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Wrecking Crew
subdirectory_arrow_right Wrecking Crew '98 (Game)
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Attachment In Wrecking Crew, Foreman Spike has unique tiles for his lower body, showing him with a belt. However, he uses the tiles for Mario and Luigi instead, leaving them unused. Interestingly, his redesign in Wrecking Crew '98 features a belt.
Street Fighter III: New Generation
subdirectory_arrow_right Street Fighter III 2nd Impact: Giant Attack (Game)
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Attachment In Street Fighter III: 2nd Impact there is an unused female voice that doesn't match either Elena or Ibuki. It's possible these voice lines belonged to an earlier version of Makoto, as she was originally meant to debut in this game but was moved to 3rd Strike due to time constrains.
Street Fighter V
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Attachment Street Fighter series director Takayuki Nakayama revealed some concept designs by Bengus meant to represent each of divine beasts in Japanese mythology. These designs depict Byakko (the white tiger), Suzaku (the vermillion bird), Genbu (the black tortoise), Seiryu (the azure dragon), and the less often seen Koryu (the yellow dragon). These designs were meant to be used for mascots of the annual Special RAGE Cup events, which were Street Fighter tournaments held in Japan. The winner would recieve an special costume made for them.

As the RAGE Cup event only lasted for three years (2016-2018), only three of the beasts were present. It is unknown what the final concept of the blue and yellow dragons might have looked like.
Kurohyou 2: Ryuu ga Gotoku Ashura-hen
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Attachment The game files contains three unused songs that don't play anywhere in the game. It is unknown what their names are or who composed them.
Kurohyou: Ryuu ga Gotoku Shinshou
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Attachment The game's data contains four unused weapons: a pistol, a minigun, a combat knife, and knuckledusters. While the only thing that remains of the first three are textures (indicating they didn't make it far into development), the knuckledusters are fully modeled.
Kurohyou: Ryuu ga Gotoku Shinshou
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Attachment The game's data contains an unused model for protagonist Tatsuya Ukyo wearing a baggy silver tracksuit. In the final game, he only wears a black-and-gold tracksuit and a pair of black boxing shorts depending on the story segment, with no option to manually change outfits. It is unknown how this outfit would have been obtained in-game.
Night Warriors: Darkstalkers' Revenge
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Attachment The game's date contains unused forward and backward walk cycles for Bishamon where he can be seen bracing his sword in a defensive posture. They have no hitboxes or other properties assigned, implying they were eliminated early in development, and it is unknown what exactly they might have been used for.
Night Warriors: Darkstalkers' Revenge
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Attachment Within the game files there's an unused alternate wakeup animation for Morrigan, which shows her temporarily becoming a dark figure while a cloud of bats lift her up. In the final game, her sprite doesn't change colors.
Darkstalkers: The Night Warriors
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Attachment The game's data contains labels for player 3 up to player 8. It is possible that a mode reminiscent of the Tournament Battle variant of Super Street Fighter II (a special version that networked 4 cabinets together to allow for 8 player elimination tournaments) was considered at one point in development before being scrapped.
Final Fight
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The SNES version is missing the Industrial Area stage and the Rolento boss fight, as well as the two-player cooperative mode, rendering the game as single player only.
Super Mario 64
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Attachment Among the files included in the Gigaleak, a massive 2020 content leak of internal data from Nintendo, are assets associated with Super Mario 64 depicting a fully-coded enemy named Motos, which is absent from the final game. The enemy is programed to chase Mario, pick him up, and throw him similarly to Big Bob-omb and Chuckya. Like those characters, Motos can be picked up and thrown, but unlike them, it can only be defeated by being thrown into lava, similarly to the Bully and Big Bully. This weakness implies that Motos was originally intended to appear as an enemy in Lethal Lava Land and Bowser in the Fire Sea, which is corroborated by the fact that various other assets associated with the levels feature "motos" in their filenames.

