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Donkey Kong Country 2: Diddy's Kong Quest
subdirectory_arrow_right Donkey Kong Country 2 (Game)
1
Attachment In the GBA version, there is a new boss of K. Rool's Keep, called Kerozene, who can be found in the level "Stronghold Showdown." In the SNES version, there was only a cutscene in this location which gave you a Kremkoin before taking Donkey Kong away.
Bubble Bobble
2
Taito, the creators of Bubble Bobble, announced in 1996 that they had actually lost the source code for the arcade version of Bubble Bobble. All of the various ports were reverse engineered from the arcade ROM and earlier computer and console conversions.
The Legend of Zelda: A Link to the Past & Four Swords
1
Attachment In the GBA port of A Link to the Past, the sprite of the witch's assistant on the potion shop was replaced with the character "Maple" from previous Zelda games for the Game Boy.
Bonanza Bros.
1
Attachment In the Sega Genesis version, Opa-Opa, of SEGA's Fantasy Zone series, makes a cameo appearance as a painting in Level 9.
Marvel: Ultimate Alliance
subdirectory_arrow_right Marvel: Ultimate Alliance (Game), Marvel: Ultimate Alliance (Game)
1
Moon Knight and Colossus are not on the roster of playable characters in the PlayStation 2, Xbox, and PlayStation Portable version, but they can still be accessed on these versions by using an exploit.
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda: Ocarina of Time 3D (Game)
1
Attachment There are several signs in Ocarina of Time that you can cut. In the Nintendo 64, Gamecube and Wii versions of the game, you can cut them diagonally. The 3DS Version of the game only allows you to cut them vertically and horizontally.
The Legend of Zelda: Ocarina of Time
1
Attachment In the Hyrule Castle courtyard, in one of the windows you can see pictures of Mario, Luigi, Yoshi, Peach and Bowser. In Ocarina of Time 3D, the pictures were replaced with a Mario level background with warp pipes and blocks.
F-Zero GX
1
Attachment F-Zero AX, the arcade counterpart of F-Zero GX, can be found in the game files of F-Zero GX in its entirety. Using a cheat device, players can have access to the full game as it originally was.
Final Fantasy
1
The spell Saber (SABR in the NES version) does nothing in the NES version. In later releases, it increases the caster's attack by 16 and the caster's accuracy by 10.
Final Fantasy
1
The spell Temper (TMPR) was bugged in the original NES version. In later releases, it raises the attack of an ally by 14.
Space Harrier
1
Attachment In the SEGA Master System version, if you enter "ERI" in all of the highscore places, a secret message will appear. The message reads:

WORNDERFUL FANTASTIC

YOU, SMART GUY


PLEASE SEND US YOUR THOUGHTS
TO THIS GAME. WE'LL ANSWER A
LETTER WITH SOMETHING TO THE
FIRST TEN PERSONS.

SO, FORGIVE US, IF YOUR LETTER
IS OUT OF TEN, WE CAN'T REPLY
TO YOURS.

BY THE WAY, CAN YOU SEE WHY
YOU CAN FIND THIS MESSAGE?


SEGA ENTERPRISES LTD.
R,D NO.4 "SPACE HARRIER"
1,2,12 HANEDA, OTA KU
TOKYO, JAPAN 144

It will appear for 50 seconds with the "Haya Oh" song played over it and afterwards players will be taken back to the title screen.
Final Fantasy
1
In the NES and PS releases of the game, Intelligence had no effect on a spell's strength. A Red Mage can do as much damage with a fire spell as a Black Mage, and can use a cure spell as well as a White Mage, even though a White Mage should be better at it.
Snake Rattle 'n' Roll
1
Attachment The entire structure of the seventh level is designed to spell out "NINTENDO" and "GAME BOY", the latter which was released the same year as Snake Rattle 'n Roll. In the Genesis/Mega Drive version, the messages are altered to "SNAKE R+R" and "GO SEGA" respectively.
Donkey Kong Land III
subdirectory_arrow_right Donkey Kong GB: Dinky Kong & Dixie Kong (Game)
1
Attachment Approximately three years after Donkey Kong Land III's original release for the Game Boy, an updated color version was released in 2000 called "Donkey Kong GB: Dinky Kong & Dixie Kong" for the Game Boy Color. Apart from having some other minor changes, the game was released only in Japan.
Lemmings
subdirectory_arrow_right Lemmings (Game)
1
Attachment There was originally going to be a Lemmings arcade port by Data East. The port got to the prototype stage before being cancelled. it was the first Lemmings game to include a "fast-forward" function, a feature that was later used in future ports and sequels.
Mortal Kombat
1
Kano didn't appear in the Sega Game Gear version of the game, but his ending text is still in the game's code, suggesting he was intended to appear.
Crash Bandicoot: The Wrath of Cortex
1
If you start a new file with the name "WOMBAT" you will get an immediate 106% completion rating. This is a reference to Crash's prototype name, Willie the Wombat. This does not work on the PlayStation 2 version of the game.
Resident Evil
1
In the Sega Saturn version of Resident Evil, the Hunter Alpha's of the original game were replaced by a variant called Tick, which was a somewhat insectoid looking Hunter with its sickle arms and antennae.
Final Fantasy VI
1
Attachment There are three unused enemies hidden in the game's code. These are CzarDragon, Colossus and an alternate Umaro. The Colossus and Umaro use the same graphics and palettes as other enemies in the game. The Colossus is fairly simple and has a full attack script, and the alternate Umaro is weaker than the original.

CzarDragon however has no script, so when the battle begins, all it does is attack repeatedly. Which is odd, as there's a line of battle dialogue for the enemy, as though it was intended to be fought. The dialogue reads:
Mwa, ha ha... Humans and their desires! I'm free at last! I bring you destruction... I bring you terror... I am Czar... Prepare yourselves!
Taking into account the dialogue and its likeness to Shinryu in Final Fantasy V, it seems as though CzarDragon was intended to be an optional end boss. In the Gameboy Advance rerelease, CzarDragon can be fought under its original Japanese name Kaiser Dragon. It has a unique sprite similar to the SNES design.
Sonic Adventure 2
subdirectory_arrow_right Sonic Adventure 2: Battle (Game)
1
Attachment In the Dreamcast version of the game, boxes in the Crazy Gadget area have green X's on them. These were changed to red X's for the Gamecube version of the game. It's believed that the change was made because the logo of Microsoft's Xbox is a green X.
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