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Chibi-Robo! Zip Lash
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Series producer Kensuke Tanabe stated, in an interview with The Verge, that Zip Lash would be the final game in the franchise if it wasn’t well-recognized or didn’t sell well. This became the case as the game was a critical and commercial failure, resulting in the series’ dormancy. Chibi-Robo!’s developer Skip Ltd. has also not released any new games since.
Metal Gear Solid 4: Guns of the Patriots
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One of Hideo Kojima's early ideas for the game's ending was to have Snake and Otacon turn themselves in to the United Nations for breaking the law (presumably for the crimes they committed while operating as Philantropy during Metal Gear Solid 2: Sons of Liberty), and be convicted and executed. The rest of the developers reacted negatively to this ending, which resulted in Kojima changing it. However, it's possible a remnant of this ending was left behind in the form of the game's end credits theme, a cover of "Here's to You", originally written for the 1971 Italian docudrama film "Sacco & Vanzetti". Both the song and film are based on the real-life case of two Italian anarchists who migrated to the United States in 1908, and in 1920 were convicted and sentenced to death after being accused of murdering two people during an armed robbery. The original 1971 recording of the song would later be used as the opening theme to Metal Gear Solid V: Ground Zeroes.
person MehDeletingLater calendar_month January 16, 2022
Hideo Kojima Tokyo Game Show 2007 interview:
https://www.gamespot.com/articles/tgs-07-kojima-speaks/1100-6179757/

Metal Gear Solid 4: Guns of the Patriots - "Here's to You":
https://www.youtube.com/watch?v=-f9yTr1m5cc
The Walking Dead
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According to The Walking Dead's co-creator and writer Robert Kirkman, he became interested in making a game based on the comic after playing Strong Bad's Cool Game for Attractive People. Sometime later, Telltale Games would successfully pitch their idea of a Walking Dead game to him:

"I played their Strong Bad game. I like their approach to puzzle-based storytelling. I thought they were more focused on telling a good story, and I thought they were good at engaging the player in the narrative. That's what interested me in making a Walking Dead game. They came to me with a proposal that involved decision-making and consequences rather than ammunition gathering or jumping over things; I was impressed by that. The only thing that's really special about The Walking Dead is the human characters and the narrative that they exist in. It's all about drama and loss, so I felt like doing a game with that focus, but that wasn't something that I knew was really possible. When Telltale came and told me about the way that making decisions changed the game and the way that players would be forced to choose between two bad decisions and how the survival aspect of The Walking Dead would actually be brought to the forefront – that's when I was sold on the game."
Fallout
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If you let the Master's Army destroy Necropolis, a ghoul refugee who survived the invasion can be found hiding behind a bookcase with dialogue talking about the invasion, while also mentioning that the attacking super mutants had "some steam trucks". These steam trucks are the only working mechanically propelled vehicles mentioned in the game, and are only mentioned in this Fallout game.

In the eighth installment of the Fallout Bible, Fallout 2 developer Chris Avellone revealed that steam trucks were planned for Fallout, but they were only mentioned in passing for "art reasons and gameplay reasons" and that it may have been an "ugly-looking vehicle".
GoldenEye 007
subdirectory_arrow_right Rare Replay (Game)
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GoldenEye 007 was originally planned to be included in Rare Replay, even going so far as having a "Rare Revealed" documentary video focused on the making of the game produced for it, but was scrapped due to licensing issues. This video would later be leaked online in 2019 by a former Rare employee, and the game would eventually be re-released separately in 2023, with previous owners of Rare Replay being gifted the game free of charge.
Rage of the Dragons
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The game was originally developed as sequel to the Double Dragon fighting game on the Neo Geo, however because of "different reasons" the game was turned into its own IP, becoming a tribute to Double Dragon instead of an official game in the series.
Gouketsuji Ichizoku Matsuri Senzo Kuyou
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Early footage shows Super Kurara having her classic design. In the final game, her appearance was changed to be that of a maid.
Beavis and Butt-head in Virtual Stupidity
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On the End Credits screen, entering one of the following four codes without the quotation marks, "BOIDUTS", "YNNIF", "SKCUS", or "NAMTAH", will trigger one of four short videos:

• The first video is a montage of video footage recorded at Viacom New Media featuring the developers playing around during development (including running around outside during a thunderstorm), showing off a production baby, and ending on Butt-Head saying "Dumbass!" while the word is superimposed over a picture of a developer.