Further analysis of the source code indicates that Motos were intended to be connected to Bullies, which are labeled "Otos" in the source code and use sound effects that are also associated with Motos. Additionally, the code contains a filename for an "icemotos" miniboss in Snowman's Land, and the "Bully the Bullies" star in Lethal Lava Land is internally named "bigmotos," implying that at least two variants of Motos were conceived as minibosses before being replaced with Big Bully and Chill Bully in the final game.

Additional data in the Gigaleak indicates that at some point in development, Motos was reconfigured into a boss version of the Chuckya enemy, labeled "Katsugikun" in the source code, before being scrapped altogether. Unlike Motos, no assets for Katsugikun exist other than a filename and behavior code.
Pokémon Platinum Version
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Attachment Like Pokémon Diamond & Pearl, Pokémon Platinum contains the unused Azure Flute item, which triggers a battle with a level 80 Arceus in the otherwise inaccessible Hall of Origin atop Spear Pillar. The event is almost identical to how it appears in Diamond & Pearl, with the sole difference being a redesigned sprite for Arceus. The Azure Flute was intended to be given out to players as an event item, but was scrapped due to concerns that it would be too confusing for players. Instead, Arceus was directly given out as an event Pokémon.

The music for the Hall of Origin and the battle against Arceus, which are carried over from Diamond and Pearl, go unused here too, but the latter song would be reused for the Sinjoh Ruins event in Pokémon Heart Gold & Soul Silver, where players can obtain a Dialga, Palkia, or Giratina if they have an Arceus at the front of their party. This event additionally contains code allowing it to be triggered by an Arceus from the Hall of Origin, indicating that Game Freak still considered distributing the Azure Flute this late into Generation IV. Spoiler:The Azure Flute and Hall of Origin would eventually be implemented in Pokémon Brilliant Diamond & Shining Pearl, where players can access both if they import Pokémon Legends: Arceus save data after catching Arceus there.
Pokémon Diamond Version
subdirectory_arrow_right Pokémon Pearl Version (Game)
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Attachment An item called the Azure Flute is present in the game's data, but can't be legitimately accessed. Hacking the flute into one's inventory triggers a battle with a level 80 Arceus in the Hall of Origin, an otherwise unused area hidden above Spear Pillar. Both the Hall of Origin and the battle with Arceus feature unique themes, which also go unused in the normal course of play.

The Azure Flute was intended as an event item to be given out to players, much like the Event Card and Oak's Letter (which allow the player to fight Darkrai and Shaymin, respectively). However, Game Freak scrapped the idea upon concluding that it would be too confusing for players. Instead, Arceus was directly given out at events.

Arceus' battle theme would later be used for the Sinjoh Ruins event in Pokémon Heart Gold & Soul Silver where players can obtain a Dialga, Palkia, or Giratina if they have an Arceus as the first Pokémon in their party. This event additionally contains code allowing it to be triggered by an Arceus from the Hall of Origin, indicating that Game Freak still considered distributing the Azure Flute this late into Generation IV. Spoiler:The Azure Flute item and its corresponding event would eventually be implemented in Pokémon Brilliant Diamond & Shining Pearl, where players can access both by importing save data from Pokémon Legends: Arceus after catching Arceus there.
Mario Kart: Super Circuit
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The Wii U Virtual Console port of the game has the option to select both Multiplayer and Ghost Exchange. However, both options are locked out due to the physical game requiring the Game Boy Advance Game Link Cable, which unlocks those game modes on the actual Game Boy Advance hardware.
The Legend of Zelda: The Minish Cap
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In Hyrule Town, three travelers in the lobby of the Happy Hearth Inn, named Din, Nayru, and Farore, are the same characters as the Oracles from The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons. They are each looking for new homes to move into, which is the basis of an optional side quest that can be started after completing the Fortress of Winds. Gorman will now be renting out a house to tenants, and Link can convince one of the travelers to move in and obtain a Charm from that traveler. Afterwards, if Link fuses Kinstones with Bremor, Mutoh will become motivated to build a second house for Gorman to rent out. Link can then convince one of the remaining two travelers to move in, and will obtain their respective Charm. Each of the two houses built have a red roof and a blue roof, reflecting the color schemes of Din and Nayru respectively. However no third house can be built in the game, leaving the third Oracle homeless and stuck in the inn's lobby. In the European version of the game, Gorman makes a comment about wanting to build a house just south of the Royal Hyrule Library, on a plot of land occupied by cats, but he never does. This comment was removed from the North American release of the game which came out two months later.

