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Super Mario Sunshine
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The Stu generators in-game were going to be animated.
Pokemon Yellow
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There is a piece of music in the game's code that is not in the final game. It's a song from a previous Game Freak game called Bushi Seiryuden Futari No Yusha and is used in the boss battle of the game.
Contributed by fajitaman
Pokémon Battle Revolution
There are two unused narrations for Lagoon Colosseum; "ba120_0" and "la030_0" respectively. If ba120_0 is played, the announcer says "Lagoon Colosseum, Tournament Battle. First match". If la030_0 is played, the announcer says "Surrounded by cascading water, the battle is about to begin." These may imply that Lagoon Colosseum was once intended to have been its own tournament in single player battles rather than a multiplayer exclusive colosseum.
Contributed by WhiteSamurott
Luigi's Mansion
There's evidence suggesting that Luigi's Mansion was going to be an N64 game. On the game's disc, there's a sound effect for getting a star from Super Mario 64 and a cropped image of Daisy's artwork from Mario Tennis. Hideki Kono, the director for Luigi's Mansion, also stated that the game was originally going to be released on the Nintendo 64.
Contributed by Bean101
Pokemon Yellow
Data exists for a battle situation when the Trainer has no Pokémon, though it isn't actually used when entering a battle with no Pokémon in the final release. In this case, selecting any option other than Run shows the message "Hurry, get away!" This may have been a prototype for the initial battle with the wild Pikachu at the start of the player's adventure, as the player has no Pokémon at that point. It could also have been planned for a possible battle against a wild Spearow with Pikachu unable to battle, making it closer to the events of the anime.
Contributed by Funland47
Call of Duty 4: Modern Warfare
There's some unused dialog for Captain MacMillan on the game's disc that is never played in-game.
Contributed by Pogue-Mahone
Perfect Dark
Perfect Dark was originally going to have a face-mapping feature that enabled players to take a picture of themselves with a Game Boy Camera and import their face onto a polygonal character in the game.
Contributed by Berry
The Legend of Spyro: Dawn of the Dragon
In the mobile version of the game, Sparx is absent from the game entirely. This makes the mobile version, as of right now, the only Spyro game never to feature Sparx.
Contributed by RadSpyro
Team Fortress 2
There is a piece of unused music that was originally intended to play in the background of the Upgrade Station. While cut from the final version, it is still available within the game's files.
Contributed by Dvon
Banjo-Pilot
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In an early build shown at Spaceworld, when it was still being developed as Diddy Kong Pilot, a number of Mario characters were shown to be playable at one point in the game. The characters were Mario, Peach, Yoshi, Wario, Bowser and Toad.
Contributed by KnowledgeBase
Diablo
The Butcher originally had a pre-rendered cinematic that would play when first encountered. It is left on the disk, but goes entirely unused.
Contributed by Dazz
Vampire: The Masquerade - Bloodlines
A multiplayer feature was originally meant to be included with the game but due to development time constraints, the feature was ultimately cut. Code for the feature was however left in the files of the game and have since been accessed through mods.
Contributed by KnowledgeBase
Banjo-Pilot
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A new character named Redneck Kong was to be a racer in the original Diddy Kong Pilot, however he was later intended to be replaced with Candy Kong.
Contributed by KnowledgeBase
Super Smash Bros. Brawl
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Characters were originally going to visually show battle damage. You can see some of the injured player textures in the game's files.

According to Masahiro Sakurai this would have tied into a mechanic where a characters armor and other equipment would be damaged during the fight, putting them at a disadvantage.
The system was never implemented due to time constraints.
Contributed by Skarro
Super Mario Sunshine
In the Japanese version of the game, there are files referencing planned train stations and dialogue involved in obtaining and stamping tickets. Each ticket would take you to one of 15 stations.
Contributed by Dvon
The Legend of Zelda: Majora's Mask
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In the game, there are unused cutscenes that show the Great Fairy training Link for his new abilities instead of just magically giving them to him.
Contributed by retrolinkx
Sonic Adventure 2
According to an unused audio file for Omochao, Eggman's mustache is fake.
Contributed by DidYouKnowGaming
Marvel vs. Capcom 3: Fate of Two Worlds
There is code in the game's data that would suggest that Doctor Octopus would have appeared in the game as a playable character.
Contributed by DidYouKnowGaming
Luigi's Mansion
Luigi's Mansion was built with the intention of being in 3D. All Nintendo Gamecube systems support display of Stereoscopic 3D. Nintendo decided to shift focus away from 3D at the time as a 3D screen add-on would have cost more than the Gamecube system itself.
Contributed by DidYouKnowGaming
Mario Kart Wii
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Petey Piranha, Paratroopa, and a Hammer Brother were all going to be playable in the game, as well as a third costume for Miis. The Chain Chomp item was going to return, but was replaced by the Bullet Bill in the final game. Several graphics supporting this appear within the game's data.
Contributed by DidYouKnowGaming
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