• The second video is another montage of videos and pictures recorded during development (including the team going swimming and posing on a couch with Beavis and Butt-Head statues) set to an original rock song written for guitar and sung by one of the developers. Hatman also makes appearances in this video.

• The third video is a montage of video footage recorded during the making of the game's beta, which according to the video was completed on August 25, 1995 at 4:45 in the morning. The video prominently features the developers excitedly screaming "Beta" over and over again, before showing them lying in the hallway of the studio exhausted and ending with the quote "These kids are intense...." on screen.

• The fourth video is a crudely-made CG animation of Hatman floating through space, and is believed to be the earliest instance of the Easter egg made for a game.
person MehDeletingLater calendar_month January 9, 2022
Beavis and Butt-head in Virtual Stupidity
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Beavis and Butt-head in Virtual Stupidity
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Attachment At the start of the game in the Classroom, select the Foot and use it on the top-left and top-right corners of the door and chalkboard respectively. This will trigger an animation where Beavis and Butt-Head walk to the chalkboard, and Butt-Head draws a picture of Hatman before cutting to the game's ending cutscene.

Hatman's existence in Beavis and Butt-Head in Virtual Stupidity was first revealed in a 1999 Chicago Tribune article on Hatman after Viacom New Media was integrated into Virgin Interactive in 1998, although it would take another 20 years for video footage showing this Easter egg in action to surface online.
person MehDeletingLater calendar_month January 9, 2022
Beavis and Butt-head in Virtual Stupidity
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Attachment In the Slaughterhouse, selecting the Foot and using it on the bottom-right corner of the top-left beam holding up the building will cause the Foot to flash. Doing the same to the bottom-left corner of the top-right beam and then the bottom pixels of the two hooks on that beam from left to right will cause a short sequence to play out. Beavis will activate the slaughter machine, and a man wearing a cow mask will be killed in the machine instead of a cow. One of the game's developers who revealed the existence of this Easter egg explained that this man was originally a caricature of a recognizable employee at Viacom New Media talking on a cell phone, but another employee suggested the cow mask be added to make the jab less obvious.
Beavis and Butt-head in Virtual Stupidity
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Attachment On the Podlink Farm, if you select the Foot and click on a specific spot on the top-left corner of the gate sign, the Foot will briefly flash. Do the same for the bottom-center of the sign and the top of the farm's silo, and a short animation will play of a nuclear missile launching out of the silo. One of the game's developers who revealed the existence of the Easter egg explained it as being a "tiny juvenile rebellion" by Viacom New Media aimed at the Viacom managers they were sometimes at odds with.
Batman: Arkham City
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In an interview with Kotaku, Sefton Hill, game director at Rocksteady Studios, revealed that there was going to be a scene referencing the shark repellent from the 1966 film "Batman: The Movie" starring Adam West. At the part when Tiny the shark bites into Batman's raft, Batman would reach for a compartment on his Utility Belt labeled "shark repellent". Opening the compartment, Batman would pull out brass knuckles which he then uses to beat Tiny with.

"One of the ideas we originally had is the shark comes out and grabs the raft. And then Batman pulls out shark repellent and he opens it up, and inside the shark repellent was a massive knuckle duster. And he just smashes the shark on the nose. And then we thought: maybe the tone is going a bit wrong… then we thought we'd slip it in for New Game Plus. We decided not to."

However, a remnant of this idea is still on the final game. If the player loses against Tiny, one of the Game Over screens leaves the following hint: "Fight off the shark using Batman's powerful shark repellent: a flurry of furious strikes."
Franchise: Street Fighter
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According to Capcom Japan translator Tom Shirawa, the reason why Nash's name was changed to Charlie for the international release is because the people at Capcom U.S.A did not like it. Nash wasn't an English name and he's supposed to be a U.S. soldier, so they felt that players could not connect with the character and suggested the name Charlie instead.