Although the choice of who will remain homeless is entirely up to the player, the most probable canonical traveler to remain homeless is Farore. This is based on the lack of a green-roofed house to reflect her color scheme, her figurine description noting that she is bothered by people who "take advantage of her kind nature" (unlike Din and Nayru's descriptions which only point out where they are from and are looking for a new home), and by the development history of Oracle of Ages and Seasons, which was originally planned to be three games with each focusing on a different piece of the Triforce represented by a different Oracle, although only two games centering on Din and Nayru would ultimately be developed.

It's unknown if this incomplete side quest was an oversight, or if it was an intentional in-joke by Capcom, who developed both The Minish Cap and Oracle of Ages and Seasons.
person MehDeletingLater calendar_month February 23, 2023
Video on the incomplete side quest:
https://www.youtube.com/watch?v=kM-60ytqd_Q

Farore's figurine description:
https://youtu.be/U8wa7506yRk?t=495

The Legend of Zelda Encyclopedia (Page 255):
https://archive.org/details/TheLegendOfZeldaEncyclopedia/page/n244/mode/1up?q=oracle
Final Fantasy VII
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A hidden programmer message is hidden in the files of Disk 3, stating:

"great special thanx to you, ARIKO...from your husband, HIDEJI".
Pac-Man World 2
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Attachment Through the use of Action Replay codes, it's possible to die on the Level Select map. When this happens, Pac-Man will respawn on the game's title screen; moving around will reveal a stool and fishing rod off-screen, suggesting that he was originally planned to fish on the title screen instead of just standing and playing idle animations.
Pokémon Scarlet
subdirectory_arrow_right Pokémon Violet (Game)
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The Pokémon Toedscool and Toedscruel (divergent evolutions of Tentacool and Tentacruel) are called "OKAKINGU" and "OKAGYARADOSU" in the game's data respectively. This is interesting as these names seem to instead reference the names of Magikarp, called "Koiking" in Japan, and its evolution Gyarados respectively, meaning that the games were originally going to feature a pair of divergent evolutions for the Gyarados family instead of the Tentacruel family. However, there is no other data in the games but names for these scrapped Pokémon.
Shadow Tower
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Attachment Before the save point in the Forgotten Region of the Human World, there are multiple locked cells which can be opened with the Brass Key. Near the save point is an empty cell that appears to have nothing of note inside. However, if the player positions the camera correctly a hanging corpse can be seen hanging out of bounds through the wall. In a Japanese trailer for the game, a similar location can be seen with a corpse hanging inside a cell which gets unlocked so it's likely that the corpse was moved out of bounds in the final version to keep players from seeing this scenery.
person MehDeletingLater calendar_month January 8, 2023
Brave Fencer Musashi
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Attachment In 2021, the game's debug menu was discovered on a demo disc and was later executed in the retail version through the creation of a GameShark code. The menu contains four options featuring the surnames of four of the game's programmers (most likely to test out certain aspects of the game each one focused on more easily): Satoshi Kishiwada, Yasuhiro Yamamoto, Tamotsu Goto, and Naoto Uenaka.

Additionally, by selecting "Area 7 Action" and "Scene 06 - Last-Scene", you can access a beta version of the crumbling Soda Fountain, the final area of the game Spoiler:where Musashi battles against Dark Lumina, lacking textures and featuring an overhead camera compared to the sidescrolling camera in the final game.
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