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Splatoon
1
The music used in the game's trailer includes a number of the staff who worked on the game shouting "Splatoon".
Splatoon
1
The reasoning for making the game's characters into squids was because of their ability to shoot ink. Rather than being octopuses, the development team chose squids because of their arrow-like shape, allowing the player to see which direction the players on the map are facing.
Splatoon
1
The environment was made realistic because spreading ink all over the place reminded the development team of vandalism.
Metropolis Street Racer
1
On rare occasions, a hidden song will play on the post race screen. Game composer Richard Jacques originally wrote the untitled track for the credits, but when it was not used it was made into a hidden track.
Guitar Hero: Metallica
1
Attachment King Diamond's makeup and necklace had to be changed in the game to exclude any Crosses, as to make sure that nobody would be offended. King Diamond made the changes on his makeup and necklace himself.

"Upside down crosses on the face was not quite acceptable. Actually, any kind of cross painted on the face might have had a sense of 'blasphemy' to some of all the business partners involved in this big venture. The same goes for the upside down cross necklace." - King Diamond
Ultimate Marvel vs. Capcom 3
1
Nemesis was confirmed not to appear in the original Marvel vs. Capcom 3 release due to being deemed "too gruesome", with risk of changing the game's rating. Capcom reworked Nemesis' animations to make him work within a T rated game.
Plague Inc.
1
Attachment James Vaughn, the game's developer, was invited to speak at the Center of Disease Control, or CDC for short, in March 2013. Vaughn spoke about how he modeled the spread of infection in the game as well as how Plague Inc. can raise awareness and educate the public on the spread of disease. The CDC later commented on this by saying "The game creates a compelling world that engages the public on serious public health topics".
Bombshell
1
Bombshell was originally planned to be Duke Nukem's blonde sidekick in the original Duke Nukem Forever.
Mortal Kombat 4
1
Attachment The unlockable character skin Meat got its name from a text posted on a website for Mortal Kombat IV's arcade promotion that read "Meat lives!" and the name was made official by later strategy guides. Despite being a mere alternate costume in Mortal Kombat IV, Meat made a canon appearance as a character in Mortal Kombat Deception and was eventually playable in Mortal Kombat Armageddon.
Octodad: Dadliest Catch
1
The inspiration for the game's controls came from the difficult controls of Jurassic Park: Trespasser.
The Elder Scrolls III: Morrowind
1
According to writer/concept-artist Michael Kirkbride, Vivec (and his androgyny) is inspired by the Ardhanarishvara, the androgynous aspect of the Hindu god Shiva.
Fallout 3
1
The Super-Duper Mart and the first Wasteland Survival Guide quest that accompanies it were likely thought up after an electrical storm knocked power out for 8-10+ hours in the Bethesda studio. Todd Howard and several other staff members went to a local Supermarket, using an iPhone to light their way across the pitch-dark aisles and essentially began to brainstorm ideas from that experience.
One Piece: Unlimited Cruise 1 - The Treasure Beneath the Waves
1
Attachment Gaburi was personally designed by One Piece creator Eiichiro Oda.
Kingdom Hearts 358/2 Days
1
Xion seems to have been named after the Shion flower (more commonly know as Aster Tataricus). In Hanakotoba (Japanese flower language), Shion is used to convey "memory" or "to remember someone." Spoiler:This could be a reference to her being made out of Sora's memories and/or a cruel irony on the fact that nobody remembers her by the end of the game.
Luigi's Mansion: Dark Moon
1
Attachment According to a Swapnote Message sent by the Game's Producer, Shigeru Miyamoto, the Polterpup is his favourite Ghost in the game.
Doom
1
Attachment In the Doom Press-Release beta, dated October, 1993, the BFG9000 had a very different firing sprite and animation. The animation consisted of multiple red and green plasma orbs firing. This was later changed to reduce strain on computers at the time.
Super Mario 3D World
1
The end of the E3 2013 reveal trailer shows Mario making it to the top of a flagpole and being rewarded with 10,000 point as well as an extra life. In the final game, reaching the top of a flagpole only rewards the player with 10,000 points.

This was most likely changed because the player could use the Cat Suit to climb to the top of the flagpole, making it incredibly easy to get a 1-up every time they reach a flagpole.
Psychonauts
1
Early in development, the main character was going to be an ostrich with multiple personality disorder. The different powers that the player could use would relate to the different personalities of the ostrich.
Tomb Raider: The Angel of Darkness
1
There was originally meant to be a cutscene that connected this game to Tomb Raider: The Last Revelation, as well as explain Spoiler:how Lara survived her fall in the Temple of Horus at the end of the game. This scene would have also introduced a shaman, Putai, who was also cut from the game during development.
Metal Gear Solid V: Ground Zeroes
1
In an early draft of the game's story, it was intended for Paz's dead body to be lying in the cage next to Chico, thus leaving him to watch her corpse gradually decompose over time.
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