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Franchise: Earthbound
1
Attachment Monolith Soft, known for the Xeno series, had approached Nintendo in 2003 with a pitch for an EarthBound sequel, intended for the GameCube. The game was designed as if it were made of arts and crafts, similar to Kirby's Epic Yarn and Yoshi's Woolly World, and was supposed to be set in America during the 80's.

The meeting for this new EarthBound game was arranged by Nintendo's then-CEO Satoru Iwata without Shigesato Itoi (EarthBound's creator) knowing about it. Despite Itoi not knowing about this project, it's unclear what led to the cancellation of the game.
Night Trap
1
According to a SEGA.jp interview with Ryoichi Hasegawa, the game was banned in Germany for its “excessive” content. While not banned in Japan, Ryoichi mentioned that there were news reports about the game in Japan, describing it as “a game where you chase around and try to capture women in their underwear”.
Donkey Kong Country
2
According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel", though he joked that the initial could stand for something mundane and off-character, such as "Keith".

In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
Crash Bandicoot: Warped
1
Remaining idlr on the game's title screen will cause a Demonstration Mode to play. When the third Demo plays, if the player holds down triangle as the screen fades to black, they can then control Coco during her flying stage. Should the player then pause and select the Warp Room option as if to exit a level early, they will skip the introduction cutscene and immediately begin a new game with all five power ups unlocked from the start.

It is unknown if this is an elaborate hidden cheat, a potential debug function Naughty Dog utilized during development, or just simply an mistake within the game's code.

Alternatively, completing the "level" as normal will spit Crash back out into Warp Room 4. Due to the gate being locked without standard progression the player is now stuck, only able to access those five respective levels.

In the PAL version, this same feature is performed with Start instead of Triangle.
Franchise: Castlevania
1
Attachment In an interview with series producer Koji Igarashi, found within the Castlevania: Aria of Sorrow's official Japanese strategy guide, he was asked about the character's name Soma Cruz. He said that he wanted a name which would translate well for international players, and that "Cruz" was chosen as Penelope Cruz had just visited Japan, while the name also had associations with the word "Cross". Soma was taken from the name of the Indian ritual drink "soma", while it is also the name of director Murakami's son.

Aria of Sorrow direct Junishi Murakami said this was just a coincidence however, as the kanji of both names differs. When he first saw the name, he disagreed with the idea, but Igarashi simply couldn't think of anything else.
Bubble Bobble
2
In an interview with the game's designer, Fukio Mitsuji, found within BEEP! magazine, he was asked about how he began making Bubble Bobble. He responded that after creating a racing game and a shooting game, he wanted to make something more comical. He believes Bubble Bobble was a game that he put the most thought into, losing sleep whilst thinking of how to improve it. He considers it a deep and memorable game within his life.

"Well, I’d done a racing game now, and a shooting game, so now I thought I’d try my hand at a comical game! And that game was Bubble Bobble."

"How could I, practically speaking, improve and iterate on this new design philosophy of mine? I was always thinking about that question. On Bubble Bobble I worked hard to really push my ideas to the limits. In that sense, Bubble Bobble was probably one of the games I put the most thought into—I honestly lost sleep thinking about how to make it better, better, better. For me personally, it’s a very deep, memorable game."
Metal Gear Solid 2: Sons of Liberty
1
According to Hideo Kojima in the documentary Metal Gear Saga Vol. 1, the game's original setting would have revolved around nuclear weapon inspections in Iraq and Iran. The plot of the game involved Solid Snake stopping the new Metal Gear while it was located on an aircraft carrier within a certain time limit. "Liquid Snake" and his group were supposed to be defeated by Snake, which would imply that Liquid would have faked his death from FOXDIE in "Metal Gear Solid (1998)". However, after working on the project for 6 months, tensions began to rise in the Middle East, so the team decided to scrap it in order to avoid controvesy. The final result of this original plot we relegated to the game's opening, involving "The Tanker".
Dungeons & Dragons: Shadow over Mystara
1
Attachment Originally Miles (2P Cleric) was going to have a tonsure haircut. But DnD owners TSR didn't approve the design, telling the designers to remove it by making him completely bald.
Pokémon Emerald Version
1
The player can completely softlock their game if an extremely complex and absurd series of actions are undertaken, forcing them to have no other choice but to start a new game. Specifically, if this is done, then the player will be stuck at either the Pokémon League building, Pacifidlog Town, Dewford Town, or Sootopolis City with only an Electrode that only knows the move Selfdestruct.

This is not possible in the Generation VI remakes.
JoJo's Bizarre Adventure: Eyes of Heaven
1
Attachment In the game's data, there's a model of Jolyne Cujoh as a child. She does have a face in the after credit scene, but the developers kept it hidden.
The Sims 4
1
If the game detects that you are playing an illegal copy after a Sim finishes any action that uses the mosaic censor, instead of it disappearing as normal the mosaic will not only remain there but will grow until the entire screen is nothing but pixels.
Kingdom Hearts II
1
Attachment There is an unused version of the song Lazy Afternoons that's more orchestrated. This is likely an earlier version of the song.
Super Street Fighter II: The New Challengers
1
If The New Challengers release of the game detects that the cartridge ROM is too large or not mirrored correctly, which is usually caused by use of a cartridge copier, the game will completely black out the screen some time after starting a match.
Teenage Mutant Ninja Turtles: Tournament Fighters
1
When the player presses Start at the title screen, the game checks for the string "© konami" in VRAM. If the check fails, a flag is set, making the game's final boss, Shredder, much more difficult to beat. If the player manages to defeat this harder version of Shredder, the game will restart at the beginning of the fight.
Jeopardy!
1
One of the clues in the "TV Twosomes" category falls victim to a glitch. The clue in question is "Number of Agent 86's Partner on TV's *GET SMART*". The correct question, "Who is Agent 99?" is not accepted as correct by the game, not even from a computer player. This is because 9 is used as a separator byte in the game, leading to the computer misreading the answer as simply "Agent".
Mortal Kombat X
1
Predator's Brutality winpose has him cloaking and walking off into the background. When performed on the narrow bridge-like Kove, Krossroads or the Pit X stages, however, when Predator walks into the background, his spaceship can be seen briefly decloaking and flying into the sky. This is because the Predator would otherwise be walking and logically falling off of the stages.
Company: Rare
1
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Company: Nintendo
1
According to Shigeru Miyamoto in a Keynote speech at the 2018 Computer Entertainment Developers Conference, the reason he and Nintendo never created an MMORPG game (and probably never will) is because he personally finds it boring and tiring to have to handle a game that needs constant updates and attention for an extremely large amount of time and would thus rather create a great number of unique games constantly over the same timespan.
The Legend of Zelda: Breath of the Wild
1
In The Legend of Zelda: Breath of the Wild - Making of a Champion art book, an excerpt states Link's hometown is likely Hateno Village. An image in the book also seems to imply that the house for sale was Link's old house.
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The Legend of Zelda: Breath of the Wild
1
In the book The Legend of Zelda: Breath of the Wild - Creating a Champion, concept art of Link's family is omitted from the English version and is found in Master Works, the same book in Japan. Concept art shows Link's father, a knight mentioned in game, and his sister.
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