Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Street Fighter II
1
Chun-Li originally had a back flip attack, but it was cut due to being too strong and the team not having enough time to adjust it. However, sprites for the move still exist in the game's data, and it was later implemented in SFII: Champion edition.
Tatsunoko vs. Capcom: Ultimate All Stars
1
When choosing candidates for the Tatsunoko and Capcom character rosters, the development team were given free reign to nominate any character they wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained, "[We] had to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters."

Among the Tatsunoko candidates, the team considered the eponymous characters of Muteking, The Dashing Warrior and Nurse Witch Komugi, but they were eventually scrapped. The team also disallowed characters from Genesis Climber MOSPEADA or Samurai Pizza Cats, despite the high number of fan requests for the latter.

As for Capcom candidates, the development team hoped to include Arthur from Ghosts 'n Goblins, Ingrid from Capcom Fighting Evolution, Charlie Nash, Ibuki and M. Bison from Street Fighter, a Tyrant (unclear which one specifically) and Leon from Resident Evil, Date Masamune from Sengoku BASARA, Hsien-Ko from Darkstalkers, Zero Gouki from Cyberbots, Tiara from Gaia Master, Rouge from Power Stone, June from Star Gladiator, and Nero from Devil May Cry.
Freedom Planet
1
Originally, collecting five of the keystones dropped by enemies would reward a specific elemental shield depending on what color keystone the player had the most of.
Freedom Planet
1
Attachment Lilac’s Treehouse was originally meant to serve as a hub area where the player could save their progress and look through special items they had collected.
Mortal Kombat
1
Attachment Data for an unfinished version of Skarlet can be found within the game's data. This version uses Jade's stance and Mileena's profile picture as placeholders, along with an additional costume not seen in both the home console or PC versions' DLC. This costume would later be made available in the PS Vita releases of the game.
Street Fighter: The Movie
1
Footage of Dee Jay was recorded for the game, but as with a number of characters he was unable to be included in the final release because of time constraints.
Street Fighter: The Movie
1
Sheng Long was once considered to be in the game as a bonus character, but couldn't make it because Capcom was unsure if his inclusion in the game would be a good idea or not.
Mario Kart 8 Deluxe
1
Attachment In version 1.1, one of the Inkling Girl's gestures was altered, as the original animation could have been interpreted as an offensive gesture in certain cultures.
Capcom Fighting Evolution
1
Attachment Originally, there was going to be a group of characters representing the original Street Fighter. It consisted of Retsu (in what was meant to be his playable debut), Eagle (in his Capcom vs. SNK 2 incarnation), and a redesigned younger version of Sagat without the chest scar. Due to time constraints, all three were cut from the game
Minecraft
1
Attachment The feature to feed parrots cookies to breed and tame was removed in a patch due to outcry from the Minecraft community. In real-life, chocolate cookies can kill birds if fed to them and people felt that children who played the game would try to copy this. The feature was changed prior to the release of patch 1.12.

Feeding cookies to parrots was also a subtle reference to the song "Polly" by the band Nirvana.
Mario Kart: Double Dash!!
1
The game contains two unused hot air balloon models with the "Mario Kart" title written on them. Despite the fact that they cannot be found in the final game, both can clearly been seen in pre-release screenshots of the "Dry Dry Desert" level.
Nintendogs: Labrador & Friends
1
The Papillon and Maltese breeds were in development for the game but never finished. Their placeholder files can still be found in the game's code. The Maltese did eventually become a selectable breed in Nintendogs + Cats.
Grand Theft Auto IV
1
Originally, TW@ was able to sell food and had a larger selection of staff. Audio associated with this unused feature still exists within the game's files.
Grand Theft Auto IV
1
According to a website made by prop artist Gill Bertram, there was going to be another accessible bank in Liberty City based on an unnamed New York bank. Additionally, the same website features a screenshot from the beta that shows a slightly different HUD and a different font for the money counter.
Grand Theft Auto IV
1
A café restaurant called Rockstar Café was cut and was renamed Superstar Café; however, the beta name is still on the employees outfits. More evidence of the original name can be found in the game files.
Yooka-Laylee
1
Attachment At the end of the game's E3 2016 trailer, a Jiggy from Banjo-Kazooie can be seen in one of the character's drink glasses. This nod to some of the senior developers' previous series seems to be completely removed from the final game however, as Playtonic likely do not have the rights to use it.
Freedom Planet
1
Attachment There were plans to include an editor mode for the Sheng Mu Academy where players could create their own maps/challenges, but it was scrapped for having too many bugs.
Sonic Lost World
1
Found within the game data for the Wii U version of the game are files for the Cube and Spike Wisp Powers from Sonic Colors, along with an unused Snake Transformation, none of which appear in either versions of the final release.
The Legend of Zelda: Spirit Tracks
1
Found within the game's data are 2 unused tracks from Phantom Hourglass, The Great Sea and Boss Battle themes. Both tracks use different instruments to the originals, along with added echo effects.
South Park Rally
1
The characters Mrs Crabtree, Chickenlover and a clown were originally intended to be playable characters and not just level obstacles. This is suggested by the character menu portraits and sound files found in the game's files.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 117 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right