intended to be playable or appear as a boss in a scrapped Phineas & Ferb playset.
ToeJam & Earl III: Mission to Earth
2
Attachment The design of the Anti-Funk, the final boss of the game, originally resembled the hood of a Ku Klux Klan member. This design made it into early review copies of the game before Sega discovered its existence and rejected it, forcing the developers to change it to a skull just before the game's release. In a 2003 Xbox Nation magazine interview with series creator Greg Johnson, he elaborated on the origin of the design:

"When I was doing it, it was actually an accident. We had done a bunch of designs for the Anti-Funk, and the artist had done this unintentionally. I looked at it and said, “Wow, that’s funny. That looks like a Ku Klux Klan hat.” And then I thought about it for a second and I said, “Well hey, what better villain for these black characters who are spreading the funk than the love and this kind of oblique reference?” Because it wasn’t [obvious]—it was open to interpretation."
Virtua Fighter 4
1
The reason why Taka-Arashi was cut from the roster was that the developers didn't think his large size and play style could fit with the new game's speed. He would later be added back to the roster in the enhanced versions of Virtua Fighter 5.
Twinkle Star Sprites
1
Attachment In a 1996 Gamest interview, some of the featured concept art shows designs for 2 characters named "Marisu" and "Teresu" who were not included in the final game. The game's character designer Mimori Fujinomiya commented:

"These were characters looked too much like ripoffs of the koropokkuru, so I abandoned them. Their personalities were too similar to Macky and Pentell, anyway. I do like their Robo-Dog though."
The King of Fighters '95
1
Geese Howard from Fatal Fury was originally meant to appear as a playable character, but the developers abandoned this plan, citing "various considerations at the time" in retrospect as the reason for his exclusion. Geese would eventually appear as a playable character in The King of Fighters '96.
Dead or Alive 2
1
Attachment The code of an early version of Dead or Alive 2 lists Genra and Raidou as being part of the roster, suggesting that they were going to be in the game early on in its development.
The Legend of Zelda: Twilight Princess
1
The model for Epona can be found outside the boundary for an arena in Faron Woods Spoiler:that gets extremely infected by Twilight later on, suggesting that the developers were thinking of allowing the player to call and use her in that area before dropping the idea.
Collection: Def Jam
1
Rapper DMX, who originally appeared as a playable character in Def Jam: Vendetta, was to return in Def Jam: Fight for NY, but instead opted to not return due to Def Jam Records not paying him enough money for having his likeness used in the first game, making Vendetta his first and only appearance in the series.
2
Attachment Before the singular story concept of Sonic fighting against Dr. Robotnik, Sonic's character development was very different. During the 2018 Game Developers Conference, game designer Hirokazu Yasuhara and character designer Naoto Ohshima revealed that the series almost had connections to World War II.

"Sonic" was originally going to be a fighter pilot who earned the nickname "hedgehog" because of how his hair stood up while flying his plane at high speeds, while the Sonic the Hedgehog design known today was merely a nose decal on the front of his plane. The details of his time in the war were then re-imagined as a children's picture book by the pilot's wife. She took the Sonic the Hedgehog design and based it on her war veteran husband, making the game a story within a story. American pilot Chuck Yeager, the first pilot to break the speed of sound, was also mentioned in Yasuhara and Ohshima's pitch summary.

Additionally, they showed off line art for a proposed dance sequence during the game, originally intending for Sonic to be a trendy dancer, but this along with the meta-story elements were scrapped during development.

In the third installment of the Untold History of Japanese Game Developers book series released in 2018, Ohshima reiterated that Sonic was going to be a human boy, but SEGA rejected the design, not wanting their mascot to be a human, and Ohshima admitted that he does not have any concept art of Sonic as a human due to his proposal just being a basic outline. Despite this rejection, the core layout of Sonic the Hedgehog's speed-based gameplay and map design was set in stone by this time.
Ōkami
1
Attachment An unused enemy named "Gotouryu", a Flying Demon based on the Japanese yōkai of the same name, can be found in the data for the Wii version. When asked about why the enemy was cut, director Hideki Kamiya admitted that he forgot to add the enemy in the game.
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