Capcom eventually decided to merge the two names into 'Charlie Nash' for Street Fighter IV.
Franchise: Street Fighter
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According to Capcom USA's Product Manager Scott Smith, the reason why Gouki's name was changed to Akuma for the international release of Super Street Fighter II Turbo is because Capcom USA felt there were too many characters whose name had the letter G. Scott Smith, who was tasked with coming up with a new name, chose the name 'Akuma' based on a news story from Japan where people were trying to name their child after the devil but the government wouldn't let them. Mr. Smith looked up devil in Japanese and found the name Akuma.
Cuphead
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Version 1.2 of the game added secret alternate phases to three boss fights, two of which being ideas that were originally scrapped before the game's release:
•Botanic Panic!: Spoiler:By not attacking Ollie Bulb the onion, he will retreat back into the ground and skip to Chauncey Chantenay the carrot's phase featuring an additional mini-boss, a spinning radish named Horace Radiche who despite being completed before the game was released, originally went unused.
•Pyramid Peril: Spoiler:If the player shrinks into the mini-plane form just before the fourth phase of the fight, Djimmi the Great will scan the player and pull up a marionette featuring a dinosaur, a miniature version of Dr. Kahl's Robot and a stone statue, before tugging a longer string and pulling up a smaller version of Cuppet. This skips the fourth phase and goes directly into a harder version of the final phase where the smaller Cuppet will act as a turret firing at the player counter-clockwise to the spinning Eye of Providence pyramids.
•Dramatic Fanfare: Spoiler:By parrying off of the pink star projectiles, the player can land onto two hanging cherub props that control the chandelier in the background of the first phase. Standing on one will gradually lower it until a dinging sound is heard and the chandelier becomes slanted. Doing the same to the other cherub will cause the first phase to abruptly end and trigger an alternate storyline to the fight that was originally unfinished by the time the game was released. After both cherubs are lowered, Sally Stageplay's newlywed husband is crushed by the chandelier. Instead of changing the scenery to Sally's home, the second phase of the fight takes place at St. Timothy's Nunnery, implying that Sally became a nun. In place of Sally's husband worrying in the bushes for her is the Priest that oversaw their marriage, and a Nun takes the place of Sally's children to throw rulers at the player. In the third phase, a god form of Sally's husband accompanies Sally's goddess form and attacks by summoning a cherub, portrayed by Sally's son from the normal second phase of the fight, to push a spinning cardboard fireball towards the player. The fourth phase of the fight is unchanged from the normal path, but with the Nun appearing in the background in place of Sally's husband and children when on Expert mode.

One boss fight in "The Delicious Last Course" DLC also features a secret phase:

•Doggone Dogfight: Spoiler:During the second phase with the circling jetpack puppies, their jetpacks will produce white exhaust fumes when they have plenty of health, with the more damage taken turning it into gray exhaust to indicate that they have low health. If all four jetpacks are spewing gray exhaust at the same time with none of them having been defeated, the Dog Chinook will appear and eat them before grabbing the plane as if it were the normal third phase. However, the puppies and the Chinook pilot will appear in portholes on its paw pads instead of the laser satellites, where they throw regular and pink Pineapple Mint grenades that explode into shrapnel when they are hit. The Chinook pilot also appears and calls for the vessel to shoot homing fire hydrant missiles.
Resident Evil Village
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There were plans to include Ada Wong in the game where she would have saved Ethan from Mother Miranda and her followers shortly after Ethan is captured by Heisenberg after entering Castle Dimitrescu for the first time. However, Ada's role was cut from the game due to conflicting scenarios.
Grand Theft Auto III
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The game was originally pitched to Microsoft by Rockstar to be an exclusive for the Xbox console. However, they turned down the offer believing that the studio wasn't capable, the user interface wasn't that good and that the previous entries in the franchise didn't sell well.
Resident Evil 7: Biohazard
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According to the game's director Koshi Nakanishi, the game's small and narrow world was made in response to Grand Theft Auto III and its open world map.

"I remember thinking ‘how did they make this kind of game on PS2?’ Not only from a gameplay point of view, but also from a technical point of view," said Capcom's Koshi Nakanishi. "In response to the subsequent development of open-world games, I decided to do the exact opposite and make a small, narrow, dense horror game, and Resident Evil 7 was born. In a way, Resident Evil 7 may have been born because of GTA III. Thank you and congratulations on the 20th anniversary of GTA III."
Super Mario Odyssey
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Attachment In the game's E3 2017 demo, the rooftop pool in New Donk City was originally deep enough to completely submerge Mario; however, it is much shallower in the final game, with the water only going up to Mario's neck. It's likely that this was changed because the original depth presented the risk of Mario drowning.
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