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The Legend of Dragoon
During development, Shirley was going to be an optional boss along with the other Dragoons in Vellweb. However, due to the White-Silver Dragoon's ability to heal 100% of its health while also having an unlimited MP supply, the boss was cut from the title as it was considered an unbeatable fight. The data for this battle can still be found on the game's disc.
Contributed by DrakeVagabond
Team Fortress 2
Within the game's files are unused models for a red version of the robots seen in Mann vs. Machine (except for the tank and sentry buster), which can mostly only be seen by modifying the game's files. However, the red model for the robot Spy is used when a spy disguises itself. This could imply that players were originally going to be given the choice as to which team they would play as in Mann vs. Machines matches.
Contributed by alienator2013
WWF Smackdown! Just Bring It
In the "Ultimate Trailer" of the game, "DDP" and "Hurricane Helms" are shown as wrestlers in the game, but they do not appear in the final release. It's unknown why they aren't included in the final release of the game, but it's possible that they had been created in the Create-A-Wrestler mode.
Contributed by TheTrueBoss997
Super Smash Bros. Brawl
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There's is an unused enemy called Mizzo which is never found in the Subspace emissary except during the enemy display room inside the Halberd. It appears to be an orb with arms and legs sticking out, surrounded by wind. However, a trophy exists for this enemy which will spawn randomly wherever trophies can spawn. The trophy description references this enemy's absence.
Contributed by alienator2013
Mario Sports Mix
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A version of Final Fantasy's Bahamut, along with an unused court, were planned to appear in the game, but both were removed in the final release. Bahamut's 3D model can still be found within the game's data.
Contributed by Gamer#1
BlazBlue: Continuum Shift
An unused placeholder character can be found in the coding of the arcade version of Continuum Shift 1. The character is named "Tubaki Yayoi" ("Tubaki" being a misromanization of "Tsubaki" as in "Tsubaki Yayoi", an actual character), her character select nametag is still written in the Calamity Trigger font and her main portrait is that of Nu's CT artwork with the head of Noel Vermillion's story portrait pasted on it.

In game her sprite is a static image of Nu/Lambda with "MU" written on it, meaning that Tubaki is aplaceholder for the character Mu-12, an alternate version of Noel.
Contributed by MightyKombat
Mario Party 7
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Using Action Replay codes, it is possible to play as the Red and Green Koopa Kids. Their character models and behaviors are mostly broken as they are missing several animations, all voice clips (as they use Mario and Luigi's) and party board HUB sprites. There is a value for the Blue Koopa Kid as well, however using the code will make the game crash.
Contributed by KidDivinegon
Grand Theft Auto III
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Buskers were planned to make an appearance in GTA III but were dropped during development of the game. Remnants of their existence can be seen within the game files.
Contributed by ClaudX
Mega Man Soccer
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An early sketch from Rockman's Soccer shows that Guts Man was once planned for the game. He was replaced with Proto Man on the cover art.
Contributed by GorgonBull35
The Legend of Spyro: Dawn of the Dragon
In the mobile version of the game, Sparx is absent from the game entirely. This makes the mobile version, as of right now, the only Spyro game never to feature Sparx.
Contributed by RadSpyro
Banjo-Pilot
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In an early build shown at Spaceworld, when it was still being developed as Diddy Kong Pilot, a number of Mario characters were shown to be playable at one point in the game. The characters were Mario, Peach, Yoshi, Wario, Bowser and Toad.
Contributed by KnowledgeBase
Banjo-Pilot
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A new character named Redneck Kong was to be a racer in the original Diddy Kong Pilot, however he was later intended to be replaced with Candy Kong.
Contributed by KnowledgeBase
Mario Kart Wii
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Petey Piranha, Paratroopa, and a Hammer Brother were all going to be playable in the game, as well as a third costume for Miis. The Chain Chomp item was going to return, but was replaced by the Bullet Bill in the final game. Several graphics supporting this appear within the game's data.
Contributed by DidYouKnowGaming
Castlevania: Symphony of the Night
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There are two familiars that didn't make the cut during the transition to the Western market. These are the Half-Fairy and the Nose Demon. They are almost exact copies of the normal Fairy and Demon, but with different graphics. They are still programmed into the Western version, but their familiar cards are no longer available, and thus have to be activated using GameShark codes.
Contributed by Dazz
Vigilante 8
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Originally the character Jade Champion from the PC game Interstate '76, released in 1997, was to make an appearance as a playable character. However, she was eventually cut from the game.
Contributed by KnowledgeBase
Half-Life
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An unused enemy named "Mr. Friendly" can be found in the Half-Life's data. According to the book "Half-Life 2: Raising the Bar" Mr. Friendly's attacks included knocking Gordon's weapons out of his hand, knocking off Gordon's glasses (making the screen go blurry) and even raping the player. It was created by Ted Backman, and the design was because Ted "decided to go with something that elicits a homophobic response". The in-game texture is also signed by Ted.
Contributed by DidYouKnowGaming
The Legend of Zelda: A Link to the Past
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An unused enemy soldier with a cannon is fully programmed in the game, but never used. He includes full AI, graphics and animations.
Contributed by Dazz
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